My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Rascals Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Rascals Barbarian Hut Electro Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Rascals Heal Spirit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Dragon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Ram Rider
Giant Snowball
Archers Electro Dragon Ram Rider
Zap
Archers Ram Rider
Barbarian Barrel
Electro Spirit Archers Rascals Heal Spirit Barbarian Hut
The Log
Electro Spirit Archers Rascals Heal Spirit Barbarian Hut Ram Rider
Earthquake
Archers Barbarian Hut
Arrows
Electro Spirit Archers Rascals Heal Spirit
Royal Delivery
Electro Spirit Archers Rascals Heal Spirit Electro Dragon Ram Rider
Fireball
Archers Rascals Barbarian Hut Electro Dragon Ram Rider
Poison
Archers Rascals Barbarian Hut Electro Dragon
Lightning
Barbarian Hut Electro Dragon Ram Rider
Rocket
Rascals Barbarian Hut Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Heal Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Heal Spirit Archers Fireball Rascals Electro Dragon Ram Rider Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Heal Spirit Archers Fireball

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Ram Rider
Archers
Heal Spirit Barbarian Hut Electro Dragon Ram Rider
Rascals
Barbarian Hut Electro Dragon Ram Rider
Heal Spirit
Archers Barbarian Hut Electro Dragon Ram Rider
Fireball
Electro Spirit Ram Rider
Barbarian Hut
Archers Rascals Heal Spirit Electro Dragon Ram Rider
Electro Dragon
Archers Rascals Heal Spirit Barbarian Hut
Ram Rider
Electro Spirit Archers Rascals Heal Spirit Fireball Barbarian Hut

Defense Synergies 0 5

Electro Spirit
Archers
Rascals Barbarian Hut
Rascals
Archers
Heal Spirit
Fireball
Barbarian Hut Ram Rider
Barbarian Hut
Archers Fireball Electro Dragon
Electro Dragon
Barbarian Hut
Ram Rider
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Fireball Electro Dragon Ram Rider
Barbarian Hut Rascals Electro Dragon Ram Rider
Barbarian Hut Ram Rider Archers Rascals Electro Dragon
Barbarian Hut Rascals Electro Dragon Ram Rider
Fireball
Fireball Electro Spirit Archers Rascals Electro Dragon
Ram Rider Electro Spirit Archers Rascals Fireball Barbarian Hut Electro Dragon
Barbarian Hut Electro Spirit Rascals Fireball Electro Dragon Ram Rider
Barbarian Hut Rascals
Archers Rascals
Archers Electro Spirit Rascals Fireball Electro Dragon Ram Rider
Archers Rascals Fireball Barbarian Hut Electro Dragon Ram Rider
Barbarian Hut Rascals Fireball Electro Dragon Ram Rider
Fireball Barbarian Hut Electro Spirit Rascals Electro Dragon
Barbarian Hut Rascals Ram Rider
Barbarian Hut Rascals Fireball Ram Rider
Barbarian Hut Rascals Fireball Electro Dragon
Fireball Electro Spirit Archers Rascals Barbarian Hut Electro Dragon Ram Rider
Electro Spirit Archers Rascals Fireball Barbarian Hut Electro Dragon Ram Rider
Barbarian Hut Ram Rider
Rascals Electro Spirit Archers Fireball Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Barbarian Hut Archers Fireball
Fireball Archers Electro Dragon
Rascals Barbarian Hut Electro Dragon Ram Rider
Rascals Fireball Barbarian Hut Ram Rider
Barbarian Hut Rascals Ram Rider
Fireball Electro Spirit Archers Rascals Electro Dragon Ram Rider
Rascals Archers Fireball Barbarian Hut Ram Rider
Rascals Barbarian Hut
Electro Dragon Electro Spirit Fireball Barbarian Hut
Barbarian Hut
Rascals Electro Dragon
Fireball
Rascals Fireball Barbarian Hut Ram Rider
Archers Rascals Fireball Barbarian Hut Electro Dragon
Rascals Electro Dragon Electro Spirit Archers Fireball Barbarian Hut
Electro Spirit Archers Rascals Fireball Barbarian Hut Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Barbarian Hut Electro Dragon
Fireball Electro Dragon Ram Rider
Fireball Barbarian Hut Electro Dragon
Rascals Fireball Barbarian Hut
Fireball
Fireball Electro Spirit Electro Dragon Ram Rider
Archers
Fireball Barbarian Hut Electro Dragon Ram Rider
Fireball Electro Dragon Ram Rider
Fireball Electro Dragon
Fireball Electro Dragon Ram Rider
Fireball Archers Electro Dragon
Fireball Barbarian Hut
Fireball Electro Dragon
Fireball Barbarian Hut
Fireball Barbarian Hut Electro Dragon
Fireball Barbarian Hut Electro Dragon
Fireball
Archers Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Fireball
Fireball Barbarian Hut Electro Dragon
Electro Spirit Fireball Electro Dragon
Fireball Electro Dragon Ram Rider
Fireball Electro Dragon Ram Rider
Fireball
Archers Fireball Electro Dragon
Electro Dragon Electro Spirit Fireball
Fireball
Fireball Electro Dragon
Electro Spirit Fireball Electro Dragon
Fireball
Electro Spirit Archers Fireball Barbarian Hut Electro Dragon
Fireball Archers Electro Dragon Ram Rider
Fireball
Fireball Rascals Electro Dragon
Fireball Electro Dragon
Fireball
Electro Dragon
Electro Dragon Electro Spirit Rascals Fireball
Fireball Electro Dragon
Electro Dragon Fireball

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