My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Miner
Giant Snowball
Skeletons Bats Musketeer Miner
Zap
Skeletons Bats Mortar
Barbarian Barrel
Skeletons Mortar Musketeer Valkyrie
The Log
Skeletons Musketeer
Earthquake
Skeletons Mortar
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Musketeer Valkyrie Miner
Fireball
Mortar Musketeer
Poison
Bats Mortar Musketeer
Lightning
Mortar Musketeer Valkyrie
Rocket
Mortar Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Miner Fireball Mortar Musketeer Valkyrie

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Miner

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Valkyrie Mortar
Fireball
The Log Miner Mortar
The Log
Fireball Miner Mortar Musketeer
Miner
Bats Mortar Fireball The Log Musketeer
Mortar
Miner Bats Fireball The Log Musketeer
Musketeer
Valkyrie The Log Miner Mortar
Skeletons
Valkyrie
Bats Musketeer

Defense Synergies 4 17

Bats
The Log Mortar Musketeer Skeletons Valkyrie
Fireball
The Log Miner Mortar Musketeer Valkyrie
The Log
Fireball Musketeer Bats Miner Mortar Skeletons Valkyrie
Miner
Fireball The Log Musketeer
Mortar
Bats Fireball The Log Musketeer Skeletons Valkyrie
Musketeer
The Log Skeletons Valkyrie Bats Fireball Miner Mortar
Skeletons
Musketeer Bats The Log Mortar
Valkyrie
Musketeer Bats Fireball The Log Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Mortar Musketeer Valkyrie
Bats The Log Mortar Musketeer Skeletons Valkyrie
Mortar Bats Musketeer Skeletons Valkyrie
Bats Mortar Musketeer Skeletons Valkyrie
Fireball The Log Valkyrie
Fireball The Log Bats Musketeer Skeletons Valkyrie
Bats Musketeer Fireball Mortar
Fireball The Log Musketeer Valkyrie
Mortar Musketeer Skeletons
Miner Musketeer Skeletons Valkyrie
Bats Valkyrie Fireball The Log Musketeer Skeletons
Musketeer Bats Fireball
Mortar Bats Fireball The Log Musketeer Skeletons Valkyrie
Fireball Valkyrie Bats The Log Mortar
Mortar
Fireball The Log Mortar
Bats Fireball Mortar Musketeer Skeletons Valkyrie
Fireball Mortar Bats The Log Musketeer Valkyrie
The Log Mortar Valkyrie Bats Fireball Musketeer
Mortar Musketeer
Valkyrie Bats Fireball The Log Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Skeletons
Fireball The Log Miner Mortar Musketeer Valkyrie
Bats The Log Musketeer Skeletons Valkyrie
Valkyrie Bats Fireball The Log Musketeer
Musketeer Skeletons Valkyrie
Fireball Bats Musketeer Skeletons
Bats Fireball Musketeer Skeletons Valkyrie
Valkyrie
Bats Fireball The Log Mortar Skeletons Valkyrie
Musketeer Skeletons
Bats Musketeer Valkyrie
Fireball The Log Valkyrie
Fireball Skeletons Valkyrie
Fireball Musketeer Valkyrie
Bats Fireball The Log Mortar Musketeer Skeletons Valkyrie
Bats Valkyrie Fireball The Log Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Mortar Musketeer Valkyrie
Fireball Mortar The Log Miner Musketeer
Fireball The Log Miner
Fireball The Log Musketeer Valkyrie
Fireball The Log Mortar Valkyrie
Fireball Bats Musketeer
The Log Mortar Musketeer
Fireball The Log
Fireball The Log Miner Mortar
Bats Fireball Musketeer
Miner Fireball The Log Mortar Musketeer Valkyrie
Fireball Musketeer
Fireball The Log Miner Mortar Musketeer
Fireball Mortar Musketeer
Fireball The Log Mortar Musketeer
Fireball The Log Mortar Musketeer
Fireball The Log Mortar Musketeer
Fireball Mortar
Bats
Fireball The Log Mortar Musketeer
Fireball The Log Miner Mortar Valkyrie
Fireball The Log Musketeer
Fireball
The Log Musketeer
Fireball The Log Mortar Musketeer
The Log Fireball Mortar Valkyrie
Fireball The Log Miner Mortar Musketeer
Fireball The Log Miner Mortar Musketeer
Fireball Miner The Log Mortar Musketeer
Bats Fireball Musketeer
Bats Fireball Musketeer
Fireball
Fireball The Log Miner Mortar Musketeer
Fireball
Fireball The Log
Bats Fireball Musketeer
Fireball Musketeer
The Log Fireball
Fireball Miner Musketeer Valkyrie
The Log Fireball Mortar Musketeer
Fireball
Musketeer
Bats Fireball The Log Musketeer
Bats Fireball Musketeer
Fireball The Log Miner Mortar Musketeer

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