My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Ghost Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Goblin Barrel
Zap
Bats Firecracker Goblin Barrel
Barbarian Barrel
Firecracker Goblin Barrel Royal Ghost
The Log
Firecracker Goblin Barrel
Earthquake
Firecracker Goblin Barrel
Arrows
Bats Firecracker Goblin Barrel
Royal Delivery
Bats Firecracker Goblin Barrel Royal Ghost Mother Witch
Fireball
Firecracker Goblin Barrel Mother Witch
Poison
Bats Firecracker Mother Witch
Lightning
Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Ghost Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Goblin Barrel Void Royal Ghost Mother Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Goblin Barrel

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Goblin Barrel
Arrows
Void Goblin Barrel Mother Witch Mega Knight
Firecracker
Bats Goblin Barrel Mega Knight
Goblin Barrel
Bats Arrows Firecracker Royal Ghost Mega Knight
Void
Arrows
Royal Ghost
Goblin Barrel Mother Witch Mega Knight
Mother Witch
Arrows Royal Ghost Mega Knight
Mega Knight
Bats Arrows Firecracker Goblin Barrel Royal Ghost Mother Witch

Defense Synergies 1 8

Bats
Firecracker Mega Knight
Arrows
Mega Knight Void Mother Witch
Firecracker
Bats Mega Knight
Goblin Barrel
Void
Arrows
Royal Ghost
Mother Witch Mega Knight
Mother Witch
Arrows Royal Ghost Mega Knight
Mega Knight
Arrows Bats Firecracker Royal Ghost Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Void
Bats Firecracker Mega Knight
Mega Knight Bats Void
Bats Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Bats Firecracker Royal Ghost Mother Witch Mega Knight
Bats Arrows Firecracker Void
Arrows Void Mega Knight
Firecracker Royal Ghost Mega Knight
Bats Mother Witch Arrows Firecracker Royal Ghost Mega Knight
Arrows Bats Firecracker
Mega Knight Bats
Mega Knight Bats Arrows Firecracker Royal Ghost
Mega Knight
Mega Knight
Mega Knight Bats Arrows Firecracker
Arrows Mega Knight Bats Firecracker Royal Ghost
Arrows Bats Firecracker Royal Ghost Mother Witch Mega Knight
Royal Ghost Mega Knight Bats Arrows Firecracker Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Void Royal Ghost
Void Arrows Firecracker Royal Ghost Mega Knight
Mega Knight Bats
Mega Knight Bats
Mega Knight
Arrows Firecracker Mother Witch Bats
Bats Void
Mega Knight
Void Mega Knight Bats Firecracker
Mega Knight Bats
Mega Knight Arrows Void
Mega Knight
Firecracker Mega Knight
Bats Firecracker
Bats Arrows Mega Knight Firecracker Royal Ghost Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Firecracker Royal Ghost
Arrows Firecracker Void Royal Ghost
Arrows Void
Arrows Firecracker Void
Arrows Firecracker Mega Knight
Arrows Firecracker Mother Witch Bats
Arrows Firecracker
Arrows Firecracker
Arrows Void Firecracker
Bats Void
Firecracker Void Arrows
Void Arrows Firecracker
Firecracker Void
Arrows Firecracker Void
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Bats
Void Arrows Firecracker Mega Knight
Arrows Firecracker Mother Witch Mega Knight
Void Mega Knight
Arrows Void
Void
Arrows Void
Arrows Firecracker Mother Witch Mega Knight
Arrows Firecracker Void Royal Ghost
Void Arrows Mega Knight
Void Arrows Firecracker
Bats Arrows Firecracker Mother Witch
Bats Firecracker Void
Void
Void Arrows Mega Knight
Void Arrows Firecracker
Mega Knight
Arrows Firecracker
Bats Void
Arrows Firecracker
Arrows
Void Firecracker Mega Knight
Arrows Firecracker
Void Arrows
Firecracker Mega Knight
Bats Firecracker
Firecracker Bats Void
Void Firecracker Royal Ghost Mega Knight

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