My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Collector Witch Electro Wizard Mega Knight Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Electro Wizard Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Witch Miner
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Witch Electro Wizard
The Log
Firecracker Witch
Earthquake
Firecracker Elixir Collector Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Witch Miner Electro Wizard Boss Bandit
Fireball
Firecracker Elixir Collector Witch Electro Wizard Boss Bandit
Poison
Firecracker Elixir Collector Witch Electro Wizard Boss Bandit
Lightning
Elixir Collector Witch Electro Wizard Boss Bandit
Rocket
Elixir Collector Witch Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Miner Mega Knight Boss Bandit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Firecracker Miner Electro Wizard Witch Elixir Collector Boss Bandit Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Firecracker Miner Electro Wizard

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Firecracker Witch Miner Electro Wizard Mega Knight
Firecracker
Miner Giant Snowball Mega Knight
Elixir Collector
Witch
Giant Snowball Miner Mega Knight
Miner
Firecracker Giant Snowball Witch Electro Wizard Mega Knight
Electro Wizard
Giant Snowball Miner Mega Knight
Mega Knight
Giant Snowball Firecracker Witch Miner Electro Wizard
Boss Bandit

Defense Synergies 1 10

Giant Snowball
Mega Knight Firecracker Witch Miner Electro Wizard
Firecracker
Giant Snowball Electro Wizard Mega Knight
Elixir Collector
Witch
Giant Snowball Electro Wizard Mega Knight
Miner
Giant Snowball Mega Knight
Electro Wizard
Giant Snowball Firecracker Witch Mega Knight
Mega Knight
Giant Snowball Firecracker Witch Miner Electro Wizard
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard
Firecracker Witch Electro Wizard Mega Knight
Witch Mega Knight Giant Snowball Electro Wizard
Witch Firecracker Electro Wizard Mega Knight
Firecracker Mega Knight
Giant Snowball Firecracker Electro Wizard Mega Knight
Giant Snowball Electro Wizard Firecracker Witch
Electro Wizard Mega Knight
Witch
Giant Snowball Firecracker Miner Electro Wizard Mega Knight
Witch Electro Wizard Giant Snowball Firecracker Mega Knight
Giant Snowball Firecracker Witch Electro Wizard
Mega Knight Giant Snowball Witch Electro Wizard
Mega Knight Giant Snowball Firecracker Witch Electro Wizard
Electro Wizard Mega Knight
Giant Snowball Electro Wizard Mega Knight
Mega Knight Firecracker Witch Electro Wizard
Mega Knight Giant Snowball Firecracker Witch Electro Wizard
Giant Snowball Witch Firecracker Electro Wizard Mega Knight
Electro Wizard
Mega Knight Giant Snowball Firecracker Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Snowball Witch Electro Wizard
Electro Wizard Giant Snowball Firecracker Miner Mega Knight
Mega Knight Witch Electro Wizard
Mega Knight Electro Wizard
Witch Mega Knight
Firecracker Giant Snowball Witch Electro Wizard
Witch Electro Wizard
Mega Knight
Electro Wizard Mega Knight Giant Snowball Firecracker Witch
Witch
Mega Knight Witch
Mega Knight Giant Snowball Electro Wizard
Mega Knight Witch
Firecracker Witch Mega Knight
Witch Electro Wizard Firecracker
Mega Knight Giant Snowball Firecracker Witch Electro Wizard
Giant Snowball Electro Wizard
Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Giant Snowball Miner Electro Wizard
Miner
Firecracker
Giant Snowball Firecracker Mega Knight
Firecracker Giant Snowball Witch
Firecracker Witch
Giant Snowball Firecracker
Miner Giant Snowball Firecracker
Giant Snowball Electro Wizard
Firecracker Miner Electro Wizard
Giant Snowball Firecracker
Giant Snowball Firecracker Miner
Firecracker
Giant Snowball Firecracker
Giant Snowball Firecracker Witch
Firecracker Mega Knight
Giant Snowball
Giant Snowball Firecracker Electro Wizard Mega Knight
Giant Snowball Firecracker Witch Miner Mega Knight
Mega Knight
Giant Snowball
Giant Snowball
Giant Snowball Firecracker Witch Mega Knight
Witch
Firecracker Miner Giant Snowball Witch Electro Wizard
Giant Snowball Witch Miner Mega Knight
Miner Firecracker
Giant Snowball Firecracker Witch Electro Wizard
Electro Wizard Giant Snowball Firecracker Witch
Giant Snowball
Giant Snowball Miner Mega Knight
Giant Snowball Firecracker Electro Wizard
Mega Knight
Giant Snowball Firecracker
Electro Wizard Witch
Giant Snowball Firecracker Witch Electro Wizard
Miner Firecracker Electro Wizard Mega Knight
Giant Snowball Firecracker
Giant Snowball
Firecracker Mega Knight
Giant Snowball Firecracker Witch Electro Wizard
Firecracker Giant Snowball Witch Electro Wizard
Giant Snowball Firecracker Witch Miner Electro Wizard Mega Knight
Firecracker Mega Knight

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