My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Executioner Fisherman Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Elite Barbarians Skeleton Army Fisherman
Giant Snowball
Spear Goblins Archers Skeleton Army Fisherman
Zap
Spear Goblins Archers Skeleton Army Fisherman
Barbarian Barrel
Spear Goblins Archers Elite Barbarians Skeleton Army Executioner
The Log
Spear Goblins Archers Elite Barbarians Skeleton Army Fisherman
Earthquake
Spear Goblins Archers Skeleton Army
Arrows
Spear Goblins Archers Skeleton Army
Royal Delivery
Spear Goblins Archers Elite Barbarians Skeleton Army Executioner Fisherman
Fireball
Archers Elite Barbarians Skeleton Army Executioner Fisherman
Poison
Spear Goblins Archers Skeleton Army Executioner Fisherman
Lightning
Elite Barbarians Executioner Fisherman Monk
Rocket
Elite Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Archers Skeleton Army Fisherman Fireball Executioner Monk Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Archers Skeleton Army Fisherman

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Elite Barbarians
Archers
Elite Barbarians Fisherman
Elite Barbarians
Spear Goblins Archers Fireball
Fireball
Elite Barbarians
Skeleton Army
Executioner
Fisherman
Archers
Monk

Defense Synergies 0 6

Spear Goblins
Archers Skeleton Army
Archers
Spear Goblins Skeleton Army Fisherman
Elite Barbarians
Fireball
Skeleton Army
Spear Goblins Archers Executioner
Executioner
Skeleton Army
Fisherman
Archers Monk
Monk
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Executioner
Elite Barbarians Skeleton Army Executioner Fisherman Monk
Skeleton Army Fisherman Archers Elite Barbarians Executioner
Elite Barbarians Skeleton Army Fisherman Monk
Elite Barbarians Fireball Skeleton Army Monk
Fireball Skeleton Army Spear Goblins Archers Executioner
Spear Goblins Archers Fireball Executioner
Fireball Monk
Elite Barbarians Skeleton Army Fisherman
Elite Barbarians Skeleton Army Spear Goblins Archers Fisherman
Archers Skeleton Army Executioner Spear Goblins Fireball Fisherman
Executioner Spear Goblins Archers Fireball
Skeleton Army Elite Barbarians Fireball
Fireball Skeleton Army Executioner
Elite Barbarians Skeleton Army
Skeleton Army Monk Elite Barbarians Fireball Fisherman
Elite Barbarians Fireball Skeleton Army Executioner Fisherman
Fireball Spear Goblins Archers Elite Barbarians Skeleton Army Executioner Fisherman
Executioner Spear Goblins Archers Fireball Fisherman
Elite Barbarians Fisherman
Skeleton Army Spear Goblins Archers Elite Barbarians Fireball Executioner Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Archers Elite Barbarians Fireball Fisherman
Fireball Archers Elite Barbarians Executioner Fisherman Monk
Skeleton Army Spear Goblins Elite Barbarians Fisherman
Skeleton Army Elite Barbarians Fireball Fisherman Monk
Elite Barbarians Skeleton Army Executioner Fisherman
Fireball Executioner Archers Monk
Skeleton Army Spear Goblins Archers Elite Barbarians Fireball
Elite Barbarians Skeleton Army Fisherman
Spear Goblins Elite Barbarians Fireball Skeleton Army Monk
Skeleton Army
Elite Barbarians
Skeleton Army Monk Elite Barbarians Fireball
Elite Barbarians Skeleton Army Fireball Executioner
Archers Fireball Skeleton Army Executioner
Elite Barbarians Skeleton Army Spear Goblins Archers Fireball Executioner Fisherman Monk
Executioner Archers Elite Barbarians Fireball
Fireball
Fisherman
Elite Barbarians Skeleton Army Fisherman

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Monk
Fireball Monk Executioner Fisherman
Fireball
Fireball
Fireball Executioner
Fireball Executioner Spear Goblins Monk
Archers Executioner
Fireball Executioner
Fireball Monk Fisherman
Elite Barbarians Fireball Fisherman
Monk Fireball Fisherman
Fireball Monk Archers Executioner
Elite Barbarians Fireball Executioner Fisherman
Fireball Fisherman Monk
Elite Barbarians Fireball Fisherman
Spear Goblins Fireball Executioner
Fireball Executioner
Monk Fireball
Fisherman
Archers Fireball Executioner Fisherman Monk
Fireball Monk
Fireball Monk
Fireball
Fisherman Monk
Fireball Monk
Fireball Executioner
Fisherman
Fireball Executioner Fisherman Monk
Fireball Fisherman Monk
Fireball Fisherman
Elite Barbarians Archers Fireball Executioner
Fireball
Elite Barbarians Fireball
Fireball
Fireball Monk
Fireball Monk
Spear Goblins Archers Fireball Skeleton Army
Fireball Archers Executioner Monk
Fireball
Fireball Executioner
Fireball Executioner
Monk Fireball
Elite Barbarians Executioner
Elite Barbarians Fireball
Fireball Executioner
Fireball Executioner Monk
Fireball Monk
Fisherman

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