My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Goblin Hut Cannon Cart Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Barrel Cannon Cart Giant Skeleton
Giant Snowball
Skeletons Bats Goblin Hut Goblin Barrel
Zap
Skeletons Bats Goblin Hut Goblin Barrel Cannon Cart
Barbarian Barrel
Skeletons Goblin Hut Goblin Barrel Cannon Cart Giant Skeleton
The Log
Skeletons Goblin Hut Goblin Barrel Cannon Cart Giant Skeleton
Earthquake
Skeletons Goblin Hut Goblin Barrel
Arrows
Skeletons Bats Goblin Hut Goblin Barrel
Royal Delivery
Skeletons Bats Goblin Hut Goblin Barrel Cannon Cart Giant Skeleton
Fireball
Goblin Hut Goblin Barrel Cannon Cart
Poison
Bats Goblin Hut
Lightning
Goblin Hut Cannon Cart
Rocket
Goblin Hut Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap The Log Goblin Barrel Goblin Hut Cannon Cart Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Zap The Log

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Giant Skeleton Zap Goblin Barrel Cannon Cart
Zap
Cannon Cart Bats Goblin Hut Giant Skeleton The Log
Goblin Hut
Zap Goblin Barrel Cannon Cart Giant Skeleton The Log
Goblin Barrel
Bats Goblin Hut Cannon Cart Giant Skeleton
Cannon Cart
Zap The Log Bats Goblin Hut Goblin Barrel
Giant Skeleton
Bats Zap Goblin Hut Goblin Barrel The Log
The Log
Cannon Cart Zap Goblin Hut Giant Skeleton

Defense Synergies 0 18

Skeletons
Bats Zap Goblin Hut Cannon Cart Giant Skeleton The Log
Bats
Skeletons Zap Cannon Cart Giant Skeleton The Log
Zap
Skeletons Bats Goblin Hut Cannon Cart Giant Skeleton The Log
Goblin Hut
Skeletons Zap Cannon Cart Giant Skeleton
Goblin Barrel
Cannon Cart
Skeletons Bats Zap Goblin Hut Giant Skeleton
Giant Skeleton
Skeletons Bats Zap Goblin Hut Cannon Cart The Log
The Log
Skeletons Bats Zap Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Goblin Hut The Log
Skeletons Bats Zap Goblin Hut Cannon Cart The Log
Goblin Hut Skeletons Bats Cannon Cart Giant Skeleton
Goblin Hut Skeletons Bats Cannon Cart
Giant Skeleton The Log
The Log Skeletons Bats Zap Cannon Cart
Bats Zap Goblin Hut
Zap Cannon Cart Giant Skeleton The Log
Skeletons Goblin Hut
Skeletons Cannon Cart Giant Skeleton
Bats Skeletons Zap Goblin Hut Cannon Cart Giant Skeleton The Log
Bats Zap Goblin Hut
Goblin Hut Skeletons Bats Zap Cannon Cart Giant Skeleton The Log
Bats Zap Goblin Hut Cannon Cart The Log
Goblin Hut Cannon Cart
Zap Goblin Hut The Log
Skeletons Bats Goblin Hut Cannon Cart
Bats Zap Goblin Hut Cannon Cart The Log
Zap The Log Bats Goblin Hut Cannon Cart Giant Skeleton
Goblin Hut Cannon Cart
Bats Cannon Cart Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Goblin Hut Cannon Cart Giant Skeleton
Zap Cannon Cart The Log
Giant Skeleton Skeletons Bats Zap Goblin Hut Cannon Cart The Log
Giant Skeleton Bats Zap Cannon Cart The Log
Giant Skeleton Skeletons Goblin Hut Cannon Cart
Skeletons Bats Zap Goblin Hut
Skeletons Bats Goblin Hut Cannon Cart Giant Skeleton
Giant Skeleton Cannon Cart
Zap Giant Skeleton Skeletons Bats Goblin Hut Cannon Cart The Log
Skeletons Goblin Hut
Bats Goblin Hut Cannon Cart Giant Skeleton
Zap Giant Skeleton The Log
Cannon Cart Giant Skeleton Skeletons
Cannon Cart
Goblin Hut Skeletons Bats Zap Cannon Cart Giant Skeleton The Log
Bats Zap Goblin Hut Cannon Cart Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
Zap The Log
Goblin Hut Cannon Cart Giant Skeleton The Log
Cannon Cart Giant Skeleton The Log
Zap The Log
Bats Zap
The Log
The Log Zap
The Log Zap
Bats
Zap Cannon Cart The Log
Zap
Goblin Hut Cannon Cart The Log
Cannon Cart
Zap Goblin Hut Cannon Cart The Log
Zap Goblin Hut Cannon Cart The Log
Goblin Hut Cannon Cart The Log
Bats
Zap The Log
Zap The Log
Giant Skeleton The Log
The Log
Zap Cannon Cart The Log
Zap The Log
The Log Zap
Zap The Log
Zap The Log
Bats Zap
Zap Bats Goblin Hut
Zap The Log
Zap
Giant Skeleton
The Log
Zap Bats Goblin Hut Cannon Cart
Zap
The Log
Cannon Cart
The Log Zap
Zap Giant Skeleton
Cannon Cart
Zap Bats Giant Skeleton The Log
Bats Zap
Zap Cannon Cart Giant Skeleton The Log

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