My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Princess Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Princess Electro Wizard Night Witch Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Flying Machine Princess Night Witch
Zap
Flying Machine Princess Night Witch
Barbarian Barrel
Princess Electro Wizard Night Witch
The Log
Princess
Earthquake
Arrows
Flying Machine Princess Night Witch
Royal Delivery
Flying Machine Princess Electro Wizard Night Witch
Fireball
Flying Machine Princess Electro Wizard Night Witch
Poison
Flying Machine Princess Electro Wizard Night Witch
Lightning
Electro Wizard Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Princess

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Princess Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Royal Delivery Princess Flying Machine Electro Wizard Night Witch Golden Knight Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Royal Delivery Princess Flying Machine

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Delivery
Flying Machine
Mega Knight Golden Knight
The Log
Princess Mega Knight
Princess
The Log Mega Knight
Electro Wizard
Mega Knight
Night Witch
Mega Knight
Mega Knight
Flying Machine The Log Princess Electro Wizard Night Witch
Golden Knight
Flying Machine

Defense Synergies 1 20

Royal Delivery
Electro Wizard Flying Machine The Log Princess Night Witch Mega Knight Golden Knight
Flying Machine
Royal Delivery The Log Electro Wizard Mega Knight Golden Knight
The Log
Royal Delivery Flying Machine Princess Electro Wizard Night Witch Mega Knight Golden Knight
Princess
Royal Delivery The Log Mega Knight Golden Knight
Electro Wizard
Royal Delivery Flying Machine The Log Night Witch Mega Knight
Night Witch
Royal Delivery The Log Electro Wizard Mega Knight
Mega Knight
Royal Delivery Flying Machine The Log Princess Electro Wizard Night Witch
Golden Knight
Royal Delivery Flying Machine The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine The Log Electro Wizard Golden Knight
Royal Delivery Flying Machine The Log Electro Wizard Night Witch Mega Knight
Mega Knight Royal Delivery Electro Wizard Night Witch
Night Witch Electro Wizard Mega Knight
Royal Delivery The Log Princess Mega Knight
Royal Delivery The Log Flying Machine Electro Wizard Night Witch Mega Knight
Electro Wizard Royal Delivery Flying Machine Princess Night Witch
Flying Machine The Log Electro Wizard Mega Knight Golden Knight
Princess Night Witch
Royal Delivery Electro Wizard Night Witch Mega Knight
Electro Wizard Royal Delivery Flying Machine The Log Princess Night Witch Mega Knight
Royal Delivery Flying Machine Princess Electro Wizard Night Witch
Night Witch Mega Knight Royal Delivery Flying Machine The Log Electro Wizard
Mega Knight Royal Delivery The Log Princess Electro Wizard Night Witch Golden Knight
Electro Wizard Mega Knight
Royal Delivery The Log Electro Wizard Mega Knight
Mega Knight Royal Delivery Electro Wizard Night Witch
Royal Delivery Mega Knight Flying Machine The Log Electro Wizard Night Witch Golden Knight
Royal Delivery The Log Flying Machine Princess Electro Wizard Mega Knight
Electro Wizard
Mega Knight Royal Delivery Flying Machine The Log Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Royal Delivery Electro Wizard
Royal Delivery Electro Wizard Flying Machine The Log Mega Knight
Royal Delivery Mega Knight The Log Electro Wizard Golden Knight
Mega Knight Royal Delivery The Log Electro Wizard Night Witch
Royal Delivery Night Witch Mega Knight
Royal Delivery Flying Machine Princess Electro Wizard
Royal Delivery Flying Machine Electro Wizard Night Witch
Mega Knight Royal Delivery
Royal Delivery Electro Wizard Mega Knight Flying Machine The Log
Royal Delivery
Mega Knight Flying Machine Golden Knight
Mega Knight Royal Delivery The Log Electro Wizard
Royal Delivery Mega Knight Night Witch Golden Knight
Flying Machine Princess Mega Knight
Electro Wizard Royal Delivery Flying Machine The Log Night Witch Golden Knight
Mega Knight Royal Delivery Flying Machine The Log Princess Electro Wizard Golden Knight
Royal Delivery Electro Wizard
Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Flying Machine The Log Golden Knight
Flying Machine The Log Princess Electro Wizard Golden Knight
Flying Machine The Log
Flying Machine The Log
The Log Mega Knight
Flying Machine Princess
Flying Machine The Log Princess
The Log Flying Machine Princess
The Log Flying Machine Golden Knight
Electro Wizard Night Witch
Flying Machine The Log Princess Electro Wizard Golden Knight
Flying Machine Princess
Flying Machine The Log Princess Golden Knight
Flying Machine Princess
Princess Flying Machine The Log
Flying Machine The Log Princess Golden Knight
Flying Machine The Log Princess Mega Knight
Night Witch
Flying Machine The Log Princess Electro Wizard Mega Knight
Flying Machine The Log Princess Mega Knight Golden Knight
The Log Night Witch Mega Knight
Princess
The Log
Flying Machine The Log
The Log Princess Mega Knight
The Log Flying Machine Princess Electro Wizard Golden Knight
Flying Machine The Log Princess Mega Knight Golden Knight
The Log Golden Knight
Flying Machine Princess Electro Wizard Night Witch
Electro Wizard Flying Machine
Night Witch
The Log Night Witch Mega Knight
Princess Electro Wizard
Mega Knight
The Log Princess
Electro Wizard Flying Machine Princess Night Witch
Flying Machine Princess Electro Wizard
The Log
Flying Machine Princess Electro Wizard Mega Knight
The Log Flying Machine Princess
Flying Machine Mega Knight
Flying Machine The Log Princess Electro Wizard Golden Knight
Flying Machine Princess Electro Wizard
Flying Machine The Log Princess Electro Wizard Mega Knight Golden Knight
Mega Knight

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