My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Hunter Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Hunter Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Knight Tesla Skeleton Army Hunter Magic Archer
The Log
Hog Rider Skeleton Army Hunter
Earthquake
Tesla Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Hog Rider Skeleton Army Hunter Magic Archer
Fireball
Tesla Hog Rider Skeleton Army Hunter Magic Archer
Poison
Skeleton Army Hunter Magic Archer
Lightning
Knight Tesla Hunter Magic Archer
Rocket
Hog Rider Hunter Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Hunter The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Skeleton Army Tornado Tesla Hog Rider Hunter Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Skeleton Army Tornado

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Hunter The Log Magic Archer
Tesla
Hog Rider
Knight The Log Tornado Hunter Magic Archer
Skeleton Army
Tornado
Magic Archer Hog Rider Hunter The Log
Hunter
Knight Hog Rider Tornado
The Log
Hog Rider Knight Tornado Magic Archer
Magic Archer
Tornado Knight Hog Rider The Log

Defense Synergies 5 12

Knight
Tesla Hunter Magic Archer Skeleton Army Tornado The Log
Tesla
Knight The Log Skeleton Army Tornado Magic Archer
Hog Rider
Skeleton Army
Knight Tesla The Log Magic Archer
Tornado
Magic Archer Knight Tesla Hunter The Log
Hunter
Knight Tornado The Log
The Log
Tesla Knight Skeleton Army Tornado Hunter Magic Archer
Magic Archer
Knight Tornado Tesla Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla The Log Magic Archer
Skeleton Army Hunter Knight Tesla The Log
Tesla Skeleton Army Tornado Hunter Knight
Tesla Skeleton Army Hunter Knight
Skeleton Army Tornado The Log
Skeleton Army Tornado The Log Tesla Hunter Magic Archer
Tesla Tornado Hunter Magic Archer
Tesla The Log Magic Archer
Tesla Hunter Skeleton Army Tornado
Knight Skeleton Army Tornado Tesla Hunter
Skeleton Army Knight Tesla Tornado Hunter The Log Magic Archer
Tesla Hunter Tornado Magic Archer
Tesla Skeleton Army Hunter Knight The Log
Skeleton Army Tesla Tornado Hunter The Log Magic Archer
Skeleton Army Knight Tesla Hunter
Skeleton Army Tornado Tesla Hunter The Log
Tesla Knight Skeleton Army Tornado Hunter
Tesla Knight Skeleton Army Tornado Hunter The Log Magic Archer
Tornado Hunter The Log Knight Tesla Magic Archer
Tesla Tornado Hunter
Skeleton Army Knight Tesla Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Tesla
Knight Tesla Hunter The Log Magic Archer
Skeleton Army Knight Hunter The Log
Skeleton Army Hunter Knight Tesla Tornado The Log
Knight Tesla Skeleton Army Hunter
Tesla Tornado Hunter Magic Archer
Skeleton Army Knight Tesla Hunter
Knight Tesla Skeleton Army Hunter
Knight Skeleton Army Tornado The Log Magic Archer
Tesla Skeleton Army
Knight Tesla Hunter
Skeleton Army Tornado The Log
Skeleton Army Knight Tesla Hunter
Tesla Skeleton Army Magic Archer
Tesla Skeleton Army Knight Tornado Hunter The Log Magic Archer
Tesla Hunter The Log Magic Archer
Tesla Tornado
Tesla Skeleton Army Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight The Log
Tornado The Log Magic Archer
The Log Magic Archer
Knight The Log
The Log Magic Archer
Tornado Hunter Magic Archer
Tornado The Log Magic Archer
The Log Tornado Hunter Magic Archer
The Log Tornado
Tornado
Knight Tornado The Log Magic Archer
Tornado Magic Archer
Knight Hunter The Log Magic Archer
Magic Archer
The Log Magic Archer
Hunter The Log Magic Archer
Magic Archer The Log
Tornado
Hunter The Log Magic Archer
Tornado The Log Magic Archer
The Log Magic Archer
Tornado
Tornado The Log
The Log
Tornado The Log Hunter Magic Archer
The Log Tornado Hunter Magic Archer
Tornado The Log Magic Archer
Tornado The Log Magic Archer
Tornado Hunter Magic Archer
Hunter The Log Magic Archer
Magic Archer
The Log Magic Archer
Skeleton Army Magic Archer
Tornado Hunter Magic Archer
The Log
Knight Hunter Magic Archer
The Log Magic Archer
Tornado
Tornado The Log Magic Archer
Tornado Magic Archer
Tornado The Log Magic Archer

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