My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Battle Ram Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Ram Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Hog Rider
Giant Snowball
Fire Spirit Bats Battle Ram Hog Rider
Zap
Fire Spirit Bats Firecracker Battle Ram Inferno Tower
Barbarian Barrel
Fire Spirit Firecracker Battle Ram Inferno Tower
The Log
Fire Spirit Firecracker Battle Ram Hog Rider
Earthquake
Firecracker Hog Rider Inferno Tower
Arrows
Fire Spirit Bats Firecracker
Royal Delivery
Fire Spirit Bats Firecracker Battle Ram Hog Rider
Fireball
Firecracker Battle Ram Hog Rider Inferno Tower
Poison
Bats Firecracker Inferno Tower
Lightning
Battle Ram Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Poison Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Battle Ram Inferno Tower Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Firecracker Battle Ram Hog Rider Poison Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Bats Firecracker Battle Ram

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Battle Ram
Bats
Hog Rider Mega Knight Firecracker Battle Ram
Firecracker
Hog Rider Bats Battle Ram Mega Knight
Battle Ram
Poison Fire Spirit Bats Firecracker
Hog Rider
Fire Spirit Bats Firecracker Poison Mega Knight
Inferno Tower
Poison
Battle Ram Hog Rider Mega Knight
Mega Knight
Bats Firecracker Hog Rider Poison

Defense Synergies 0 10

Fire Spirit
Firecracker Inferno Tower
Bats
Firecracker Inferno Tower Mega Knight
Firecracker
Fire Spirit Bats Inferno Tower Mega Knight
Battle Ram
Hog Rider
Inferno Tower
Fire Spirit Bats Firecracker Poison Mega Knight
Poison
Inferno Tower Mega Knight
Mega Knight
Bats Firecracker Inferno Tower Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower
Inferno Tower Bats Firecracker Mega Knight
Inferno Tower Mega Knight Fire Spirit Bats
Inferno Tower Bats Firecracker Mega Knight
Firecracker Poison Mega Knight
Fire Spirit Bats Firecracker Mega Knight
Bats Inferno Tower Fire Spirit Firecracker Poison
Inferno Tower Poison Mega Knight
Inferno Tower
Fire Spirit Firecracker Inferno Tower Mega Knight
Bats Poison Firecracker Mega Knight
Inferno Tower Bats Firecracker Poison
Inferno Tower Mega Knight Fire Spirit Bats
Fire Spirit Mega Knight Bats Firecracker Poison
Inferno Tower Mega Knight
Inferno Tower Mega Knight
Mega Knight Bats Firecracker Inferno Tower Poison
Fire Spirit Mega Knight Bats Firecracker
Poison Fire Spirit Bats Firecracker Mega Knight
Inferno Tower
Mega Knight Fire Spirit Bats Firecracker Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower
Poison Firecracker Mega Knight
Mega Knight Bats Inferno Tower
Mega Knight Bats Inferno Tower
Inferno Tower Mega Knight
Fire Spirit Firecracker Poison Bats
Bats Inferno Tower
Inferno Tower Mega Knight
Mega Knight Bats Firecracker Inferno Tower Poison
Inferno Tower
Mega Knight Bats Inferno Tower
Mega Knight Poison
Mega Knight Inferno Tower
Firecracker Mega Knight
Inferno Tower Bats Firecracker Poison
Bats Poison Mega Knight Firecracker Inferno Tower
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker
Firecracker Poison
Poison
Firecracker Poison
Poison Fire Spirit Firecracker Mega Knight
Firecracker Poison Fire Spirit Bats
Fire Spirit Firecracker Poison
Poison Fire Spirit Firecracker
Poison Firecracker
Fire Spirit Bats Poison
Firecracker Poison
Poison Fire Spirit Firecracker
Poison Fire Spirit Firecracker
Firecracker Poison
Firecracker Poison
Firecracker Poison
Firecracker Poison Mega Knight
Poison
Bats
Fire Spirit Firecracker Poison Mega Knight
Fire Spirit Firecracker Poison Mega Knight
Poison Mega Knight
Poison
Poison
Firecracker Poison Fire Spirit Mega Knight
Firecracker Poison
Poison Mega Knight
Poison Firecracker
Poison Fire Spirit Bats Firecracker
Bats Firecracker Poison
Poison Mega Knight
Firecracker Poison
Mega Knight
Firecracker Poison
Fire Spirit Bats
Poison Fire Spirit Firecracker
Poison Firecracker Mega Knight
Firecracker Poison
Poison
Firecracker Mega Knight
Bats Firecracker Poison
Firecracker Bats Poison
Poison Firecracker Mega Knight

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