My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Hunter Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Hunter Electro Dragon Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Heal Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Fire Spirit Electro Dragon Graveyard
Zap
Fire Spirit Graveyard
Barbarian Barrel
Fire Spirit Tesla Heal Spirit Hunter Graveyard
The Log
Fire Spirit Heal Spirit Hunter Graveyard
Earthquake
Tesla Graveyard
Arrows
Fire Spirit Heal Spirit Graveyard
Royal Delivery
Fire Spirit Heal Spirit Hunter Electro Dragon Bowler Graveyard
Fireball
Tesla Hunter Electro Dragon Bowler
Poison
Hunter Electro Dragon Graveyard
Lightning
Tesla Hunter Electro Dragon Bowler
Rocket
Hunter Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball Hunter Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball Hunter Electro Dragon Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Heal Spirit Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Heal Spirit Giant Snowball Tesla Hunter Electro Dragon Bowler Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Heal Spirit Giant Snowball Tesla

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Snowball Bowler
Giant Snowball
Graveyard Fire Spirit Hunter Electro Dragon Bowler
Tesla
Heal Spirit
Hunter Electro Dragon Bowler Graveyard
Hunter
Giant Snowball Heal Spirit Bowler
Electro Dragon
Giant Snowball Heal Spirit Bowler Graveyard
Bowler
Graveyard Fire Spirit Giant Snowball Heal Spirit Hunter Electro Dragon
Graveyard
Giant Snowball Bowler Heal Spirit Electro Dragon

Defense Synergies 0 8

Fire Spirit
Giant Snowball
Giant Snowball
Fire Spirit Tesla Hunter Electro Dragon Bowler
Tesla
Giant Snowball Bowler
Heal Spirit
Hunter
Giant Snowball Bowler
Electro Dragon
Giant Snowball Bowler
Bowler
Giant Snowball Tesla Hunter Electro Dragon
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tesla Electro Dragon
Hunter Tesla Electro Dragon
Tesla Hunter Bowler Fire Spirit Giant Snowball Electro Dragon
Tesla Hunter Electro Dragon Bowler
Bowler
Bowler Fire Spirit Giant Snowball Tesla Hunter Electro Dragon
Giant Snowball Tesla Hunter Fire Spirit Electro Dragon
Bowler Tesla Electro Dragon
Tesla Hunter
Fire Spirit Giant Snowball Tesla Hunter Bowler
Giant Snowball Tesla Hunter Electro Dragon Bowler
Tesla Hunter Giant Snowball Electro Dragon
Tesla Hunter Bowler Fire Spirit Giant Snowball Electro Dragon
Fire Spirit Bowler Giant Snowball Tesla Hunter Electro Dragon
Tesla Hunter
Giant Snowball Tesla Hunter Bowler
Tesla Hunter Electro Dragon Bowler
Fire Spirit Tesla Giant Snowball Hunter Electro Dragon Bowler
Giant Snowball Hunter Fire Spirit Tesla Electro Dragon Bowler
Tesla Hunter
Bowler Fire Spirit Giant Snowball Tesla Hunter Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Tesla Bowler
Giant Snowball Tesla Hunter Electro Dragon Bowler
Hunter Electro Dragon Bowler
Hunter Bowler Tesla
Tesla Hunter Bowler
Fire Spirit Giant Snowball Tesla Hunter Electro Dragon
Tesla Hunter Bowler
Tesla Hunter
Electro Dragon Giant Snowball
Tesla
Tesla Hunter Electro Dragon Bowler
Giant Snowball Bowler
Bowler Tesla Hunter
Tesla Electro Dragon Bowler
Tesla Electro Dragon Hunter Bowler
Bowler Giant Snowball Tesla Hunter Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Giant Snowball Electro Dragon Bowler
Electro Dragon
Fire Spirit Giant Snowball Bowler
Fire Spirit Giant Snowball Hunter Electro Dragon
Fire Spirit Bowler
Fire Spirit Giant Snowball Hunter Electro Dragon Bowler
Giant Snowball Electro Dragon
Fire Spirit Giant Snowball Electro Dragon Bowler
Electro Dragon Bowler
Fire Spirit Giant Snowball Electro Dragon
Fire Spirit Giant Snowball Hunter Bowler
Electro Dragon
Giant Snowball
Giant Snowball Hunter Electro Dragon Bowler
Electro Dragon Bowler
Giant Snowball
Fire Spirit Giant Snowball Hunter Electro Dragon Bowler
Fire Spirit Giant Snowball Electro Dragon Bowler
Bowler
Giant Snowball
Bowler
Giant Snowball Electro Dragon
Giant Snowball Fire Spirit Hunter Electro Dragon Bowler
Giant Snowball Hunter Electro Dragon Bowler
Giant Snowball Electro Dragon Bowler
Fire Spirit Giant Snowball Hunter Electro Dragon
Electro Dragon Giant Snowball
Giant Snowball Bowler
Giant Snowball Hunter Electro Dragon
Giant Snowball Electro Dragon
Giant Snowball Bowler
Fire Spirit Electro Dragon
Fire Spirit Giant Snowball Hunter Electro Dragon
Hunter Electro Dragon Bowler
Giant Snowball Electro Dragon Bowler
Giant Snowball
Electro Dragon
Electro Dragon Giant Snowball Bowler
Giant Snowball Electro Dragon
Electro Dragon Giant Snowball Bowler

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: