My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Hunter Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Elixir Golem Musketeer Hunter Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Elite Barbarians Elixir Golem Royal Hogs
Giant Snowball
Bomber Archers Musketeer Royal Hogs
Zap
Bomber Archers Royal Hogs
Barbarian Barrel
Bomber Archers Elite Barbarians Elixir Golem Musketeer Royal Hogs Hunter Executioner
The Log
Bomber Archers Elite Barbarians Elixir Golem Musketeer Royal Hogs Hunter
Earthquake
Bomber Archers Elixir Golem Royal Hogs
Arrows
Bomber Archers Royal Hogs
Royal Delivery
Bomber Archers Elite Barbarians Elixir Golem Musketeer Royal Hogs Hunter Executioner
Fireball
Bomber Archers Elite Barbarians Elixir Golem Musketeer Royal Hogs Hunter Executioner
Poison
Bomber Archers Elixir Golem Musketeer Royal Hogs Hunter Executioner
Lightning
Elite Barbarians Musketeer Hunter Executioner
Rocket
Elite Barbarians Musketeer Royal Hogs Hunter Executioner

Against air swarms

Spells and units that can counter air swarms.

Hunter Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Hunter Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Elixir Golem Musketeer Hunter Royal Hogs Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Archers Elixir Golem Musketeer

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elite Barbarians Elixir Golem Royal Hogs
Archers
Elite Barbarians Elixir Golem Royal Hogs
Elite Barbarians
Bomber Archers
Elixir Golem
Bomber Archers Musketeer Hunter Executioner
Musketeer
Elixir Golem Royal Hogs
Royal Hogs
Bomber Archers Musketeer Executioner
Hunter
Elixir Golem
Executioner
Elixir Golem Royal Hogs

Defense Synergies 0 1

Bomber
Archers
Elite Barbarians
Hunter
Elixir Golem
Musketeer
Royal Hogs
Hunter
Elite Barbarians
Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer Executioner
Elite Barbarians Hunter Musketeer Executioner
Hunter Bomber Archers Elite Barbarians Musketeer Executioner
Elite Barbarians Hunter Musketeer
Bomber Elite Barbarians
Bomber Archers Musketeer Hunter Executioner
Musketeer Hunter Archers Executioner
Musketeer
Hunter Elite Barbarians Musketeer
Elite Barbarians Bomber Archers Musketeer Hunter
Archers Executioner Bomber Musketeer Hunter
Musketeer Hunter Executioner Archers
Hunter Bomber Elite Barbarians Musketeer
Bomber Executioner Hunter
Elite Barbarians Hunter
Elite Barbarians Hunter
Bomber Elite Barbarians Musketeer Hunter Executioner
Bomber Archers Elite Barbarians Musketeer Hunter Executioner
Hunter Executioner Bomber Archers Musketeer
Elite Barbarians Musketeer Hunter
Bomber Archers Elite Barbarians Musketeer Hunter Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Elite Barbarians
Bomber Archers Elite Barbarians Musketeer Hunter Executioner
Elite Barbarians Musketeer Hunter
Hunter Elite Barbarians Musketeer
Elite Barbarians Musketeer Hunter Executioner
Executioner Archers Musketeer Hunter
Archers Elite Barbarians Musketeer Hunter
Elite Barbarians Hunter
Elite Barbarians
Musketeer
Elite Barbarians Musketeer Hunter
Elite Barbarians
Elite Barbarians Hunter Executioner
Bomber Archers Musketeer Executioner
Elite Barbarians Bomber Archers Musketeer Hunter Executioner
Executioner Bomber Archers Elite Barbarians Musketeer Hunter
Bomber
Elite Barbarians Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Musketeer Executioner
Musketeer
Bomber Executioner
Executioner Musketeer Hunter
Bomber Archers Musketeer Executioner
Hunter Executioner
Elite Barbarians Musketeer
Musketeer
Archers Musketeer Executioner
Elite Barbarians Musketeer Hunter Executioner
Musketeer
Elite Barbarians Musketeer
Bomber Musketeer Hunter Executioner
Musketeer Executioner
Bomber
Bomber Archers Musketeer Hunter Executioner
Bomber
Musketeer
Musketeer
Musketeer
Bomber Hunter Executioner
Musketeer Hunter Executioner
Musketeer
Musketeer
Elite Barbarians Archers Musketeer Hunter Executioner
Musketeer
Elite Barbarians
Bomber Musketeer Hunter
Archers Musketeer
Archers Musketeer Hunter Executioner
Musketeer Hunter Executioner
Bomber Musketeer Executioner
Elite Barbarians Musketeer Executioner
Elite Barbarians Musketeer
Musketeer Executioner
Musketeer Executioner

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