My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Elixir Collector Electro Dragon Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Healer Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Barbarians Electro Dragon Lumberjack
Zap
Archers
Barbarian Barrel
Archers Barbarians Lumberjack
The Log
Archers Barbarians Lumberjack
Earthquake
Archers Barbarians Elixir Collector
Arrows
Archers
Royal Delivery
Archers Barbarians Battle Healer Electro Dragon Lumberjack
Fireball
Archers Barbarians Battle Healer Elixir Collector Electro Dragon Lumberjack
Poison
Archers Barbarians Battle Healer Elixir Collector Electro Dragon
Lightning
Battle Healer Elixir Collector Electro Dragon Lumberjack
Rocket
Barbarians Battle Healer Elixir Collector Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Elixir Collector Tornado Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Tornado Battle Healer Lumberjack Barbarians Electro Dragon Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Tornado Battle Healer Lumberjack

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Battle Healer Electro Dragon Golem Lumberjack
Barbarians
Battle Healer
Battle Healer
Archers Electro Dragon Barbarians Tornado Golem Lumberjack
Elixir Collector
Tornado
Battle Healer Electro Dragon Golem
Electro Dragon
Battle Healer Golem Archers Tornado
Golem
Electro Dragon Archers Battle Healer Tornado Lumberjack
Lumberjack
Archers Battle Healer Golem

Defense Synergies 1 7

Archers
Battle Healer Tornado Lumberjack
Barbarians
Battle Healer
Electro Dragon Archers Tornado Lumberjack
Elixir Collector
Tornado
Archers Battle Healer Electro Dragon
Electro Dragon
Battle Healer Tornado Lumberjack
Golem
Lumberjack
Archers Battle Healer Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
Barbarians Lumberjack Battle Healer Electro Dragon
Barbarians Tornado Lumberjack Archers Electro Dragon
Barbarians Lumberjack Electro Dragon
Barbarians Battle Healer Tornado Lumberjack
Tornado Archers Electro Dragon Lumberjack
Tornado Archers Electro Dragon
Barbarians Battle Healer Electro Dragon
Barbarians Tornado Lumberjack
Tornado Archers Barbarians Battle Healer Lumberjack
Archers Barbarians Tornado Electro Dragon Lumberjack
Archers Tornado Electro Dragon
Barbarians Lumberjack Battle Healer Electro Dragon
Barbarians Tornado Electro Dragon Lumberjack
Barbarians Lumberjack
Barbarians Tornado Lumberjack
Barbarians Tornado Electro Dragon Lumberjack
Archers Barbarians Battle Healer Tornado Electro Dragon Lumberjack
Tornado Archers Barbarians Battle Healer Electro Dragon Lumberjack
Barbarians Tornado Lumberjack
Archers Barbarians Battle Healer Electro Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Archers Battle Healer
Archers Battle Healer Electro Dragon Lumberjack
Barbarians Lumberjack Battle Healer Electro Dragon
Lumberjack Barbarians Battle Healer Tornado
Barbarians Battle Healer Lumberjack
Archers Tornado Electro Dragon
Archers Barbarians Battle Healer Lumberjack
Barbarians Battle Healer Lumberjack
Electro Dragon Barbarians Tornado
Barbarians
Barbarians Electro Dragon Lumberjack
Barbarians Tornado
Barbarians Lumberjack
Archers Barbarians Electro Dragon
Barbarians Electro Dragon Archers Battle Healer Tornado Lumberjack
Archers Barbarians Battle Healer Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Tornado Electro Dragon
Electro Dragon
Barbarians
Tornado Electro Dragon
Archers Tornado
Tornado Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon Lumberjack
Tornado Electro Dragon
Archers Tornado Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon
Tornado
Archers Electro Dragon
Tornado Electro Dragon
Tornado
Tornado
Barbarians Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon
Tornado
Archers Tornado Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon
Archers Barbarians Electro Dragon
Archers Tornado Electro Dragon
Electro Dragon Lumberjack
Electro Dragon
Tornado
Electro Dragon
Electro Dragon Tornado
Tornado Electro Dragon
Electro Dragon Tornado

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