My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
RIP
Versatility
Božský
F2P skóre
RIP

Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Electro Giant Bandit Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Electro Giant

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Arrows Void The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Bandit

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Void

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Electro Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Bandit Inferno Dragon
Giant Snowball
Skeleton Army Inferno Dragon
Zap
Skeleton Army Bandit Inferno Dragon
Barbarian Barrel
Skeleton Army Bandit Electro Wizard
The Log
Skeleton Army Bandit
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Skeleton Army Bandit Electro Wizard Inferno Dragon
Fireball
Skeleton Army Bandit Electro Wizard Inferno Dragon
Poison
Skeleton Army Electro Wizard
Lightning
Bandit Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Giant The Log

Ladder info

Niektoré karty môžu byť nezávislé na úrovni a slabé/silné, keď sú pod/nadmerné. Príklad: Ice golem na nižšej úrovni nezabije Skarmy, takže je "slabý". Avšak v iných aspektoch, ako je tankovanie, funguje dokonale na nižších úrovniach.

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Arrows Skeleton Army Electro Giant Inferno Dragon

Silné ak prelevelované

Karty, ktoré sú obzvlášť silné, ak ich máte na vyššej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú jeden alebo dve úrovne nad inou kartou.

Skeleton Army

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

RIP

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Skeleton Army Void Bandit Electro Wizard Inferno Dragon Electro Giant

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Skeleton Army Void

Attack Synergies 1 5

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Arrows
Void Bandit
Skeleton Army
Void
Arrows Electro Giant
Electro Giant
Void Inferno Dragon
The Log
Bandit
Bandit
Arrows The Log Electro Wizard
Electro Wizard
Bandit
Inferno Dragon
Electro Giant

Defense Synergies 0 12

Arrows
Void Bandit
Skeleton Army
The Log Bandit Electro Wizard Inferno Dragon
Void
Arrows
Electro Giant
Inferno Dragon
The Log
Skeleton Army Bandit Electro Wizard Inferno Dragon
Bandit
Arrows Skeleton Army The Log Electro Wizard
Electro Wizard
Skeleton Army The Log Bandit Inferno Dragon
Inferno Dragon
Skeleton Army Electro Giant The Log Electro Wizard

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void The Log Electro Wizard
Skeleton Army Inferno Dragon The Log Bandit Electro Wizard
Skeleton Army Void Bandit Electro Wizard Inferno Dragon
Skeleton Army Inferno Dragon Bandit Electro Wizard
Arrows Skeleton Army The Log
Arrows Skeleton Army The Log Bandit Electro Wizard
Electro Wizard Inferno Dragon Arrows Void
Arrows Void Electro Giant The Log Bandit Electro Wizard
Inferno Dragon Skeleton Army
Skeleton Army Bandit Electro Wizard
Skeleton Army Electro Wizard Arrows Electro Giant The Log Bandit
Arrows Inferno Dragon Electro Wizard
Skeleton Army The Log Bandit Electro Wizard
Skeleton Army Arrows The Log Electro Wizard
Skeleton Army Inferno Dragon Bandit Electro Wizard
Skeleton Army Electro Giant The Log Bandit Electro Wizard Inferno Dragon
Arrows Skeleton Army Electro Wizard
Arrows Skeleton Army The Log Bandit Electro Wizard
Arrows The Log Bandit Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Skeleton Army Arrows Electro Giant The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Void Electro Giant Bandit Electro Wizard
Void Bandit Electro Wizard Arrows The Log Inferno Dragon
Skeleton Army Bandit The Log Electro Wizard
Skeleton Army The Log Bandit Electro Wizard
Skeleton Army Bandit Inferno Dragon
Arrows Electro Giant Electro Wizard
Skeleton Army Void Bandit Electro Wizard
Skeleton Army Inferno Dragon
Void Electro Wizard Skeleton Army The Log Bandit Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon
Skeleton Army Arrows Void Electro Giant The Log Electro Wizard
Skeleton Army Bandit
Skeleton Army Electro Giant
Skeleton Army Electro Giant Electro Wizard The Log Inferno Dragon
Arrows Electro Giant The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows The Log Bandit
Arrows Void The Log Bandit Electro Wizard
Arrows Void The Log Bandit
Arrows Void The Log
Arrows The Log
Arrows Electro Giant
Arrows The Log
Arrows The Log
Arrows Void The Log Bandit
Void Electro Wizard
Void Arrows The Log Bandit Electro Wizard
Void Arrows
Void The Log Bandit
Arrows Void Bandit
Arrows The Log
Arrows The Log Bandit
Arrows The Log Bandit
Arrows
Void Arrows The Log Bandit Electro Wizard
Arrows Electro Giant The Log
Void The Log
Arrows Void
Void The Log
Arrows Void The Log
Arrows Electro Giant The Log
Inferno Dragon
Arrows Void The Log Bandit Electro Wizard
Void Arrows The Log Bandit
Void Arrows The Log Bandit
Arrows Electro Giant Electro Wizard
Electro Wizard Void Electro Giant
Void
Void Arrows The Log Bandit
Void Arrows Electro Wizard
Arrows The Log
Electro Wizard Skeleton Army Void Bandit
Arrows Electro Wizard
Arrows The Log
Void Electro Wizard
Arrows The Log
Void Arrows Electro Giant
Electro Giant The Log Electro Wizard
Void Electro Wizard
Void Electro Giant The Log Bandit Electro Wizard

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