My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Electro Dragon Cannon Cart Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Cannon Cart Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Cannon Cart Giant Skeleton
Giant Snowball
Electro Dragon
Zap
Firecracker Cannon Cart
Barbarian Barrel
Firecracker Elixir Golem Cannon Cart Giant Skeleton
The Log
Firecracker Elixir Golem Cannon Cart Giant Skeleton
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Electro Dragon Cannon Cart Giant Skeleton
Fireball
Firecracker Elixir Golem Electro Dragon Cannon Cart
Poison
Firecracker Elixir Golem Electro Dragon
Lightning
Electro Dragon Cannon Cart
Rocket
Electro Dragon Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Tornado Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Tornado Poison Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rocket Tornado Poison Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Tornado Poison Electro Dragon Cannon Cart Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Elixir Golem Tornado Poison

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Tornado Cannon Cart Giant Skeleton
Elixir Golem
Firecracker Poison Tornado Electro Dragon
Rocket
Tornado
Tornado
Rocket Firecracker Elixir Golem Poison Electro Dragon Cannon Cart Giant Skeleton
Poison
Elixir Golem Tornado Electro Dragon Cannon Cart Giant Skeleton
Electro Dragon
Elixir Golem Tornado Poison Cannon Cart Giant Skeleton
Cannon Cart
Firecracker Tornado Poison Electro Dragon
Giant Skeleton
Firecracker Tornado Poison Electro Dragon

Defense Synergies 1 10

Firecracker
Tornado Electro Dragon Giant Skeleton
Elixir Golem
Rocket
Tornado
Tornado
Rocket Firecracker Poison Electro Dragon Cannon Cart Giant Skeleton
Poison
Tornado
Electro Dragon
Firecracker Tornado Cannon Cart Giant Skeleton
Cannon Cart
Tornado Electro Dragon Giant Skeleton
Giant Skeleton
Firecracker Tornado Electro Dragon Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Cart Firecracker Electro Dragon
Firecracker Electro Dragon Cannon Cart
Rocket Tornado Electro Dragon Cannon Cart Giant Skeleton
Firecracker Electro Dragon Cannon Cart
Firecracker Rocket Tornado Poison Giant Skeleton
Tornado Firecracker Electro Dragon Cannon Cart
Rocket Tornado Firecracker Poison Electro Dragon
Rocket Poison Electro Dragon Cannon Cart Giant Skeleton
Tornado
Tornado Firecracker Cannon Cart Giant Skeleton
Poison Firecracker Tornado Electro Dragon Cannon Cart Giant Skeleton
Firecracker Tornado Poison Electro Dragon
Rocket Electro Dragon Cannon Cart Giant Skeleton
Rocket Firecracker Tornado Poison Electro Dragon Cannon Cart
Cannon Cart
Rocket Tornado
Firecracker Tornado Poison Electro Dragon Cannon Cart
Firecracker Tornado Electro Dragon Cannon Cart
Tornado Poison Firecracker Electro Dragon Cannon Cart Giant Skeleton
Tornado Cannon Cart
Firecracker Poison Electro Dragon Cannon Cart Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Cannon Cart Giant Skeleton
Poison Firecracker Rocket Electro Dragon Cannon Cart
Giant Skeleton Rocket Electro Dragon Cannon Cart
Rocket Giant Skeleton Tornado Cannon Cart
Giant Skeleton Cannon Cart
Firecracker Rocket Poison Tornado Electro Dragon
Rocket Cannon Cart Giant Skeleton
Giant Skeleton Cannon Cart
Rocket Electro Dragon Giant Skeleton Firecracker Tornado Poison Cannon Cart
Electro Dragon Cannon Cart Giant Skeleton
Rocket Tornado Poison Giant Skeleton
Rocket Cannon Cart Giant Skeleton
Firecracker Electro Dragon Cannon Cart
Electro Dragon Firecracker Rocket Tornado Poison Cannon Cart Giant Skeleton
Poison Firecracker Electro Dragon Cannon Cart Giant Skeleton
Tornado Poison Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Rocket Electro Dragon Giant Skeleton
Firecracker Poison Tornado Electro Dragon
Rocket Poison Electro Dragon Cannon Cart Giant Skeleton
Cannon Cart Firecracker Rocket Poison Giant Skeleton
Rocket Poison Firecracker
Firecracker Poison Rocket Tornado Electro Dragon
Firecracker Tornado Poison
Poison Firecracker Tornado Electro Dragon
Poison Firecracker Tornado Electro Dragon
Rocket Tornado Poison Electro Dragon
Firecracker Rocket Poison Tornado Electro Dragon Cannon Cart
Poison Firecracker Rocket Tornado Electro Dragon
Rocket Poison Firecracker Cannon Cart
Firecracker Rocket Poison Electro Dragon Cannon Cart
Firecracker Poison Cannon Cart
Rocket Firecracker Poison Electro Dragon Cannon Cart
Firecracker Rocket Poison Electro Dragon Cannon Cart
Rocket Tornado Poison
Rocket
Rocket Firecracker Poison Electro Dragon
Rocket Firecracker Tornado Poison Electro Dragon
Rocket Poison Giant Skeleton
Rocket Tornado Poison
Rocket Tornado
Rocket Poison Electro Dragon Cannon Cart
Firecracker Tornado Poison Electro Dragon
Firecracker Poison Tornado Electro Dragon
Tornado Poison Electro Dragon
Rocket Poison Firecracker Tornado
Poison Firecracker Tornado Electro Dragon
Rocket Electro Dragon Firecracker Poison
Poison Rocket Electro Dragon
Rocket Firecracker Poison Electro Dragon
Giant Skeleton
Rocket Firecracker Poison
Rocket Electro Dragon Cannon Cart
Rocket Poison Firecracker Tornado Electro Dragon
Poison Firecracker Rocket Electro Dragon Cannon Cart
Firecracker Poison Electro Dragon
Rocket Tornado Poison Giant Skeleton
Firecracker Electro Dragon Cannon Cart
Electro Dragon Firecracker Rocket Tornado Poison Giant Skeleton
Firecracker Rocket Tornado Poison Electro Dragon
Poison Electro Dragon Firecracker Rocket Tornado Cannon Cart Giant Skeleton
Cannon Cart
Firecracker Rocket Electro Dragon
Poison

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