My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Dark Prince Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Dark Prince Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Dark Prince Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Goblin Barrel Dark Prince Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Clone Dark Prince Bandit
Giant Snowball
Goblin Barrel Clone Lumberjack
Zap
Firecracker Goblin Barrel Clone Dark Prince Bandit
Barbarian Barrel
Firecracker Valkyrie Goblin Barrel Clone Dark Prince Bandit Lumberjack
The Log
Firecracker Mini P.E.K.K.A Goblin Barrel Clone Dark Prince Bandit Lumberjack
Earthquake
Firecracker Goblin Barrel Clone
Arrows
Firecracker Goblin Barrel Clone
Royal Delivery
Firecracker Mini P.E.K.K.A Valkyrie Goblin Barrel Clone Dark Prince Bandit Lumberjack
Fireball
Firecracker Goblin Barrel Clone Bandit Lumberjack
Poison
Firecracker Clone
Lightning
Mini P.E.K.K.A Valkyrie Dark Prince Bandit Lumberjack
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Clone Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Goblin Barrel Clone Bandit Mini P.E.K.K.A Valkyrie Dark Prince Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Goblin Barrel Clone Bandit

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Valkyrie Goblin Barrel Dark Prince Bandit Lumberjack
Mini P.E.K.K.A
Firecracker Valkyrie Dark Prince Lumberjack
Valkyrie
Goblin Barrel Lumberjack Firecracker Mini P.E.K.K.A Dark Prince Bandit
Goblin Barrel
Valkyrie Dark Prince Firecracker Clone Bandit Lumberjack
Clone
Goblin Barrel Lumberjack
Dark Prince
Goblin Barrel Firecracker Mini P.E.K.K.A Valkyrie Bandit Lumberjack
Bandit
Firecracker Valkyrie Goblin Barrel Dark Prince Lumberjack
Lumberjack
Valkyrie Firecracker Mini P.E.K.K.A Goblin Barrel Clone Dark Prince Bandit

Defense Synergies 1 9

Firecracker
Valkyrie Mini P.E.K.K.A Dark Prince Bandit Lumberjack
Mini P.E.K.K.A
Firecracker Valkyrie
Valkyrie
Firecracker Mini P.E.K.K.A Bandit Lumberjack
Goblin Barrel
Clone
Dark Prince
Firecracker Bandit
Bandit
Firecracker Valkyrie Dark Prince Lumberjack
Lumberjack
Firecracker Valkyrie Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Mini P.E.K.K.A Lumberjack Firecracker Valkyrie Dark Prince Bandit
Mini P.E.K.K.A Lumberjack Valkyrie Dark Prince Bandit
Mini P.E.K.K.A Lumberjack Firecracker Valkyrie Dark Prince Bandit
Firecracker Mini P.E.K.K.A Valkyrie Dark Prince Lumberjack
Firecracker Valkyrie Dark Prince Bandit Lumberjack
Firecracker
Valkyrie Bandit
Mini P.E.K.K.A Lumberjack
Firecracker Mini P.E.K.K.A Valkyrie Dark Prince Bandit Lumberjack
Valkyrie Firecracker Dark Prince Bandit Lumberjack
Firecracker
Mini P.E.K.K.A Lumberjack Valkyrie Dark Prince Bandit
Valkyrie Firecracker Mini P.E.K.K.A Dark Prince Lumberjack
Mini P.E.K.K.A Bandit Lumberjack
Mini P.E.K.K.A Bandit Lumberjack
Firecracker Mini P.E.K.K.A Valkyrie Dark Prince Lumberjack
Valkyrie Firecracker Dark Prince Bandit Lumberjack
Valkyrie Firecracker Dark Prince Bandit Lumberjack
Mini P.E.K.K.A Lumberjack
Valkyrie Dark Prince Firecracker Mini P.E.K.K.A Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Lumberjack Dark Prince Bandit
Bandit Firecracker Mini P.E.K.K.A Valkyrie Lumberjack
Bandit Lumberjack Mini P.E.K.K.A Valkyrie Dark Prince
Mini P.E.K.K.A Valkyrie Dark Prince Lumberjack Bandit
Mini P.E.K.K.A Valkyrie Dark Prince Bandit Lumberjack
Firecracker
Mini P.E.K.K.A Dark Prince Valkyrie Bandit Lumberjack
Mini P.E.K.K.A Valkyrie Dark Prince Lumberjack
Firecracker Mini P.E.K.K.A Valkyrie Dark Prince Bandit
Mini P.E.K.K.A Valkyrie Dark Prince Lumberjack
Valkyrie Dark Prince
Mini P.E.K.K.A Dark Prince Valkyrie Bandit Lumberjack
Firecracker Valkyrie
Firecracker Mini P.E.K.K.A Valkyrie Dark Prince Lumberjack
Valkyrie Firecracker Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Mini P.E.K.K.A Lumberjack

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Bandit
Firecracker Bandit
Bandit
Firecracker Valkyrie Dark Prince
Firecracker Valkyrie Dark Prince
Firecracker
Firecracker
Firecracker
Firecracker Bandit
Mini P.E.K.K.A Lumberjack
Firecracker Valkyrie Dark Prince Bandit
Firecracker
Firecracker Bandit
Firecracker Bandit
Firecracker
Firecracker Bandit
Firecracker Bandit
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Dark Prince Bandit
Firecracker Valkyrie
Firecracker Valkyrie Dark Prince
Firecracker Bandit
Bandit
Firecracker Bandit
Firecracker
Firecracker
Mini P.E.K.K.A
Bandit
Firecracker
Firecracker
Dark Prince Bandit
Firecracker
Firecracker Mini P.E.K.K.A Valkyrie Dark Prince Lumberjack
Firecracker
Firecracker Dark Prince
Firecracker
Firecracker
Firecracker Dark Prince Bandit
Firecracker

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