My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Hog Rider Inferno Dragon
Giant Snowball
Goblin Gang Barbarians Hog Rider Inferno Dragon
Zap
Goblin Gang Firecracker Royal Giant Inferno Dragon
Barbarian Barrel
Goblin Gang Firecracker Barbarians
The Log
Goblin Gang Firecracker Barbarians Royal Giant Hog Rider
Earthquake
Goblin Gang Firecracker Barbarians Hog Rider
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Barbarians Hog Rider Inferno Dragon
Fireball
Goblin Gang Firecracker Barbarians Hog Rider Inferno Dragon
Poison
Goblin Gang Firecracker Barbarians
Lightning
Inferno Dragon
Rocket
Barbarians Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Firecracker Hog Rider Inferno Dragon Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Goblin Gang Firecracker

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Hog Rider Royal Giant
Arrows
Zap Royal Giant Hog Rider
Goblin Gang
Hog Rider Firecracker Royal Giant
Firecracker
Zap Royal Giant Hog Rider Goblin Gang Inferno Dragon
Barbarians
Hog Rider
Royal Giant
Arrows Firecracker Zap Goblin Gang Hog Rider
Hog Rider
Zap Arrows Goblin Gang Firecracker Barbarians Royal Giant
Inferno Dragon
Firecracker

Defense Synergies 0 9

Zap
Arrows Goblin Gang Firecracker Barbarians Inferno Dragon
Arrows
Zap Barbarians
Goblin Gang
Zap Firecracker Barbarians Inferno Dragon
Firecracker
Zap Goblin Gang
Barbarians
Zap Arrows Goblin Gang
Royal Giant
Hog Rider
Inferno Dragon
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Barbarians Inferno Dragon Zap Goblin Gang Firecracker
Goblin Gang Barbarians Inferno Dragon
Barbarians Inferno Dragon Goblin Gang Firecracker
Arrows Firecracker Barbarians
Arrows Goblin Gang Zap Firecracker
Inferno Dragon Zap Arrows Goblin Gang Firecracker
Zap Arrows Barbarians
Barbarians Inferno Dragon Goblin Gang
Goblin Gang Firecracker Barbarians
Goblin Gang Barbarians Zap Arrows Firecracker
Arrows Inferno Dragon Zap Goblin Gang Firecracker
Barbarians Zap Goblin Gang
Zap Arrows Goblin Gang Firecracker Barbarians
Barbarians Inferno Dragon Goblin Gang
Barbarians Zap Goblin Gang Inferno Dragon
Barbarians Arrows Goblin Gang Firecracker
Arrows Zap Goblin Gang Firecracker Barbarians
Zap Arrows Firecracker Barbarians Inferno Dragon
Barbarians Inferno Dragon
Goblin Gang Arrows Firecracker Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap
Zap Arrows Goblin Gang Firecracker Inferno Dragon
Goblin Gang Barbarians Zap
Goblin Gang Zap Barbarians
Barbarians Goblin Gang Inferno Dragon
Arrows Firecracker Zap Goblin Gang
Goblin Gang Barbarians
Barbarians Inferno Dragon
Zap Firecracker Barbarians Inferno Dragon
Goblin Gang Barbarians Inferno Dragon
Inferno Dragon Barbarians
Zap Arrows Barbarians
Barbarians Goblin Gang
Firecracker Barbarians
Goblin Gang Barbarians Zap Firecracker Inferno Dragon
Arrows Zap Firecracker Barbarians Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap
Arrows
Arrows Firecracker Barbarians
Zap Arrows Firecracker
Arrows Firecracker Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Goblin Gang
Firecracker Zap Arrows
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker
Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows
Zap Arrows Barbarians
Zap Arrows Firecracker
Inferno Dragon
Arrows Firecracker Zap
Zap Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker
Zap Firecracker
Zap Arrows
Zap Arrows Firecracker
Arrows Firecracker
Zap Goblin Gang Barbarians
Zap Arrows Firecracker
Arrows
Goblin Gang Firecracker
Arrows Zap Firecracker
Zap Arrows
Firecracker
Zap Goblin Gang Firecracker
Firecracker Zap
Zap Firecracker

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