My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Battle Ram P.E.K.K.A Royal Ghost Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Bandit
Giant Snowball
Archers Battle Ram
Zap
Archers Battle Ram Bandit
Barbarian Barrel
Archers Knight Battle Ram Royal Ghost Bandit Electro Wizard
The Log
Archers Battle Ram Bandit
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Knight Battle Ram P.E.K.K.A Royal Ghost Bandit Electro Wizard
Fireball
Archers Battle Ram Bandit Electro Wizard
Poison
Archers Electro Wizard
Lightning
Knight Battle Ram Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Poison P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Royal Ghost Bandit Battle Ram Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Knight Royal Ghost Bandit

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Battle Ram P.E.K.K.A Royal Ghost Bandit
Knight
Archers Battle Ram Poison Electro Wizard
Battle Ram
Knight Poison Bandit Archers P.E.K.K.A Royal Ghost Electro Wizard
Poison
Battle Ram P.E.K.K.A Knight Royal Ghost
P.E.K.K.A
Poison Electro Wizard Archers Battle Ram
Royal Ghost
Archers Battle Ram Poison Bandit Electro Wizard
Bandit
Battle Ram Archers Royal Ghost Electro Wizard
Electro Wizard
P.E.K.K.A Knight Battle Ram Royal Ghost Bandit

Defense Synergies 2 8

Archers
Knight P.E.K.K.A Bandit Electro Wizard
Knight
Archers Electro Wizard Poison
Battle Ram
Poison
Knight Electro Wizard
P.E.K.K.A
Archers Electro Wizard
Royal Ghost
Electro Wizard
Bandit
Archers Electro Wizard
Electro Wizard
Knight Archers Poison P.E.K.K.A Royal Ghost Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Electro Wizard
P.E.K.K.A Knight Bandit Electro Wizard
P.E.K.K.A Archers Knight Bandit Electro Wizard
P.E.K.K.A Knight Bandit Electro Wizard
Poison P.E.K.K.A
Archers Royal Ghost Bandit Electro Wizard
Electro Wizard Archers Poison
Poison P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
Knight Archers Royal Ghost Bandit Electro Wizard
Archers Poison Electro Wizard Knight Royal Ghost Bandit
Archers Poison Electro Wizard
P.E.K.K.A Knight Bandit Electro Wizard
Poison P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Knight Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Knight Poison P.E.K.K.A Electro Wizard
Archers Knight Royal Ghost Bandit Electro Wizard
Poison Archers Knight Royal Ghost Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Royal Ghost Archers Knight Poison P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers P.E.K.K.A Royal Ghost Bandit Electro Wizard
Poison Bandit Electro Wizard Archers Knight Royal Ghost
P.E.K.K.A Bandit Knight Electro Wizard
P.E.K.K.A Knight Bandit Electro Wizard
P.E.K.K.A Knight Bandit
Poison Archers Electro Wizard
P.E.K.K.A Archers Knight Bandit Electro Wizard
P.E.K.K.A Knight
P.E.K.K.A Electro Wizard Knight Poison Bandit
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Poison Electro Wizard
P.E.K.K.A Knight Bandit
Archers
Electro Wizard Archers Knight Poison P.E.K.K.A
Poison Archers P.E.K.K.A Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Royal Ghost Bandit
Poison Royal Ghost Bandit Electro Wizard
Poison Bandit
Knight Poison
Poison
Poison
Archers Poison
Poison
Poison Bandit
Poison Electro Wizard
Poison Knight Bandit Electro Wizard
Poison Archers
Poison Knight Bandit
Poison Bandit
Poison
Poison Bandit
Poison Bandit
Poison
Archers Poison Bandit Electro Wizard
Poison
Poison
Poison
Poison
Poison
Poison Royal Ghost Bandit Electro Wizard
Poison Bandit
Poison Bandit
Poison Archers Electro Wizard
Electro Wizard Poison
Poison Bandit
Poison Electro Wizard
P.E.K.K.A
Poison
Electro Wizard Archers Bandit
Poison Archers Electro Wizard
Poison Knight Electro Wizard
Poison
Poison
P.E.K.K.A
Poison Electro Wizard
Poison Electro Wizard
Poison Royal Ghost Bandit Electro Wizard

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