My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Witch Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Witch Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem
Giant Snowball
Bats Witch
Zap
Bats Inferno Tower Witch
Barbarian Barrel
Elixir Golem Inferno Tower Witch Executioner Electro Wizard
The Log
Elixir Golem Mini P.E.K.K.A Witch
Earthquake
Elixir Golem Inferno Tower Witch
Arrows
Bats Witch
Royal Delivery
Bats Elixir Golem Mini P.E.K.K.A Witch Executioner Electro Wizard
Fireball
Elixir Golem Inferno Tower Witch Executioner Electro Wizard
Poison
Bats Elixir Golem Inferno Tower Witch Executioner Electro Wizard
Lightning
Mini P.E.K.K.A Inferno Tower Witch Executioner Electro Wizard
Rocket
Inferno Tower Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Mini P.E.K.K.A Inferno Tower Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Elixir Golem Mini P.E.K.K.A Electro Wizard Inferno Tower Witch Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Elixir Golem Mini P.E.K.K.A

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elixir Golem Mini P.E.K.K.A
Elixir Golem
Bats Mini P.E.K.K.A Witch Executioner The Log
Mini P.E.K.K.A
Bats Elixir Golem The Log Electro Wizard
Inferno Tower
Witch
Elixir Golem
Executioner
Elixir Golem The Log
The Log
Elixir Golem Mini P.E.K.K.A Executioner
Electro Wizard
Mini P.E.K.K.A

Defense Synergies 4 10

Bats
Mini P.E.K.K.A Inferno Tower The Log Electro Wizard
Elixir Golem
Mini P.E.K.K.A
The Log Electro Wizard Bats Witch Executioner
Inferno Tower
The Log Electro Wizard Bats
Witch
Mini P.E.K.K.A The Log Electro Wizard
Executioner
Mini P.E.K.K.A The Log
The Log
Mini P.E.K.K.A Inferno Tower Bats Witch Executioner Electro Wizard
Electro Wizard
Mini P.E.K.K.A Inferno Tower Bats Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Executioner The Log Electro Wizard
Mini P.E.K.K.A Inferno Tower Bats Witch Executioner The Log Electro Wizard
Mini P.E.K.K.A Inferno Tower Witch Bats Executioner Electro Wizard
Mini P.E.K.K.A Inferno Tower Witch Bats Electro Wizard
Mini P.E.K.K.A The Log
The Log Bats Executioner Electro Wizard
Bats Inferno Tower Electro Wizard Witch Executioner
Inferno Tower The Log Electro Wizard
Mini P.E.K.K.A Inferno Tower Witch
Mini P.E.K.K.A Inferno Tower Electro Wizard
Bats Witch Executioner Electro Wizard The Log
Inferno Tower Executioner Bats Witch Electro Wizard
Mini P.E.K.K.A Inferno Tower Bats Witch The Log Electro Wizard
Executioner Bats Mini P.E.K.K.A Witch The Log Electro Wizard
Mini P.E.K.K.A Inferno Tower Electro Wizard
Inferno Tower Mini P.E.K.K.A The Log Electro Wizard
Bats Mini P.E.K.K.A Inferno Tower Witch Executioner Electro Wizard
Bats Witch Executioner The Log Electro Wizard
Witch Executioner The Log Bats Electro Wizard
Mini P.E.K.K.A Inferno Tower Electro Wizard
Bats Mini P.E.K.K.A Witch Executioner The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Inferno Tower Witch Electro Wizard
Electro Wizard Mini P.E.K.K.A Executioner The Log
Bats Mini P.E.K.K.A Inferno Tower Witch The Log Electro Wizard
Mini P.E.K.K.A Bats Inferno Tower The Log Electro Wizard
Inferno Tower Mini P.E.K.K.A Witch Executioner
Executioner Bats Witch Electro Wizard
Mini P.E.K.K.A Bats Inferno Tower Witch Electro Wizard
Mini P.E.K.K.A Inferno Tower
Electro Wizard Bats Mini P.E.K.K.A Inferno Tower Witch The Log
Inferno Tower Witch
Bats Mini P.E.K.K.A Inferno Tower Witch
The Log Electro Wizard
Mini P.E.K.K.A Inferno Tower Witch Executioner
Witch Executioner
Inferno Tower Witch Electro Wizard Bats Mini P.E.K.K.A Executioner The Log
Bats Executioner Mini P.E.K.K.A Inferno Tower Witch The Log Electro Wizard
Inferno Tower Electro Wizard
Mini P.E.K.K.A
Inferno Tower Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Executioner The Log Electro Wizard
The Log
The Log
Executioner The Log
Executioner Bats Witch
Witch Executioner The Log
The Log Executioner
The Log
Bats Mini P.E.K.K.A Electro Wizard
The Log Electro Wizard
Executioner
Executioner The Log
The Log
Witch Executioner The Log
Executioner The Log
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Executioner The Log Electro Wizard
Witch The Log
The Log
The Log
The Log
The Log Witch Executioner
Witch
The Log Witch Executioner Electro Wizard
Witch The Log
The Log
Bats Witch Executioner Electro Wizard
Electro Wizard Bats Witch
Mini P.E.K.K.A
The Log
Electro Wizard
The Log
Electro Wizard Bats Witch
Witch Executioner Electro Wizard
The Log
Mini P.E.K.K.A Executioner Electro Wizard
The Log Executioner
Executioner
Bats Witch The Log Electro Wizard
Bats Witch Executioner Electro Wizard
Witch Executioner The Log Electro Wizard

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