My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker P.E.K.K.A Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider P.E.K.K.A Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Bandit
Giant Snowball
Hog Rider Guards
Zap
Firecracker Guards Bandit
Barbarian Barrel
Ice Spirit Firecracker Guards Bandit Magic Archer
The Log
Ice Spirit Firecracker Hog Rider Guards Bandit
Earthquake
Firecracker Hog Rider Guards
Arrows
Ice Spirit Firecracker Guards
Royal Delivery
Ice Spirit Firecracker Hog Rider Guards P.E.K.K.A Bandit Magic Archer
Fireball
Firecracker Hog Rider Bandit Magic Archer
Poison
Firecracker Guards Magic Archer
Lightning
Bandit Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Firecracker Guards Bandit Hog Rider Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Firecracker Guards

Attack Synergies 8 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider P.E.K.K.A Firecracker Guards Bandit
Zap
Ice Spirit Firecracker Hog Rider P.E.K.K.A Guards Bandit Magic Archer
Firecracker
Zap Hog Rider Ice Spirit P.E.K.K.A Bandit
Hog Rider
Ice Spirit Zap Firecracker Guards Bandit Magic Archer
Guards
Ice Spirit Zap Hog Rider Bandit
P.E.K.K.A
Ice Spirit Zap Magic Archer Firecracker
Bandit
Ice Spirit Zap Firecracker Hog Rider Guards Magic Archer
Magic Archer
P.E.K.K.A Zap Hog Rider Bandit

Defense Synergies 1 15

Ice Spirit
Zap Firecracker Guards P.E.K.K.A Bandit Magic Archer
Zap
Ice Spirit Firecracker Guards P.E.K.K.A Bandit Magic Archer
Firecracker
Ice Spirit Zap Guards P.E.K.K.A Bandit
Hog Rider
Guards
Ice Spirit Zap Firecracker Magic Archer
P.E.K.K.A
Ice Spirit Zap Firecracker
Bandit
Ice Spirit Zap Firecracker Magic Archer
Magic Archer
Ice Spirit Zap Guards Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Magic Archer
P.E.K.K.A Ice Spirit Zap Firecracker Bandit
P.E.K.K.A Bandit
P.E.K.K.A Firecracker Guards Bandit
Firecracker P.E.K.K.A
Zap Firecracker Guards Bandit Magic Archer
Ice Spirit Zap Firecracker Magic Archer
Zap P.E.K.K.A Bandit Magic Archer
P.E.K.K.A
Guards Ice Spirit Firecracker Bandit
Guards Zap Firecracker Bandit Magic Archer
Zap Firecracker Magic Archer
P.E.K.K.A Ice Spirit Zap Guards Bandit
Ice Spirit Zap Firecracker Guards P.E.K.K.A Magic Archer
P.E.K.K.A Bandit
Ice Spirit Zap P.E.K.K.A Bandit
Firecracker P.E.K.K.A
Ice Spirit Zap Firecracker Guards Bandit Magic Archer
Zap Ice Spirit Firecracker Guards Bandit Magic Archer
P.E.K.K.A
Firecracker Guards P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap P.E.K.K.A Bandit
Bandit Zap Firecracker Magic Archer
Guards P.E.K.K.A Bandit Ice Spirit Zap
Guards P.E.K.K.A Zap Bandit
P.E.K.K.A Guards Bandit
Firecracker Ice Spirit Zap Magic Archer
Guards P.E.K.K.A Bandit
P.E.K.K.A
Zap P.E.K.K.A Ice Spirit Firecracker Bandit Magic Archer
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Zap Guards
P.E.K.K.A Guards Bandit
Firecracker Magic Archer
Guards Ice Spirit Zap Firecracker P.E.K.K.A Magic Archer
Zap Firecracker P.E.K.K.A Magic Archer
Zap
P.E.K.K.A
P.E.K.K.A Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Guards Bandit
Firecracker Zap Bandit Magic Archer
Bandit Magic Archer
Firecracker Guards
Zap Firecracker Magic Archer
Firecracker Ice Spirit Zap Magic Archer
Firecracker Magic Archer
Ice Spirit Zap Firecracker Magic Archer
Zap Firecracker Bandit
Guards
Firecracker Zap Bandit Magic Archer
Zap Firecracker Magic Archer
Firecracker Bandit Magic Archer
Firecracker Bandit Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker Bandit Magic Archer
Magic Archer Firecracker Bandit
Zap Firecracker Bandit Magic Archer
Zap Firecracker Magic Archer
Magic Archer
Zap
Zap Firecracker Ice Spirit Magic Archer
Firecracker Zap Bandit Magic Archer
Zap Bandit Magic Archer
Zap Firecracker Bandit Magic Archer
Zap Firecracker Magic Archer
Zap Ice Spirit Firecracker Guards
Zap Bandit Magic Archer
Zap Ice Spirit Firecracker Magic Archer
P.E.K.K.A
Firecracker Magic Archer
Zap Ice Spirit Guards Bandit Magic Archer
Zap Firecracker Magic Archer
Firecracker Magic Archer
Zap Firecracker Magic Archer
Zap
Firecracker P.E.K.K.A
Zap Ice Spirit Firecracker Guards Magic Archer
Firecracker Zap Magic Archer
Zap Firecracker Bandit Magic Archer
P.E.K.K.A
Firecracker

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