My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Bats Goblin Gang Hog Rider Goblin Barrel Witch
Zap
Bats Goblin Gang Firecracker Goblin Barrel Witch
Barbarian Barrel
Goblin Gang Firecracker Valkyrie Goblin Barrel Witch
The Log
Goblin Gang Firecracker Hog Rider Goblin Barrel Witch
Earthquake
Goblin Gang Firecracker Hog Rider Goblin Barrel Witch
Arrows
Bats Goblin Gang Firecracker Goblin Barrel Witch
Royal Delivery
Bats Goblin Gang Firecracker Valkyrie Hog Rider Goblin Barrel Witch
Fireball
Goblin Gang Firecracker Hog Rider Goblin Barrel Witch
Poison
Bats Goblin Gang Firecracker Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Firecracker Goblin Barrel Valkyrie Hog Rider Golden Knight Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Gang Firecracker Goblin Barrel

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Firecracker Goblin Barrel
Goblin Gang
Hog Rider Goblin Barrel Firecracker Valkyrie
Firecracker
Hog Rider Bats Goblin Gang Valkyrie Goblin Barrel
Valkyrie
Bats Hog Rider Goblin Barrel Goblin Gang Firecracker Witch
Hog Rider
Bats Goblin Gang Firecracker Valkyrie Goblin Barrel Witch Golden Knight
Goblin Barrel
Goblin Gang Valkyrie Bats Firecracker Hog Rider Golden Knight
Witch
Valkyrie Hog Rider
Golden Knight
Hog Rider Goblin Barrel

Defense Synergies 1 7

Bats
Firecracker Valkyrie Golden Knight
Goblin Gang
Firecracker Valkyrie
Firecracker
Valkyrie Bats Goblin Gang Golden Knight
Valkyrie
Firecracker Bats Goblin Gang Witch
Hog Rider
Goblin Barrel
Witch
Valkyrie
Golden Knight
Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Golden Knight
Bats Goblin Gang Firecracker Valkyrie Witch
Goblin Gang Witch Bats Valkyrie
Witch Bats Goblin Gang Firecracker Valkyrie
Firecracker Valkyrie
Goblin Gang Bats Firecracker Valkyrie
Bats Goblin Gang Firecracker Witch
Valkyrie Golden Knight
Witch Goblin Gang
Goblin Gang Firecracker Valkyrie
Bats Goblin Gang Valkyrie Witch Firecracker
Bats Goblin Gang Firecracker Witch
Bats Goblin Gang Valkyrie Witch
Valkyrie Bats Goblin Gang Firecracker Witch Golden Knight
Goblin Gang
Goblin Gang
Bats Goblin Gang Firecracker Valkyrie Witch
Bats Goblin Gang Firecracker Valkyrie Witch Golden Knight
Valkyrie Witch Bats Firecracker
Goblin Gang Valkyrie Bats Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Witch
Goblin Gang Firecracker Valkyrie
Goblin Gang Bats Valkyrie Witch Golden Knight
Goblin Gang Valkyrie Bats
Goblin Gang Valkyrie Witch
Firecracker Bats Goblin Gang Witch
Goblin Gang Bats Valkyrie Witch
Valkyrie
Bats Firecracker Valkyrie Witch
Witch Goblin Gang
Bats Valkyrie Witch Golden Knight
Valkyrie
Goblin Gang Valkyrie Witch Golden Knight
Firecracker Valkyrie Witch
Goblin Gang Witch Bats Firecracker Valkyrie Golden Knight
Bats Valkyrie Firecracker Witch Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Golden Knight
Firecracker Golden Knight
Firecracker Valkyrie
Firecracker Valkyrie
Firecracker Bats Witch
Firecracker Witch
Firecracker
Firecracker Golden Knight
Bats Goblin Gang
Firecracker Valkyrie Golden Knight
Firecracker
Firecracker Golden Knight
Firecracker
Firecracker
Firecracker Witch Golden Knight
Firecracker
Bats
Firecracker
Firecracker Valkyrie Witch Golden Knight
Firecracker Valkyrie Witch
Witch
Firecracker Witch Golden Knight
Witch Golden Knight
Firecracker Golden Knight
Bats Firecracker Witch
Bats Firecracker Witch
Firecracker
Firecracker
Bats Goblin Gang Witch
Firecracker Witch
Goblin Gang Firecracker Valkyrie
Firecracker
Firecracker
Bats Goblin Gang Firecracker Witch Golden Knight
Firecracker Bats Witch
Firecracker Witch Golden Knight

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