My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Elixir Golem Elixir Collector Night Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Elixir Golem Night Witch Skeleton King
Giant Snowball
Skeletons Bats Night Witch Skeleton King
Zap
Skeletons Bats Night Witch Skeleton King
Barbarian Barrel
Skeletons Elixir Golem Night Witch Skeleton King
The Log
Skeletons Elixir Golem Skeleton King
Earthquake
Skeletons Elixir Golem Elixir Collector Skeleton King
Arrows
Skeletons Bats Night Witch Skeleton King
Royal Delivery
Skeletons Bats Elixir Golem Night Witch Skeleton King
Fireball
Elixir Golem Elixir Collector Night Witch Skeleton King
Poison
Bats Elixir Golem Elixir Collector Night Witch Skeleton King
Lightning
Elixir Collector Night Witch Skeleton King
Rocket
Elixir Collector Night Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Elixir Collector Tornado Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Elixir Golem Tornado Night Witch Skeleton King Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Elixir Golem

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Elixir Golem Skeleton King
Arrows
Elixir Golem Night Witch
Elixir Golem
Night Witch Bats Arrows Tornado
Elixir Collector
Tornado
Elixir Golem Night Witch
Night Witch
Elixir Golem Arrows Tornado Skeleton King
Skeleton King
Bats Night Witch

Defense Synergies 0 6

Skeletons
Bats Tornado Night Witch
Bats
Skeletons Skeleton King
Arrows
Tornado
Elixir Golem
Elixir Collector
Tornado
Skeletons Arrows Skeleton King
Night Witch
Skeletons
Skeleton King
Bats Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeletons Bats Night Witch
Tornado Skeletons Bats Night Witch
Night Witch Skeletons Bats Skeleton King
Arrows Tornado
Arrows Tornado Skeletons Bats Night Witch
Bats Tornado Arrows Night Witch
Arrows
Skeletons Tornado Night Witch Skeleton King
Tornado Skeletons Night Witch
Bats Skeletons Arrows Tornado Night Witch Skeleton King
Arrows Bats Tornado Night Witch
Night Witch Skeletons Bats
Bats Arrows Tornado Night Witch Skeleton King
Skeleton King
Tornado
Skeletons Bats Arrows Tornado Night Witch
Arrows Bats Tornado Night Witch
Arrows Tornado Bats
Tornado
Bats Arrows Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Arrows
Skeletons Bats
Bats Tornado Night Witch
Skeletons Night Witch
Arrows Skeletons Bats Tornado
Skeletons Bats Night Witch
Skeletons Bats Tornado
Skeletons
Bats
Arrows Tornado
Skeletons Night Witch Skeleton King
Skeletons Bats Tornado Night Witch Skeleton King
Bats Arrows Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Tornado
Arrows
Arrows
Arrows
Arrows Bats Tornado
Arrows Tornado
Arrows Tornado
Arrows Tornado
Bats Tornado Night Witch
Arrows Tornado
Arrows Tornado
Arrows
Arrows
Arrows
Arrows
Arrows Tornado
Bats Night Witch
Arrows
Arrows Tornado
Night Witch
Arrows Tornado
Tornado
Arrows
Arrows Tornado
Arrows Tornado
Arrows Tornado
Arrows Tornado
Bats Arrows Tornado Night Witch
Bats
Night Witch
Arrows Night Witch
Arrows
Arrows
Bats Night Witch
Arrows Tornado
Arrows
Arrows Skeleton King
Arrows Tornado
Bats Tornado Skeleton King
Bats Tornado
Tornado

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