My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Elite Barbarians Skeleton Army Clone
Giant Snowball
Bomber Archers Dart Goblin Skeleton Army Clone
Zap
Bomber Archers Dart Goblin Skeleton Army Clone
Barbarian Barrel
Bomber Archers Elite Barbarians Dart Goblin Skeleton Army Clone
The Log
Bomber Archers Elite Barbarians Dart Goblin Skeleton Army Clone
Earthquake
Bomber Archers Skeleton Army Clone
Arrows
Bomber Archers Dart Goblin Skeleton Army Clone
Royal Delivery
Bomber Archers Elite Barbarians Dart Goblin Skeleton Army Clone
Fireball
Bomber Archers Elite Barbarians Dart Goblin Skeleton Army Clone
Poison
Bomber Archers Dart Goblin Skeleton Army Clone
Lightning
Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Electro Giant The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Clone Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Archers Dart Goblin Skeleton Army Clone Elite Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Archers Dart Goblin

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elite Barbarians
Archers
Elite Barbarians
Elite Barbarians
Bomber Archers Dart Goblin The Log
Dart Goblin
Elite Barbarians The Log
Skeleton Army
Clone
Clone
Skeleton Army
Electro Giant
The Log
Elite Barbarians Dart Goblin

Defense Synergies 0 10

Bomber
Electro Giant The Log
Archers
Dart Goblin Skeleton Army The Log
Elite Barbarians
Dart Goblin The Log
Dart Goblin
Archers Elite Barbarians Skeleton Army The Log
Skeleton Army
Archers Dart Goblin The Log
Clone
Electro Giant
Bomber
The Log
Bomber Archers Elite Barbarians Dart Goblin Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Dart Goblin The Log
Elite Barbarians Skeleton Army Bomber Dart Goblin The Log
Skeleton Army Bomber Archers Elite Barbarians Dart Goblin
Elite Barbarians Skeleton Army Bomber Dart Goblin
Bomber Elite Barbarians Skeleton Army The Log
Skeleton Army The Log Bomber Archers Dart Goblin
Dart Goblin Archers
Dart Goblin Electro Giant The Log
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Bomber Archers Dart Goblin
Archers Dart Goblin Skeleton Army Bomber Electro Giant The Log
Archers Dart Goblin
Skeleton Army Bomber Elite Barbarians The Log
Bomber Skeleton Army Dart Goblin The Log
Elite Barbarians Skeleton Army
Skeleton Army Elite Barbarians Electro Giant The Log
Bomber Elite Barbarians Skeleton Army
Bomber Archers Elite Barbarians Dart Goblin Skeleton Army The Log
The Log Bomber Archers Dart Goblin
Elite Barbarians Dart Goblin
Bomber Skeleton Army Archers Elite Barbarians Dart Goblin Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Elite Barbarians Electro Giant
Bomber Archers Elite Barbarians The Log
Skeleton Army Elite Barbarians The Log
Skeleton Army Elite Barbarians The Log
Elite Barbarians Skeleton Army
Electro Giant Archers Dart Goblin
Skeleton Army Archers Elite Barbarians Dart Goblin
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army The Log
Dart Goblin Skeleton Army
Elite Barbarians Dart Goblin
Skeleton Army Elite Barbarians Electro Giant The Log
Elite Barbarians Skeleton Army
Bomber Archers Dart Goblin Skeleton Army Electro Giant
Elite Barbarians Skeleton Army Electro Giant Bomber Archers Dart Goblin The Log
Bomber Archers Elite Barbarians Dart Goblin Electro Giant The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Bomber The Log
Electro Giant Dart Goblin
Bomber Archers Dart Goblin The Log
The Log Dart Goblin
The Log Dart Goblin
Elite Barbarians
Dart Goblin The Log
Archers Dart Goblin
Elite Barbarians Dart Goblin The Log
Dart Goblin
Elite Barbarians Dart Goblin The Log
Bomber Dart Goblin The Log
Dart Goblin The Log
Bomber
Bomber Archers Dart Goblin The Log
Bomber Dart Goblin Electro Giant The Log
The Log
The Log
The Log
Electro Giant The Log Bomber
The Log Dart Goblin
The Log
Dart Goblin The Log
Elite Barbarians Archers Dart Goblin Electro Giant
Dart Goblin Electro Giant
Elite Barbarians
Bomber Dart Goblin The Log
The Log
Archers Dart Goblin Skeleton Army
Archers Dart Goblin
The Log
Dart Goblin
The Log Bomber Dart Goblin
Electro Giant
Elite Barbarians Dart Goblin
Electro Giant Elite Barbarians Dart Goblin The Log
Dart Goblin
Dart Goblin Electro Giant The Log

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