My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider
Giant Snowball
Skeletons Bats Barbarians Musketeer Hog Rider
Zap
Skeletons Bats
Barbarian Barrel
Skeletons Barbarians Musketeer Valkyrie
The Log
Skeletons Barbarians Mini P.E.K.K.A Musketeer Hog Rider
Earthquake
Skeletons Barbarians Hog Rider
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Barbarians Mini P.E.K.K.A Musketeer Valkyrie Hog Rider
Fireball
Barbarians Musketeer Hog Rider
Poison
Bats Barbarians Musketeer
Lightning
Mini P.E.K.K.A Musketeer Valkyrie
Rocket
Barbarians Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Fireball Mini P.E.K.K.A Musketeer Valkyrie Hog Rider Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Bats Fireball Mini P.E.K.K.A

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie Hog Rider Mini P.E.K.K.A
Barbarians
Hog Rider
Fireball
Hog Rider
Mini P.E.K.K.A
Bats Musketeer Valkyrie Hog Rider
Musketeer
Valkyrie Hog Rider Mini P.E.K.K.A
Valkyrie
Bats Musketeer Hog Rider Mini P.E.K.K.A
Hog Rider
Bats Fireball Musketeer Valkyrie Barbarians Mini P.E.K.K.A

Defense Synergies 2 10

Skeletons
Musketeer Bats Mini P.E.K.K.A
Bats
Skeletons Mini P.E.K.K.A Musketeer Valkyrie
Barbarians
Fireball
Mini P.E.K.K.A Musketeer Valkyrie
Mini P.E.K.K.A
Skeletons Bats Fireball Musketeer Valkyrie
Musketeer
Skeletons Valkyrie Bats Fireball Mini P.E.K.K.A
Valkyrie
Musketeer Bats Fireball Mini P.E.K.K.A
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Valkyrie
Barbarians Mini P.E.K.K.A Skeletons Bats Musketeer Valkyrie
Barbarians Mini P.E.K.K.A Skeletons Bats Musketeer Valkyrie
Barbarians Mini P.E.K.K.A Skeletons Bats Musketeer Valkyrie
Barbarians Fireball Mini P.E.K.K.A Valkyrie
Fireball Skeletons Bats Musketeer Valkyrie
Bats Musketeer Fireball
Barbarians Fireball Musketeer Valkyrie
Barbarians Mini P.E.K.K.A Skeletons Musketeer
Skeletons Barbarians Mini P.E.K.K.A Musketeer Valkyrie
Bats Barbarians Valkyrie Skeletons Fireball Musketeer
Musketeer Bats Fireball
Barbarians Mini P.E.K.K.A Skeletons Bats Fireball Musketeer Valkyrie
Fireball Valkyrie Bats Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Fireball Mini P.E.K.K.A
Barbarians Skeletons Bats Fireball Mini P.E.K.K.A Musketeer Valkyrie
Fireball Valkyrie Bats Barbarians Musketeer
Valkyrie Bats Barbarians Fireball Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Valkyrie Bats Barbarians Fireball Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie Skeletons Fireball
Fireball Mini P.E.K.K.A Musketeer Valkyrie
Barbarians Skeletons Bats Mini P.E.K.K.A Musketeer Valkyrie
Mini P.E.K.K.A Valkyrie Bats Barbarians Fireball Musketeer
Barbarians Skeletons Mini P.E.K.K.A Musketeer Valkyrie
Fireball Skeletons Bats Musketeer
Mini P.E.K.K.A Skeletons Bats Barbarians Fireball Musketeer Valkyrie
Mini P.E.K.K.A Barbarians Valkyrie
Skeletons Bats Barbarians Fireball Mini P.E.K.K.A Valkyrie
Skeletons Barbarians Musketeer
Bats Barbarians Mini P.E.K.K.A Musketeer Valkyrie
Barbarians Fireball Valkyrie
Barbarians Mini P.E.K.K.A Skeletons Fireball Valkyrie
Barbarians Fireball Musketeer Valkyrie
Barbarians Skeletons Bats Fireball Mini P.E.K.K.A Musketeer Valkyrie
Bats Valkyrie Barbarians Fireball Mini P.E.K.K.A Musketeer
Fireball
Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie
Fireball Musketeer
Fireball
Barbarians Fireball Musketeer Valkyrie
Fireball Valkyrie
Fireball Bats Musketeer
Musketeer
Fireball
Fireball
Bats Fireball Mini P.E.K.K.A Musketeer
Fireball Musketeer Valkyrie
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Musketeer
Fireball Valkyrie
Fireball Musketeer
Fireball
Musketeer
Barbarians Fireball Musketeer
Fireball Valkyrie
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Bats Fireball Musketeer
Bats Fireball Musketeer
Fireball Mini P.E.K.K.A
Fireball Musketeer
Fireball
Fireball
Bats Barbarians Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Mini P.E.K.K.A Musketeer Valkyrie
Fireball Musketeer
Fireball
Musketeer
Bats Fireball Musketeer
Bats Fireball Musketeer
Fireball Musketeer
Fireball

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