My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Mega Minion Wizard Three Musketeers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Mega Minion Wizard Three Musketeers Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers
Giant Snowball
Mega Minion Three Musketeers
Zap
Three Musketeers
Barbarian Barrel
Tesla Wizard Three Musketeers Royal Ghost Electro Wizard
The Log
Three Musketeers
Earthquake
Tesla
Arrows
Royal Delivery
Mega Minion Wizard Three Musketeers Royal Ghost Electro Wizard
Fireball
Tesla Mega Minion Wizard Three Musketeers Electro Wizard
Poison
Mega Minion Wizard Three Musketeers Electro Wizard
Lightning
Tesla Mega Minion Wizard Three Musketeers Electro Wizard
Rocket
Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Three Musketeers Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Royal Ghost Tesla Electro Wizard Wizard Lightning Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Mega Minion Royal Ghost Tesla

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Electro Wizard Three Musketeers Royal Ghost
Tesla
Mega Minion
Zap
Wizard
Royal Ghost
Three Musketeers
Zap Royal Ghost
Lightning
Royal Ghost
Zap Wizard Three Musketeers Electro Wizard
Electro Wizard
Zap Royal Ghost

Defense Synergies 2 11

Zap
Mega Minion Electro Wizard Tesla Three Musketeers Royal Ghost
Tesla
Zap Mega Minion Wizard Electro Wizard
Mega Minion
Zap Tesla Wizard Electro Wizard
Wizard
Tesla Mega Minion Royal Ghost Electro Wizard
Three Musketeers
Zap
Lightning
Royal Ghost
Zap Wizard Electro Wizard
Electro Wizard
Zap Tesla Mega Minion Wizard Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Tesla Mega Minion Wizard Electro Wizard
Zap Tesla Mega Minion Three Musketeers Electro Wizard
Tesla Three Musketeers Mega Minion Lightning Electro Wizard
Tesla Three Musketeers Mega Minion Electro Wizard
Lightning
Zap Tesla Mega Minion Royal Ghost Electro Wizard
Tesla Mega Minion Three Musketeers Lightning Electro Wizard Zap Wizard
Lightning Zap Tesla Electro Wizard
Tesla Three Musketeers
Tesla Royal Ghost Electro Wizard
Electro Wizard Zap Tesla Mega Minion Wizard Royal Ghost
Tesla Mega Minion Three Musketeers Zap Wizard Electro Wizard
Tesla Zap Wizard Three Musketeers Lightning Electro Wizard
Wizard Three Musketeers Zap Tesla Mega Minion Royal Ghost Electro Wizard
Tesla Three Musketeers Electro Wizard
Zap Tesla Three Musketeers Lightning Electro Wizard
Tesla Wizard Three Musketeers Electro Wizard
Tesla Zap Mega Minion Wizard Three Musketeers Royal Ghost Electro Wizard
Zap Wizard Tesla Mega Minion Royal Ghost Electro Wizard
Tesla Three Musketeers Electro Wizard
Wizard Royal Ghost Tesla Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Royal Ghost Electro Wizard
Electro Wizard Zap Tesla Mega Minion Wizard Lightning Royal Ghost
Zap Lightning Electro Wizard
Lightning Zap Tesla Electro Wizard
Tesla Three Musketeers
Wizard Zap Tesla Three Musketeers Electro Wizard
Tesla Mega Minion Lightning Electro Wizard
Tesla
Zap Lightning Electro Wizard Mega Minion
Tesla Mega Minion Three Musketeers
Tesla Mega Minion
Lightning Zap Electro Wizard
Lightning Tesla Wizard Three Musketeers
Wizard Tesla Three Musketeers
Tesla Electro Wizard Zap Mega Minion Three Musketeers Lightning
Zap Tesla Mega Minion Wizard Royal Ghost Electro Wizard
Zap Electro Wizard
Tesla
Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Royal Ghost
Zap Royal Ghost Electro Wizard
Lightning
Lightning
Wizard Zap
Wizard Zap Mega Minion
Wizard
Zap Wizard Lightning
Zap Wizard Lightning
Lightning Three Musketeers Electro Wizard
Lightning Zap Wizard Electro Wizard
Lightning Zap Wizard
Lightning Three Musketeers
Lightning
Lightning Zap
Lightning Zap Wizard Three Musketeers
Lightning Wizard Three Musketeers
Lightning Three Musketeers
Lightning
Lightning Zap Mega Minion Wizard Three Musketeers Electro Wizard
Lightning Zap Wizard
Lightning
Lightning Wizard
Lightning
Lightning Zap
Zap Wizard
Mega Minion
Zap Wizard Lightning Royal Ghost Electro Wizard
Lightning Zap Wizard
Lightning Zap
Lightning Zap Wizard Electro Wizard
Zap Lightning Electro Wizard Mega Minion Wizard
Lightning Mega Minion
Lightning Zap Wizard
Zap Lightning Electro Wizard
Wizard Lightning
Zap Lightning Electro Wizard
Lightning Zap Mega Minion Wizard Three Musketeers Electro Wizard
Lightning Mega Minion Wizard Three Musketeers Electro Wizard
Zap Wizard Lightning
Lightning Zap
Mega Minion Three Musketeers
Zap Lightning Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap Royal Ghost Electro Wizard
Lightning Wizard
Lightning

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