My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

4 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Giant Skeleton P.E.K.K.A Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton P.E.K.K.A Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton Skeleton King
Giant Snowball
Skeleton Army Skeleton King
Zap
Skeleton Army Skeleton King
Barbarian Barrel
Skeleton Army Executioner Giant Skeleton Skeleton King
The Log
Skeleton Army Giant Skeleton Skeleton King
Earthquake
Skeleton Army Skeleton King
Arrows
Skeleton Army Skeleton King
Royal Delivery
Skeleton Army Executioner Giant Skeleton P.E.K.K.A Skeleton King
Fireball
Skeleton Army Executioner Skeleton King
Poison
Skeleton Army Executioner Skeleton King
Lightning
Executioner Skeleton King
Rocket
Executioner Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Executioner Mega Knight Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Executioner Giant Skeleton P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Skeleton Army Skeleton King Executioner Giant Skeleton P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Skeleton Army Skeleton King

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Executioner Giant Skeleton Mega Knight
Arrows
Zap P.E.K.K.A Giant Skeleton Mega Knight
Skeleton Army
Skeleton King
Executioner
Zap P.E.K.K.A Mega Knight
Giant Skeleton
Zap Arrows
P.E.K.K.A
Zap Arrows Executioner
Mega Knight
Zap Arrows Executioner
Skeleton King
Skeleton Army

Defense Synergies 2 12

Zap
Mega Knight Arrows Skeleton Army Executioner Giant Skeleton P.E.K.K.A
Arrows
Mega Knight Zap Giant Skeleton P.E.K.K.A
Skeleton Army
Zap Executioner Giant Skeleton Skeleton King
Executioner
Zap Skeleton Army Giant Skeleton Mega Knight
Giant Skeleton
Zap Arrows Skeleton Army Executioner
P.E.K.K.A
Zap Arrows
Mega Knight
Zap Arrows Executioner
Skeleton King
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
Skeleton Army P.E.K.K.A Zap Executioner Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Executioner Giant Skeleton
Skeleton Army P.E.K.K.A Mega Knight Skeleton King
Arrows Skeleton Army Giant Skeleton P.E.K.K.A Mega Knight
Arrows Skeleton Army Zap Executioner Mega Knight
Zap Arrows Executioner
Zap Arrows Giant Skeleton P.E.K.K.A Mega Knight
P.E.K.K.A Skeleton Army Skeleton King
Skeleton Army Giant Skeleton Mega Knight
Skeleton Army Executioner Zap Arrows Giant Skeleton Mega Knight Skeleton King
Arrows Executioner Zap
Skeleton Army P.E.K.K.A Mega Knight Zap Giant Skeleton
Skeleton Army Executioner Mega Knight Zap Arrows P.E.K.K.A Skeleton King
Skeleton Army P.E.K.K.A Mega Knight Skeleton King
Skeleton Army Zap P.E.K.K.A Mega Knight
Mega Knight Arrows Skeleton Army Executioner P.E.K.K.A
Arrows Mega Knight Zap Skeleton Army Executioner
Zap Arrows Executioner Giant Skeleton Mega Knight
P.E.K.K.A
Skeleton Army Mega Knight Arrows Executioner Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Giant Skeleton P.E.K.K.A
Zap Arrows Executioner Mega Knight
Skeleton Army Giant Skeleton P.E.K.K.A Mega Knight Zap
Skeleton Army Giant Skeleton P.E.K.K.A Mega Knight Zap
Giant Skeleton P.E.K.K.A Skeleton Army Executioner Mega Knight
Arrows Executioner Zap
Skeleton Army P.E.K.K.A Giant Skeleton
Giant Skeleton P.E.K.K.A Mega Knight Skeleton Army
Zap Giant Skeleton P.E.K.K.A Mega Knight Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Mega Knight Giant Skeleton
Skeleton Army P.E.K.K.A Mega Knight Zap Arrows Giant Skeleton
Skeleton Army Giant Skeleton P.E.K.K.A Mega Knight Executioner Skeleton King
Skeleton Army Executioner Mega Knight
Skeleton Army Zap Executioner Giant Skeleton P.E.K.K.A Skeleton King
Arrows Executioner Mega Knight Zap Giant Skeleton P.E.K.K.A Skeleton King
Zap Arrows
P.E.K.K.A Mega Knight
P.E.K.K.A Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows Zap Executioner
Arrows Giant Skeleton
Arrows Giant Skeleton
Executioner Zap Arrows Mega Knight
Arrows Executioner Zap
Arrows Executioner
Arrows Zap Executioner
Arrows Zap
Zap Arrows
Zap Arrows Executioner
Executioner
Arrows
Zap Arrows
Zap Arrows Executioner
Arrows Executioner Mega Knight
Arrows
Zap Arrows Executioner Mega Knight
Zap Arrows Mega Knight
Giant Skeleton Mega Knight
Arrows
Zap Arrows
Zap Arrows Executioner Mega Knight
Arrows Zap Executioner
Zap Arrows Mega Knight
Zap Arrows
Zap Arrows Executioner
Zap
Zap Arrows Mega Knight
Zap Arrows
P.E.K.K.A Giant Skeleton Mega Knight
Arrows
Zap Skeleton Army
Zap Arrows Executioner
Arrows
Executioner Mega Knight
Arrows Zap Executioner Skeleton King
Zap Arrows Giant Skeleton
Executioner P.E.K.K.A Mega Knight
Zap Giant Skeleton Skeleton King
Zap Executioner
Zap Executioner Giant Skeleton Mega Knight
P.E.K.K.A
Mega Knight

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