My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Dart Goblin Flying Machine Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Battle Ram Flying Machine Prince Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Ice Golem Dart Goblin Battle Ram Flying Machine Prince Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Prince
Giant Snowball
Goblins Dart Goblin Battle Ram Flying Machine
Zap
Goblins Dart Goblin Battle Ram Flying Machine Prince Goblin Giant
Barbarian Barrel
Goblins Dart Goblin Battle Ram
The Log
Goblins Dart Goblin Battle Ram Prince
Earthquake
Arrows
Goblins Dart Goblin Flying Machine
Royal Delivery
Goblins Dart Goblin Battle Ram Flying Machine Prince
Fireball
Dart Goblin Battle Ram Flying Machine
Poison
Dart Goblin Flying Machine
Lightning
Ice Golem Battle Ram Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Battle Ram Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Ice Golem Dart Goblin Earthquake Battle Ram Flying Machine Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Ice Golem Dart Goblin Earthquake

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Ice Golem Battle Ram
Ice Golem
Battle Ram Prince Goblins Dart Goblin Flying Machine
Dart Goblin
Ice Golem Battle Ram Prince Goblin Giant
Earthquake
Battle Ram Prince Goblin Giant
Battle Ram
Ice Golem Goblins Dart Goblin Earthquake Flying Machine
Flying Machine
Ice Golem Battle Ram Prince Goblin Giant
Prince
Ice Golem Dart Goblin Earthquake Flying Machine
Goblin Giant
Dart Goblin Earthquake Flying Machine

Defense Synergies 0 10

Goblins
Ice Golem Dart Goblin Flying Machine
Ice Golem
Goblins Dart Goblin Earthquake Flying Machine
Dart Goblin
Goblins Ice Golem Flying Machine Prince Goblin Giant
Earthquake
Ice Golem
Battle Ram
Flying Machine
Goblins Ice Golem Dart Goblin Prince
Prince
Dart Goblin Flying Machine
Goblin Giant
Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Ice Golem Dart Goblin Flying Machine Goblin Giant
Goblins Dart Goblin Flying Machine Prince
Prince Goblins Dart Goblin
Prince Goblins Dart Goblin
Earthquake Prince
Goblins Dart Goblin Earthquake Flying Machine
Dart Goblin Flying Machine
Earthquake Ice Golem Dart Goblin Flying Machine Goblin Giant
Goblins Prince
Goblins Ice Golem Dart Goblin Prince
Goblins Dart Goblin Ice Golem Earthquake Flying Machine Goblin Giant
Dart Goblin Flying Machine
Prince Earthquake Flying Machine
Goblins Dart Goblin Earthquake Prince
Prince
Prince
Goblins Prince
Goblins Dart Goblin Flying Machine Prince
Earthquake Ice Golem Dart Goblin Flying Machine
Dart Goblin Prince
Goblins Dart Goblin Earthquake Flying Machine Prince Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Ice Golem Prince
Ice Golem Flying Machine Prince
Goblins Ice Golem Prince Goblin Giant
Prince Ice Golem Goblin Giant
Prince Goblin Giant
Ice Golem Dart Goblin Flying Machine Goblin Giant
Prince Goblins Ice Golem Dart Goblin Flying Machine Goblin Giant
Prince Goblin Giant
Goblins Ice Golem Flying Machine Prince
Dart Goblin Goblin Giant
Dart Goblin Flying Machine Prince
Prince Goblin Giant
Prince Ice Golem Goblin Giant
Dart Goblin Flying Machine
Goblins Ice Golem Dart Goblin Flying Machine Prince Goblin Giant
Ice Golem Dart Goblin Earthquake Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Ice Golem Dart Goblin Flying Machine
Dart Goblin Flying Machine
Earthquake Dart Goblin Flying Machine Goblin Giant
Earthquake Ice Golem Dart Goblin Flying Machine Prince
Earthquake
Ice Golem Dart Goblin Flying Machine Goblin Giant
Dart Goblin Earthquake Flying Machine
Earthquake Ice Golem Dart Goblin Flying Machine
Dart Goblin Flying Machine
Goblins Prince
Dart Goblin Earthquake Flying Machine Prince
Dart Goblin Flying Machine
Earthquake Flying Machine Ice Golem Dart Goblin
Earthquake Dart Goblin Flying Machine
Earthquake Ice Golem Dart Goblin Flying Machine Prince
Earthquake Dart Goblin Flying Machine
Earthquake Dart Goblin Flying Machine
Earthquake
Dart Goblin Earthquake Flying Machine Prince
Dart Goblin Earthquake Flying Machine
Earthquake Prince
Prince
Earthquake Flying Machine
Ice Golem Earthquake
Dart Goblin Earthquake Flying Machine
Flying Machine Prince
Dart Goblin
Ice Golem Dart Goblin Flying Machine
Dart Goblin Flying Machine
Dart Goblin Earthquake
Prince
Earthquake
Earthquake Dart Goblin Flying Machine Prince
Dart Goblin Flying Machine
Dart Goblin Flying Machine Prince
Ice Golem Dart Goblin Earthquake Flying Machine
Dart Goblin Flying Machine Prince
Dart Goblin Flying Machine
Dart Goblin Flying Machine
Dart Goblin Flying Machine Prince Goblin Giant

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