My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Inferno Tower Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Princess Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Bandit
Giant Snowball
Minions Princess
Zap
Minions Firecracker Inferno Tower Princess Bandit
Barbarian Barrel
Firecracker Elite Barbarians Inferno Tower Princess Bandit Electro Wizard
The Log
Firecracker Elite Barbarians Princess Bandit
Earthquake
Firecracker Inferno Tower
Arrows
Minions Firecracker Princess
Royal Delivery
Minions Firecracker Elite Barbarians Princess Bandit Electro Wizard
Fireball
Minions Firecracker Elite Barbarians Inferno Tower Princess Bandit Electro Wizard
Poison
Minions Firecracker Inferno Tower Princess Electro Wizard
Lightning
Elite Barbarians Inferno Tower Bandit Electro Wizard
Rocket
Elite Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Firecracker Princess Bandit Electro Wizard Inferno Tower Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Firecracker Princess

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Firecracker Elite Barbarians Bandit
Firecracker
Minions Elite Barbarians Princess Bandit
Elite Barbarians
Minions Firecracker The Log Bandit
Inferno Tower
The Log
Elite Barbarians Princess Bandit
Princess
Firecracker The Log
Bandit
Minions Firecracker Elite Barbarians The Log Electro Wizard
Electro Wizard
Bandit

Defense Synergies 3 17

Minions
Firecracker Inferno Tower The Log Bandit Electro Wizard
Firecracker
The Log Minions Inferno Tower Princess Bandit Electro Wizard
Elite Barbarians
The Log
Inferno Tower
The Log Electro Wizard Minions Firecracker Princess Bandit
The Log
Firecracker Inferno Tower Minions Elite Barbarians Princess Bandit Electro Wizard
Princess
Firecracker Inferno Tower The Log Bandit
Bandit
Minions Firecracker Inferno Tower The Log Princess Electro Wizard
Electro Wizard
Inferno Tower Minions Firecracker The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Inferno Tower The Log Electro Wizard
Elite Barbarians Inferno Tower Minions Firecracker The Log Bandit Electro Wizard
Inferno Tower Minions Elite Barbarians Bandit Electro Wizard
Elite Barbarians Inferno Tower Minions Firecracker Bandit Electro Wizard
Firecracker Elite Barbarians The Log Princess
The Log Minions Firecracker Bandit Electro Wizard
Minions Inferno Tower Electro Wizard Firecracker Princess
Inferno Tower The Log Bandit Electro Wizard
Inferno Tower Minions Elite Barbarians Princess
Elite Barbarians Firecracker Inferno Tower Bandit Electro Wizard
Minions Electro Wizard Firecracker The Log Princess Bandit
Minions Inferno Tower Firecracker Princess Electro Wizard
Inferno Tower Minions Elite Barbarians The Log Bandit Electro Wizard
Minions Firecracker The Log Princess Electro Wizard
Elite Barbarians Inferno Tower Bandit Electro Wizard
Inferno Tower Elite Barbarians The Log Bandit Electro Wizard
Minions Firecracker Elite Barbarians Inferno Tower Electro Wizard
Minions Firecracker Elite Barbarians The Log Bandit Electro Wizard
The Log Minions Firecracker Princess Bandit Electro Wizard
Elite Barbarians Inferno Tower Electro Wizard
Minions Firecracker Elite Barbarians The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Inferno Tower Bandit Electro Wizard
Bandit Electro Wizard Firecracker Elite Barbarians The Log
Bandit Minions Elite Barbarians Inferno Tower The Log Electro Wizard
Elite Barbarians Inferno Tower The Log Bandit Electro Wizard
Inferno Tower Elite Barbarians Bandit
Firecracker Minions Princess Electro Wizard
Minions Elite Barbarians Inferno Tower Bandit Electro Wizard
Inferno Tower Elite Barbarians
Electro Wizard Minions Firecracker Elite Barbarians Inferno Tower The Log Bandit
Inferno Tower
Minions Elite Barbarians Inferno Tower
Elite Barbarians The Log Electro Wizard
Elite Barbarians Inferno Tower Bandit
Firecracker Princess
Elite Barbarians Inferno Tower Electro Wizard Minions Firecracker The Log
Minions Firecracker Elite Barbarians Inferno Tower The Log Princess Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker The Log Bandit
Firecracker The Log Princess Bandit Electro Wizard
The Log Bandit
Firecracker The Log
Firecracker The Log
Firecracker Minions Princess
Firecracker The Log Princess
The Log Firecracker Princess
The Log Firecracker Bandit
Minions Elite Barbarians Electro Wizard
Firecracker The Log Princess Bandit Electro Wizard
Firecracker Princess
Firecracker Elite Barbarians The Log Princess Bandit
Minions Firecracker Princess Bandit
Princess Firecracker Elite Barbarians The Log
Firecracker The Log Princess Bandit
Firecracker The Log Princess Bandit
Minions
Firecracker The Log Princess Bandit Electro Wizard
Firecracker The Log Princess
Minions The Log
Princess
The Log
The Log
Firecracker The Log Princess
Firecracker The Log Princess Bandit Electro Wizard
The Log Princess Bandit
Firecracker The Log Bandit
Elite Barbarians Firecracker Princess Electro Wizard
Electro Wizard Minions Firecracker
Elite Barbarians
The Log Bandit
Firecracker Princess Electro Wizard
Firecracker The Log Princess
Electro Wizard Minions Princess Bandit
Firecracker Princess Electro Wizard
The Log
Firecracker Princess Electro Wizard
The Log Firecracker Princess
Firecracker Elite Barbarians
Minions Firecracker Elite Barbarians The Log Princess Electro Wizard
Firecracker Princess Electro Wizard
Firecracker The Log Princess Bandit Electro Wizard
Firecracker

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