My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Skvelé!
Synergie
Zlé
Versatility
Skvelé!
F2P skóre
RIP

2 warnings Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Varovanie Nemáš žiaden spôsob potrestania súpera za míňanie elixíru.

Ak tvoj súper zahrá drahú jednotku (6 alebo viac) vzadu, musíš ho potrestať. Najlepšie zaútočiť na druhú vežu preto aby nepostavil na tej jednej až tak veľký push.

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
Varovanie Žiadne karty ktoré môžu resetovať/retargetovať niektorých útočníkov.

Sú karty ktoré sú veľmi nebezpečné ak ich necháš nabiť sa. Alebo ak sa zamerajú na vežu a nemáš spôsob na odlákanie. Ako napríklad tieto:

Aby bolo možné lepšie bojovať proti nim, je dobré mať kartu, ktorá môže resetovať útok. Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Flying Machine Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Flying Machine Wizard Baby Dragon Giant Skeleton

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Goblin Drill

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Earthquake The Log

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Earthquake Goblin Drill

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Heal Spirit Flying Machine Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill Giant Skeleton
Giant Snowball
Flying Machine Baby Dragon Goblin Drill
Zap
Flying Machine Goblin Drill
Barbarian Barrel
Heal Spirit Wizard Goblin Drill Giant Skeleton
The Log
Heal Spirit Goblin Drill Giant Skeleton
Earthquake
Goblin Drill
Arrows
Heal Spirit Flying Machine Goblin Drill
Royal Delivery
Heal Spirit Flying Machine Wizard Baby Dragon Goblin Drill Giant Skeleton
Fireball
Flying Machine Wizard Baby Dragon Goblin Drill
Poison
Flying Machine Wizard Goblin Drill
Lightning
Wizard Baby Dragon
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Wizard Baby Dragon The Log

Ladder info

Niektoré karty môžu byť nezávislé na úrovni a slabé/silné, keď sú pod/nadmerné. Príklad: Ice golem na nižšej úrovni nezabije Skarmy, takže je "slabý". Avšak v iných aspektoch, ako je tankovanie, funguje dokonale na nižších úrovniach.

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Heal Spirit Baby Dragon Goblin Drill Giant Skeleton

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Heal Spirit Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

RIP

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit The Log Earthquake Flying Machine Baby Dragon Goblin Drill Wizard Giant Skeleton

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit The Log Earthquake Flying Machine

Attack Synergies 0 13

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Heal Spirit
Wizard Baby Dragon Goblin Drill Giant Skeleton
Earthquake
Giant Skeleton The Log
Flying Machine
Baby Dragon Goblin Drill Giant Skeleton
Wizard
Heal Spirit Giant Skeleton
Baby Dragon
Heal Spirit Flying Machine Giant Skeleton
Goblin Drill
Heal Spirit Flying Machine The Log
Giant Skeleton
Heal Spirit Earthquake Flying Machine Wizard Baby Dragon The Log
The Log
Earthquake Goblin Drill Giant Skeleton

Defense Synergies 0 11

Heal Spirit
Earthquake
The Log
Flying Machine
Baby Dragon Goblin Drill Giant Skeleton The Log
Wizard
Giant Skeleton The Log
Baby Dragon
Flying Machine Giant Skeleton The Log
Goblin Drill
Flying Machine The Log
Giant Skeleton
Flying Machine Wizard Baby Dragon The Log
The Log
Earthquake Flying Machine Wizard Baby Dragon Goblin Drill Giant Skeleton

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Flying Machine Wizard Baby Dragon The Log
Flying Machine Goblin Drill The Log
Goblin Drill Giant Skeleton
Goblin Drill
Earthquake Giant Skeleton The Log
The Log Earthquake Flying Machine Baby Dragon
Flying Machine Wizard Baby Dragon
Earthquake Flying Machine Baby Dragon Giant Skeleton The Log
Goblin Drill
Giant Skeleton
Earthquake Flying Machine Wizard Baby Dragon Goblin Drill Giant Skeleton The Log
Flying Machine Wizard Baby Dragon
Goblin Drill Earthquake Flying Machine Wizard Giant Skeleton The Log
Wizard Earthquake Baby Dragon Goblin Drill The Log
Goblin Drill
Goblin Drill The Log
Wizard Goblin Drill
Flying Machine Wizard Baby Dragon Goblin Drill The Log
Earthquake Wizard Baby Dragon Goblin Drill The Log Flying Machine Giant Skeleton
Goblin Drill
Wizard Earthquake Flying Machine Baby Dragon Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton
Flying Machine Wizard Baby Dragon The Log
Giant Skeleton The Log
Giant Skeleton The Log
Giant Skeleton Goblin Drill
Wizard Flying Machine Baby Dragon
Flying Machine Giant Skeleton
Giant Skeleton
Giant Skeleton Flying Machine Baby Dragon The Log
Goblin Drill
Flying Machine Giant Skeleton
Giant Skeleton The Log
Giant Skeleton Wizard
Wizard Flying Machine Baby Dragon
Flying Machine Baby Dragon Goblin Drill Giant Skeleton The Log
Earthquake Flying Machine Wizard Baby Dragon Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Flying Machine Baby Dragon Goblin Drill Giant Skeleton The Log
Flying Machine Baby Dragon The Log
Earthquake Flying Machine Baby Dragon Goblin Drill Giant Skeleton The Log
Earthquake Flying Machine Giant Skeleton The Log
Wizard Earthquake Baby Dragon The Log
Wizard Flying Machine Baby Dragon
Earthquake Flying Machine Wizard Baby Dragon The Log
Earthquake The Log Flying Machine Wizard Baby Dragon
The Log Flying Machine Wizard
Earthquake Flying Machine Wizard The Log
Flying Machine Wizard Baby Dragon
Earthquake Flying Machine Baby Dragon The Log
Earthquake Flying Machine Baby Dragon
Earthquake Flying Machine Baby Dragon The Log
Earthquake Flying Machine Wizard Baby Dragon Goblin Drill The Log
Earthquake Flying Machine Wizard Baby Dragon The Log
Earthquake
Earthquake Flying Machine Wizard Baby Dragon The Log
Earthquake Flying Machine Wizard Baby Dragon The Log
Earthquake Baby Dragon Giant Skeleton The Log
Wizard
The Log
Earthquake Flying Machine Baby Dragon Goblin Drill The Log
Earthquake The Log Wizard Baby Dragon
The Log Earthquake Flying Machine Wizard Baby Dragon
Flying Machine Wizard Baby Dragon The Log
Baby Dragon The Log
Flying Machine Wizard Baby Dragon
Flying Machine Wizard
Earthquake Wizard The Log
Giant Skeleton
Earthquake Wizard The Log
Earthquake Flying Machine
Flying Machine Wizard Baby Dragon
The Log
Flying Machine Wizard Baby Dragon
The Log Earthquake Flying Machine Wizard Baby Dragon
Giant Skeleton
Flying Machine
Flying Machine Baby Dragon Giant Skeleton The Log
Flying Machine
Flying Machine Baby Dragon Giant Skeleton The Log

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