My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Prince Phoenix Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Prince Phoenix Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Prince Phoenix Graveyard Mighty Miner
Giant Snowball
Archers Barbarians Graveyard Mighty Miner
Zap
Archers Prince Graveyard Mighty Miner
Barbarian Barrel
Archers Knight Barbarians Graveyard
The Log
Archers Barbarians Prince Graveyard
Earthquake
Archers Barbarians Graveyard
Arrows
Archers Graveyard
Royal Delivery
Archers Knight Barbarians Prince Graveyard
Fireball
Archers Barbarians Mighty Miner
Poison
Archers Barbarians Phoenix Graveyard
Lightning
Knight Prince Phoenix Mighty Miner
Rocket
Barbarians Prince Phoenix Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison Prince Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Poison Phoenix Mighty Miner Barbarians Prince Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Knight Poison Phoenix

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Prince Graveyard
Knight
Archers Graveyard Poison Prince
Barbarians
Poison
Graveyard Knight Prince
Prince
Archers Knight Poison Graveyard
Phoenix
Graveyard
Graveyard
Knight Poison Archers Prince Phoenix
Mighty Miner

Defense Synergies 1 2

Archers
Knight
Knight
Archers Poison Phoenix
Barbarians
Poison
Knight
Prince
Phoenix
Knight
Graveyard
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Barbarians Knight Prince Phoenix
Barbarians Prince Archers Knight
Barbarians Prince Knight Phoenix
Barbarians Poison Prince
Archers
Archers Poison Phoenix
Barbarians Poison Phoenix
Barbarians Mighty Miner Prince Phoenix
Knight Archers Barbarians Prince Phoenix
Archers Barbarians Poison Knight
Archers Poison Phoenix
Barbarians Prince Knight
Barbarians Poison Prince
Barbarians Knight Prince Phoenix
Barbarians Prince
Barbarians Knight Poison Prince
Archers Knight Barbarians Prince
Poison Archers Knight Barbarians
Barbarians Prince Phoenix
Archers Knight Barbarians Poison Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Archers Prince
Poison Archers Knight Prince Phoenix
Barbarians Knight Prince
Prince Knight Barbarians Phoenix
Barbarians Knight Prince Phoenix Mighty Miner
Poison Archers
Prince Archers Knight Barbarians Phoenix
Mighty Miner Knight Barbarians Prince Phoenix
Knight Barbarians Poison Prince Phoenix
Barbarians Phoenix
Knight Barbarians Prince Phoenix
Barbarians Poison Prince Phoenix
Barbarians Prince Knight
Archers Barbarians
Barbarians Phoenix Archers Knight Poison Prince Mighty Miner
Poison Archers Barbarians Phoenix Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight
Poison
Poison
Knight Barbarians Poison Prince
Poison
Poison
Archers Poison
Poison
Poison
Poison Prince
Poison Knight Prince
Poison Archers
Poison Knight
Poison
Poison Prince
Poison
Poison
Poison
Archers Poison Prince
Poison
Poison Prince
Poison
Prince
Barbarians Poison
Poison
Poison
Poison Prince
Poison
Poison Archers
Poison
Poison
Poison
Mighty Miner Prince
Poison
Archers Barbarians Prince
Poison Archers
Poison Knight Prince
Poison
Poison
Prince
Poison
Poison
Poison Prince

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