My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Balloon Giant Skeleton Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Balloon Giant Skeleton
Giant Snowball
Skeletons Bats Dart Goblin Balloon Little Prince
Zap
Skeletons Bats Dart Goblin Balloon Little Prince
Barbarian Barrel
Skeletons Dart Goblin Giant Skeleton Little Prince
The Log
Skeletons Dart Goblin Giant Skeleton Little Prince
Earthquake
Skeletons
Arrows
Skeletons Bats Dart Goblin Little Prince
Royal Delivery
Skeletons Bats Dart Goblin Balloon Giant Skeleton Little Prince
Fireball
Dart Goblin Balloon Little Prince
Poison
Bats Dart Goblin Balloon Little Prince
Lightning
Balloon Little Prince
Rocket
Balloon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Arrows Dart Goblin Little Prince Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Arrows

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Balloon Giant Skeleton
Arrows
Balloon Giant Skeleton
Dart Goblin
Balloon Giant Skeleton The Log
Balloon
Bats Arrows Dart Goblin Giant Skeleton The Log Little Prince
Giant Skeleton
Bats Arrows Dart Goblin Balloon The Log
The Log
Dart Goblin Balloon Giant Skeleton Little Prince
Little Prince
Balloon The Log

Defense Synergies 1 14

Skeletons
Dart Goblin Bats Giant Skeleton The Log Little Prince
Bats
Skeletons Dart Goblin Giant Skeleton The Log
Arrows
Giant Skeleton Little Prince
Dart Goblin
Skeletons Bats Giant Skeleton The Log
Balloon
Giant Skeleton
Skeletons Bats Arrows Dart Goblin The Log Little Prince
The Log
Skeletons Bats Dart Goblin Giant Skeleton Little Prince
Little Prince
Skeletons Arrows Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin The Log
Skeletons Bats Dart Goblin The Log
Skeletons Bats Dart Goblin Giant Skeleton
Skeletons Bats Dart Goblin
Arrows Giant Skeleton The Log
Arrows The Log Skeletons Bats Dart Goblin
Bats Dart Goblin Arrows Little Prince
Arrows Dart Goblin Giant Skeleton The Log
Skeletons
Skeletons Dart Goblin Giant Skeleton Little Prince
Bats Dart Goblin Skeletons Arrows Giant Skeleton The Log
Arrows Bats Dart Goblin
Skeletons Bats Giant Skeleton The Log
Bats Arrows Dart Goblin The Log
The Log
Skeletons Bats Arrows
Arrows Bats Dart Goblin The Log Little Prince
Arrows The Log Bats Dart Goblin Giant Skeleton Little Prince
Dart Goblin
Bats Arrows Dart Goblin Giant Skeleton The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Skeleton
Arrows The Log
Giant Skeleton Skeletons Bats The Log
Giant Skeleton Bats The Log
Giant Skeleton Skeletons
Arrows Skeletons Bats Dart Goblin
Skeletons Bats Dart Goblin Giant Skeleton
Giant Skeleton
Giant Skeleton Skeletons Bats The Log
Skeletons Dart Goblin
Bats Dart Goblin Giant Skeleton
Arrows Giant Skeleton The Log
Giant Skeleton Skeletons
Dart Goblin
Skeletons Bats Dart Goblin Giant Skeleton The Log Little Prince
Bats Arrows Dart Goblin Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Giant Skeleton The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin Giant Skeleton The Log
Arrows Dart Goblin Giant Skeleton The Log
Arrows The Log
Arrows Bats Dart Goblin
Arrows Dart Goblin The Log
Arrows The Log Dart Goblin
Arrows The Log Dart Goblin
Bats
Arrows Dart Goblin The Log
Arrows Dart Goblin
Dart Goblin The Log
Arrows Dart Goblin
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows
Bats
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log Little Prince
Giant Skeleton The Log
Arrows
The Log
Arrows The Log
Arrows The Log Little Prince
Arrows The Log Dart Goblin
Arrows The Log
Arrows Dart Goblin The Log
Bats Arrows Dart Goblin Little Prince
Bats Dart Goblin
Arrows Dart Goblin The Log
Arrows
Giant Skeleton
Arrows The Log
Bats Dart Goblin
Arrows Dart Goblin
Arrows The Log
Dart Goblin
Arrows The Log Dart Goblin
Arrows Giant Skeleton
Dart Goblin
Bats Dart Goblin Giant Skeleton The Log
Bats Dart Goblin
Dart Goblin Giant Skeleton The Log Little Prince

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