My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Elixir Golem Dark Prince Electro Dragon Mother Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Guards Dark Prince Sparky
Giant Snowball
Mega Minion Guards Electro Dragon
Zap
Guards Dark Prince Sparky
Barbarian Barrel
Elixir Golem Guards Dark Prince Sparky
The Log
Elixir Golem Guards Dark Prince Sparky
Earthquake
Elixir Golem Guards
Arrows
Guards
Royal Delivery
Mega Minion Elixir Golem Guards Dark Prince Electro Dragon Mother Witch Sparky
Fireball
Mega Minion Elixir Golem Electro Dragon Mother Witch Sparky
Poison
Mega Minion Elixir Golem Guards Electro Dragon Mother Witch Sparky
Lightning
Mega Minion Dark Prince Electro Dragon Mother Witch Sparky
Rocket
Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Electro Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Elixir Golem Guards Dark Prince Mother Witch Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Elixir Golem Guards Dark Prince Mother Witch Electro Dragon Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Mega Minion Elixir Golem Guards

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Sparky Elixir Golem Guards Dark Prince Electro Dragon Mother Witch
Mega Minion
Zap Elixir Golem Sparky
Elixir Golem
Zap Mega Minion Electro Dragon Mother Witch Sparky
Guards
Zap
Dark Prince
Zap Mother Witch Sparky
Electro Dragon
Zap Elixir Golem Mother Witch Sparky
Mother Witch
Zap Elixir Golem Dark Prince Electro Dragon
Sparky
Zap Mega Minion Elixir Golem Dark Prince Electro Dragon

Defense Synergies 1 13

Zap
Mega Minion Guards Dark Prince Electro Dragon Mother Witch Sparky
Mega Minion
Zap Guards Dark Prince Sparky
Elixir Golem
Guards
Zap Mega Minion Electro Dragon Mother Witch Sparky
Dark Prince
Zap Mega Minion Electro Dragon Mother Witch
Electro Dragon
Zap Guards Dark Prince
Mother Witch
Zap Guards Dark Prince
Sparky
Zap Mega Minion Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Electro Dragon Sparky
Sparky Zap Mega Minion Dark Prince Electro Dragon
Sparky Mega Minion Dark Prince Electro Dragon
Sparky Mega Minion Guards Dark Prince Electro Dragon
Dark Prince Sparky
Zap Mega Minion Guards Dark Prince Electro Dragon Mother Witch
Mega Minion Zap Electro Dragon
Zap Electro Dragon Sparky
Sparky
Guards Dark Prince Sparky
Guards Mother Witch Zap Mega Minion Dark Prince Electro Dragon
Mega Minion Zap Electro Dragon
Sparky Zap Guards Dark Prince Electro Dragon
Sparky Zap Mega Minion Guards Dark Prince Electro Dragon
Sparky
Zap Sparky
Sparky Dark Prince Electro Dragon
Zap Mega Minion Guards Dark Prince Electro Dragon
Zap Mega Minion Guards Dark Prince Electro Dragon Mother Witch
Sparky
Dark Prince Guards Electro Dragon Mother Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Dark Prince Sparky
Zap Mega Minion Electro Dragon
Guards Zap Dark Prince Electro Dragon Sparky
Guards Dark Prince Zap Sparky
Guards Dark Prince Sparky
Mother Witch Zap Electro Dragon
Guards Dark Prince Sparky Mega Minion
Dark Prince Sparky
Zap Electro Dragon Mega Minion Dark Prince Sparky
Mega Minion Guards Sparky
Mega Minion Guards Dark Prince Electro Dragon Sparky
Zap Guards Dark Prince
Dark Prince Guards Sparky
Electro Dragon Sparky
Guards Electro Dragon Sparky Zap Mega Minion Dark Prince
Zap Mega Minion Dark Prince Electro Dragon Mother Witch Sparky
Zap
Guards Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Electro Dragon Sparky
Zap Electro Dragon
Electro Dragon Sparky
Guards Dark Prince Sparky
Zap Dark Prince Sparky
Mother Witch Zap Mega Minion Electro Dragon
Sparky
Zap Electro Dragon
Zap Electro Dragon
Guards Electro Dragon Sparky
Zap Dark Prince Electro Dragon Sparky
Zap Electro Dragon
Sparky
Electro Dragon
Zap Sparky
Zap Electro Dragon Sparky
Electro Dragon Sparky
Sparky
Sparky
Zap Mega Minion Dark Prince Electro Dragon Sparky
Zap Electro Dragon Mother Witch
Sparky
Sparky
Zap Electro Dragon
Zap Mother Witch Dark Prince Electro Dragon Sparky
Mega Minion
Zap Electro Dragon Sparky
Zap Electro Dragon Sparky
Zap Sparky
Zap Electro Dragon Mother Witch Sparky
Zap Electro Dragon Mega Minion Guards
Mega Minion Sparky
Zap Electro Dragon Sparky
Zap Electro Dragon Sparky
Sparky
Sparky
Zap Guards Dark Prince Electro Dragon
Zap Mega Minion Electro Dragon
Mega Minion Dark Prince Electro Dragon Sparky
Zap Electro Dragon
Zap Sparky
Mega Minion Dark Prince Electro Dragon Sparky
Zap Electro Dragon Guards Sparky
Zap Electro Dragon
Electro Dragon Zap Dark Prince Sparky
Sparky
Electro Dragon Sparky

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