My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Executioner Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Sparky
Giant Snowball
Skeleton Army
Zap
Skeleton Army Sparky
Barbarian Barrel
Ice Spirit Skeleton Army Executioner Electro Wizard Sparky
The Log
Ice Spirit Skeleton Army Sparky
Earthquake
Skeleton Army
Arrows
Ice Spirit Skeleton Army
Royal Delivery
Ice Spirit Skeleton Army Executioner Electro Wizard Sparky
Fireball
Skeleton Army Executioner Electro Wizard Sparky
Poison
Skeleton Army Executioner Electro Wizard Sparky
Lightning
Executioner Electro Wizard Sparky
Rocket
Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Executioner The Log Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Skeleton Army Executioner Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Arrows Skeleton Army Electro Wizard Executioner Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Arrows Skeleton Army

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Sparky Executioner Mega Knight
Arrows
Sparky Mega Knight
Skeleton Army
Sparky
Executioner
Ice Spirit The Log Mega Knight
The Log
Executioner Sparky Mega Knight
Electro Wizard
Sparky Mega Knight
Sparky
Ice Spirit Arrows Skeleton Army The Log Electro Wizard
Mega Knight
Ice Spirit Arrows Executioner The Log Electro Wizard

Defense Synergies 2 16

Ice Spirit
Sparky Skeleton Army Executioner The Log Electro Wizard Mega Knight
Arrows
Mega Knight Sparky
Skeleton Army
Ice Spirit Executioner The Log Electro Wizard Sparky
Executioner
Ice Spirit Skeleton Army The Log Mega Knight
The Log
Ice Spirit Skeleton Army Executioner Electro Wizard Sparky Mega Knight
Electro Wizard
Ice Spirit Skeleton Army The Log Mega Knight
Sparky
Ice Spirit Arrows Skeleton Army The Log
Mega Knight
Arrows Ice Spirit Executioner The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner The Log Electro Wizard Sparky
Skeleton Army Sparky Ice Spirit Executioner The Log Electro Wizard Mega Knight
Skeleton Army Sparky Mega Knight Executioner Electro Wizard
Skeleton Army Sparky Electro Wizard Mega Knight
Arrows Skeleton Army The Log Sparky Mega Knight
Arrows Skeleton Army The Log Executioner Electro Wizard Mega Knight
Electro Wizard Ice Spirit Arrows Executioner
Arrows The Log Electro Wizard Sparky Mega Knight
Sparky Skeleton Army
Skeleton Army Ice Spirit Electro Wizard Sparky Mega Knight
Skeleton Army Executioner Electro Wizard Arrows The Log Mega Knight
Arrows Executioner Electro Wizard
Skeleton Army Sparky Mega Knight Ice Spirit The Log Electro Wizard
Skeleton Army Executioner Sparky Mega Knight Ice Spirit Arrows The Log Electro Wizard
Skeleton Army Sparky Electro Wizard Mega Knight
Skeleton Army Ice Spirit The Log Electro Wizard Sparky Mega Knight
Sparky Mega Knight Arrows Skeleton Army Executioner Electro Wizard
Ice Spirit Arrows Mega Knight Skeleton Army Executioner The Log Electro Wizard
Arrows Executioner The Log Ice Spirit Electro Wizard Mega Knight
Sparky Electro Wizard
Skeleton Army Mega Knight Arrows Executioner The Log Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Electro Wizard Sparky
Electro Wizard Arrows Executioner The Log Mega Knight
Skeleton Army Mega Knight Ice Spirit The Log Electro Wizard Sparky
Skeleton Army Mega Knight The Log Electro Wizard Sparky
Skeleton Army Executioner Sparky Mega Knight
Arrows Executioner Ice Spirit Electro Wizard
Skeleton Army Sparky Electro Wizard
Mega Knight Skeleton Army Sparky
Electro Wizard Mega Knight Ice Spirit Skeleton Army The Log Sparky
Skeleton Army Sparky
Mega Knight Sparky
Skeleton Army Mega Knight Arrows The Log Electro Wizard
Skeleton Army Mega Knight Executioner Sparky
Skeleton Army Executioner Sparky Mega Knight
Skeleton Army Electro Wizard Sparky Ice Spirit Executioner The Log
Arrows Executioner Mega Knight The Log Electro Wizard Sparky
Arrows Electro Wizard
Mega Knight
Skeleton Army Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log Sparky
Arrows Executioner The Log Electro Wizard
Arrows The Log Sparky
Arrows The Log Sparky
Executioner Arrows The Log Sparky Mega Knight
Arrows Executioner Ice Spirit
Arrows Executioner The Log Sparky
Arrows The Log Ice Spirit Executioner
Arrows The Log
Electro Wizard Sparky
Arrows The Log Electro Wizard Sparky
Arrows Executioner
Executioner The Log Sparky
Arrows
Arrows The Log Sparky
Arrows Executioner The Log Sparky
Arrows Executioner The Log Sparky Mega Knight
Arrows Sparky
Sparky
Arrows Executioner The Log Electro Wizard Sparky Mega Knight
Arrows The Log Mega Knight
The Log Sparky Mega Knight
Arrows
The Log Sparky
Arrows The Log
Arrows The Log Ice Spirit Executioner Sparky Mega Knight
Arrows The Log Executioner Electro Wizard Sparky
Arrows The Log Sparky Mega Knight
Arrows The Log Sparky
Arrows Executioner Electro Wizard Sparky
Electro Wizard Ice Spirit
Sparky
Arrows The Log Sparky Mega Knight
Ice Spirit Arrows Electro Wizard Sparky
Sparky Mega Knight
Arrows The Log Sparky
Electro Wizard Ice Spirit Skeleton Army
Arrows Executioner Electro Wizard
Arrows The Log
Executioner Electro Wizard Sparky Mega Knight
Arrows The Log Executioner
Arrows Sparky
Executioner Sparky Mega Knight
Ice Spirit The Log Electro Wizard Sparky
Executioner Electro Wizard
Executioner The Log Electro Wizard Sparky Mega Knight
Sparky
Sparky Mega Knight

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