My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Podpriemer
Versatility
Božský
F2P skóre
Zlé

2 warnings Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Varovanie Nemáš ako reagovať na súperovu pumpu!

Keď súper zahrá Elixir collector, tak treba na to zareagovať. Ak ho necháš pumpovať, tak ťa potom prevalcuje.

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
Varovanie Žiadny medium alebo high-damage spell.

Je dobré mať aspoň jeden medium alebo high-damage spell v decku. Môžeš ho použiť na zničenie veže alebo na jednotky nahromadené pokope. Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Bats Flying Machine Electro Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Bats Flying Machine Electro Dragon Mega Knight Little Prince

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Hog Rider

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Zap

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Hog Rider Mega Knight

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Chýbajúce

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Flying Machine Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards
Giant Snowball
Bats Flying Machine Hog Rider Guards Electro Dragon Little Prince
Zap
Bats Flying Machine Guards Little Prince
Barbarian Barrel
Guards Little Prince
The Log
Hog Rider Guards Little Prince
Earthquake
Hog Rider Guards
Arrows
Bats Flying Machine Guards Little Prince
Royal Delivery
Bats Flying Machine Hog Rider Guards Electro Dragon Little Prince
Fireball
Flying Machine Hog Rider Electro Dragon Little Prince
Poison
Bats Flying Machine Guards Electro Dragon Little Prince
Lightning
Electro Dragon Little Prince
Rocket
Hog Rider Electro Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Electro Dragon Mega Knight

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Bats Guards Mega Knight

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Zlé

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Guards Little Prince Flying Machine Hog Rider Electro Dragon Mega Knight

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Guards Little Prince

Attack Synergies 3 15

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Bats
Hog Rider Mega Knight Zap Flying Machine
Zap
Hog Rider Bats Flying Machine Guards Electro Dragon Mega Knight Little Prince
Flying Machine
Bats Zap Hog Rider Electro Dragon Mega Knight
Hog Rider
Bats Zap Flying Machine Guards Mega Knight Little Prince
Guards
Zap Hog Rider
Electro Dragon
Zap Flying Machine Mega Knight Little Prince
Mega Knight
Bats Zap Flying Machine Hog Rider Electro Dragon
Little Prince
Zap Hog Rider Electro Dragon

Defense Synergies 1 10

Bats
Zap Mega Knight
Zap
Mega Knight Bats Flying Machine Guards Electro Dragon Little Prince
Flying Machine
Zap Guards Electro Dragon Mega Knight
Hog Rider
Guards
Zap Flying Machine Electro Dragon
Electro Dragon
Zap Flying Machine Guards
Mega Knight
Zap Bats Flying Machine
Little Prince
Zap

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine Electro Dragon
Bats Zap Flying Machine Electro Dragon Mega Knight
Mega Knight Bats Electro Dragon
Bats Guards Electro Dragon Mega Knight
Mega Knight
Bats Zap Flying Machine Guards Electro Dragon Mega Knight
Bats Zap Flying Machine Electro Dragon Little Prince
Zap Flying Machine Electro Dragon Mega Knight
Guards Mega Knight Little Prince
Bats Guards Zap Flying Machine Electro Dragon Mega Knight
Bats Zap Flying Machine Electro Dragon
Mega Knight Bats Zap Flying Machine Guards Electro Dragon
Mega Knight Bats Zap Guards Electro Dragon
Mega Knight
Zap Mega Knight
Mega Knight Bats Electro Dragon
Mega Knight Bats Zap Flying Machine Guards Electro Dragon Little Prince
Zap Bats Flying Machine Guards Electro Dragon Mega Knight Little Prince
Mega Knight Bats Flying Machine Guards Electro Dragon Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap
Zap Flying Machine Electro Dragon Mega Knight
Guards Mega Knight Bats Zap Electro Dragon
Guards Mega Knight Bats Zap
Guards Mega Knight
Bats Zap Flying Machine Electro Dragon
Guards Bats Flying Machine
Mega Knight
Zap Electro Dragon Mega Knight Bats Flying Machine
Guards
Mega Knight Bats Flying Machine Guards Electro Dragon
Mega Knight Zap Guards
Mega Knight Guards
Flying Machine Electro Dragon Mega Knight
Guards Electro Dragon Bats Zap Flying Machine Little Prince
Bats Mega Knight Zap Flying Machine Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Guards Electro Dragon
Zap Flying Machine Electro Dragon
Flying Machine Electro Dragon
Flying Machine Guards
Zap Mega Knight
Bats Zap Flying Machine Electro Dragon
Flying Machine
Zap Flying Machine Electro Dragon
Zap Flying Machine Electro Dragon
Bats Guards Electro Dragon
Zap Flying Machine Electro Dragon
Zap Flying Machine Electro Dragon
Flying Machine
Flying Machine Electro Dragon
Zap Flying Machine
Zap Flying Machine Electro Dragon
Flying Machine Electro Dragon Mega Knight
Bats
Zap Flying Machine Electro Dragon Mega Knight
Zap Flying Machine Electro Dragon Mega Knight Little Prince
Mega Knight
Zap Flying Machine Electro Dragon
Zap Electro Dragon Mega Knight Little Prince
Zap Flying Machine Electro Dragon
Zap Flying Machine Electro Dragon Mega Knight
Zap
Bats Zap Flying Machine Electro Dragon Little Prince
Zap Electro Dragon Bats Flying Machine Guards
Zap Electro Dragon Mega Knight
Zap Electro Dragon
Mega Knight
Zap Bats Flying Machine Guards Electro Dragon
Zap Flying Machine Electro Dragon
Flying Machine Electro Dragon Mega Knight
Zap Flying Machine Electro Dragon
Zap
Flying Machine Electro Dragon Mega Knight
Zap Electro Dragon Bats Flying Machine Guards
Bats Zap Flying Machine Electro Dragon
Electro Dragon Zap Flying Machine Mega Knight Little Prince

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