My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Hogs Skeleton Army
Giant Snowball
Barbarians Minion Horde Royal Hogs Skeleton Army
Zap
Minion Horde Royal Hogs Skeleton Army
Barbarian Barrel
Barbarians Wizard Royal Hogs Skeleton Army
The Log
Barbarians Royal Hogs Skeleton Army
Earthquake
Barbarians Royal Hogs Skeleton Army
Arrows
Minion Horde Royal Hogs Skeleton Army
Royal Delivery
Barbarians Minion Horde Wizard Royal Hogs Skeleton Army
Fireball
Barbarians Minion Horde Wizard Royal Hogs Skeleton Army
Poison
Barbarians Minion Horde Wizard Royal Hogs Skeleton Army
Lightning
Wizard
Rocket
Barbarians Minion Horde Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Barbarians Minion Horde Wizard Royal Hogs Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Skeleton Army Barbarians Minion Horde

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Lightning Mega Knight
Barbarians
Minion Horde
Mega Knight
Wizard
Royal Hogs Mega Knight
Royal Hogs
Arrows Wizard Lightning Mega Knight
Skeleton Army
Lightning
Arrows Royal Hogs
Mega Knight
Minion Horde Arrows Wizard Royal Hogs

Defense Synergies 1 6

Arrows
Mega Knight Barbarians Lightning
Barbarians
Arrows Minion Horde Skeleton Army
Minion Horde
Barbarians
Wizard
Skeleton Army Mega Knight
Royal Hogs
Skeleton Army
Barbarians Wizard
Lightning
Arrows
Mega Knight
Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minion Horde Wizard
Barbarians Minion Horde Skeleton Army Mega Knight
Barbarians Minion Horde Skeleton Army Mega Knight Lightning
Barbarians Minion Horde Skeleton Army Mega Knight
Lightning Arrows Barbarians Skeleton Army Mega Knight
Arrows Skeleton Army Mega Knight
Minion Horde Lightning Arrows Wizard
Lightning Arrows Barbarians Mega Knight
Barbarians Minion Horde Skeleton Army
Skeleton Army Barbarians Minion Horde Mega Knight
Barbarians Minion Horde Skeleton Army Arrows Wizard Mega Knight
Arrows Minion Horde Wizard
Barbarians Minion Horde Skeleton Army Mega Knight Wizard Lightning
Wizard Skeleton Army Mega Knight Arrows Barbarians Minion Horde
Barbarians Skeleton Army Minion Horde Mega Knight
Barbarians Minion Horde Skeleton Army Lightning Mega Knight
Barbarians Minion Horde Wizard Mega Knight Arrows Skeleton Army
Arrows Mega Knight Barbarians Minion Horde Wizard Skeleton Army
Arrows Wizard Barbarians Mega Knight
Barbarians
Wizard Skeleton Army Mega Knight Arrows Barbarians Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Mega Knight
Arrows Wizard Lightning Mega Knight
Barbarians Skeleton Army Mega Knight Minion Horde Lightning
Skeleton Army Lightning Mega Knight Barbarians Minion Horde
Barbarians Minion Horde Skeleton Army Mega Knight
Arrows Wizard Minion Horde
Skeleton Army Barbarians Minion Horde Lightning
Mega Knight Barbarians Minion Horde Skeleton Army
Minion Horde Lightning Mega Knight Barbarians Skeleton Army
Barbarians Minion Horde Skeleton Army
Mega Knight Barbarians Minion Horde
Skeleton Army Lightning Mega Knight Arrows Barbarians
Barbarians Skeleton Army Lightning Mega Knight Minion Horde Wizard
Wizard Barbarians Minion Horde Skeleton Army Mega Knight
Barbarians Skeleton Army Minion Horde Lightning
Arrows Mega Knight Barbarians Minion Horde Wizard
Arrows
Mega Knight
Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Minion Horde
Arrows
Lightning Arrows Minion Horde
Lightning Arrows Barbarians
Wizard Arrows Minion Horde Mega Knight
Arrows Wizard Minion Horde
Arrows Minion Horde Wizard
Arrows Wizard Lightning
Arrows Wizard Lightning
Lightning Minion Horde
Lightning Arrows Minion Horde Wizard
Lightning Arrows Wizard
Lightning
Lightning Arrows Minion Horde
Lightning Arrows
Lightning Arrows Minion Horde Wizard
Lightning Arrows Minion Horde Wizard Mega Knight
Lightning Arrows
Minion Horde Lightning
Lightning Arrows Wizard Mega Knight
Lightning Arrows Wizard Mega Knight
Lightning Minion Horde Mega Knight
Lightning Arrows Wizard
Lightning
Lightning Arrows Barbarians Minion Horde
Arrows Wizard Mega Knight
Minion Horde
Arrows Wizard Lightning
Lightning Arrows Wizard Mega Knight
Lightning Arrows
Lightning Arrows Minion Horde Wizard
Lightning Minion Horde Wizard
Lightning Minion Horde
Lightning Arrows Minion Horde Wizard Mega Knight
Lightning Arrows Minion Horde
Minion Horde Mega Knight
Arrows Wizard Lightning
Minion Horde Lightning Barbarians Skeleton Army
Lightning Arrows Wizard
Arrows
Lightning Minion Horde Wizard Mega Knight
Arrows Wizard Lightning
Lightning Arrows
Minion Horde Mega Knight
Minion Horde Lightning
Lightning
Lightning Mega Knight
Lightning Wizard Mega Knight
Lightning

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