My Best Clash Royale Deck

Deck Check Rating

Útok
Skvelé!
Obrana
Skvelé!
Synergie
Podpriemer
Versatility
Božský
F2P skóre
Dobré

1 warnings Prečo?

Karty chýbajúce v tvojej kolekcii

Fisherman Phoenix Little Prince Monk

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Varovanie Žiadne karty ktoré môžu resetovať/retargetovať niektorých útočníkov.

Sú karty ktoré sú veľmi nebezpečné ak ich necháš nabiť sa. Alebo ak sa zamerajú na vežu a nemáš spôsob na odlákanie. Ako napríklad tieto:

Aby bolo možné lepšie bojovať proti nim, je dobré mať kartu, ktorá môže resetovať útok. Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Spear Goblins Bats Wizard Three Musketeers Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Spear Goblins Bats Elixir Golem Wizard Three Musketeers Magic Archer

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Elixir Golem Three Musketeers

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Earthquake Tornado

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Elixir Golem

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Earthquake

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Spear Goblins Elixir Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Elixir Golem Three Musketeers
Giant Snowball
Spear Goblins Bats Three Musketeers
Zap
Spear Goblins Bats Three Musketeers
Barbarian Barrel
Spear Goblins Elixir Golem Wizard Three Musketeers Magic Archer
The Log
Spear Goblins Elixir Golem Three Musketeers
Earthquake
Spear Goblins Elixir Golem
Arrows
Spear Goblins Bats
Royal Delivery
Spear Goblins Bats Elixir Golem Wizard Three Musketeers Magic Archer
Fireball
Elixir Golem Wizard Three Musketeers Magic Archer
Poison
Spear Goblins Bats Elixir Golem Wizard Three Musketeers Magic Archer
Lightning
Wizard Three Musketeers Magic Archer
Rocket
Wizard Three Musketeers Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Wizard Tornado Magic Archer

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Spear Goblins Bats Elixir Golem Tornado

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Wizard Three Musketeers

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Dobré

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Earthquake Elixir Golem Tornado Magic Archer Wizard Three Musketeers

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Earthquake Elixir Golem

Attack Synergies 3 9

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Spear Goblins
Earthquake Elixir Golem
Bats
Elixir Golem
Earthquake
Elixir Golem Spear Goblins Tornado
Elixir Golem
Earthquake Spear Goblins Bats Wizard Three Musketeers Tornado Magic Archer
Wizard
Tornado Elixir Golem
Three Musketeers
Elixir Golem Tornado
Tornado
Wizard Magic Archer Earthquake Elixir Golem Three Musketeers
Magic Archer
Tornado Elixir Golem

Defense Synergies 2 5

Spear Goblins
Bats Earthquake
Bats
Spear Goblins Earthquake
Earthquake
Spear Goblins Bats Tornado
Elixir Golem
Wizard
Tornado
Three Musketeers
Tornado
Tornado
Wizard Magic Archer Earthquake Three Musketeers
Magic Archer
Tornado

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Wizard Magic Archer
Bats Three Musketeers
Three Musketeers Tornado Bats
Three Musketeers Bats
Earthquake Tornado
Tornado Spear Goblins Bats Earthquake Magic Archer
Bats Three Musketeers Tornado Spear Goblins Wizard Magic Archer
Earthquake Magic Archer
Three Musketeers Tornado
Tornado Spear Goblins
Bats Spear Goblins Earthquake Wizard Tornado Magic Archer
Three Musketeers Spear Goblins Bats Wizard Tornado Magic Archer
Bats Earthquake Wizard Three Musketeers
Wizard Three Musketeers Bats Earthquake Tornado Magic Archer
Three Musketeers
Tornado Three Musketeers
Wizard Three Musketeers Bats Tornado
Spear Goblins Bats Wizard Three Musketeers Tornado Magic Archer
Earthquake Wizard Tornado Spear Goblins Bats Magic Archer
Three Musketeers Tornado
Wizard Spear Goblins Bats Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins
Wizard Magic Archer
Spear Goblins Bats
Bats Tornado
Three Musketeers
Wizard Bats Three Musketeers Tornado Magic Archer
Spear Goblins Bats
Spear Goblins Bats Tornado Magic Archer
Three Musketeers
Bats
Tornado
Wizard Three Musketeers
Wizard Three Musketeers Magic Archer
Spear Goblins Bats Three Musketeers Tornado Magic Archer
Bats Earthquake Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer
Tornado Magic Archer
Earthquake Magic Archer
Earthquake
Wizard Earthquake Magic Archer
Wizard Spear Goblins Bats Tornado Magic Archer
Earthquake Wizard Tornado Magic Archer
Earthquake Wizard Tornado Magic Archer
Wizard Tornado
Bats Three Musketeers Tornado
Earthquake Wizard Tornado Magic Archer
Wizard Tornado Magic Archer
Earthquake Three Musketeers Magic Archer
Earthquake Magic Archer
Earthquake Magic Archer
Earthquake Spear Goblins Wizard Three Musketeers Magic Archer
Earthquake Magic Archer Wizard Three Musketeers
Earthquake Three Musketeers Tornado
Bats
Earthquake Wizard Three Musketeers Magic Archer
Earthquake Wizard Tornado Magic Archer
Earthquake Magic Archer
Wizard Tornado
Tornado
Earthquake
Earthquake Tornado Wizard Magic Archer
Earthquake Wizard Tornado Magic Archer
Wizard Tornado Magic Archer
Tornado Magic Archer
Bats Wizard Tornado Magic Archer
Bats Wizard
Earthquake Wizard Magic Archer
Magic Archer
Earthquake Wizard Magic Archer
Earthquake Spear Goblins Bats Magic Archer
Wizard Three Musketeers Tornado Magic Archer
Wizard Three Musketeers Magic Archer
Earthquake Wizard Magic Archer
Tornado
Three Musketeers
Bats Tornado Magic Archer
Bats Tornado Magic Archer
Tornado Magic Archer

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