My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Executioner Bandit Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Bandit Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Bandit
Giant Snowball
Skeleton Army
Zap
Skeleton Army Bandit
Barbarian Barrel
Knight Skeleton Army Executioner Bandit Magic Archer
The Log
Skeleton Army Bandit
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Skeleton Army Executioner Bandit Magic Archer
Fireball
Skeleton Army Executioner Bandit Magic Archer
Poison
Skeleton Army Executioner Magic Archer
Lightning
Knight Executioner Bandit Magic Archer
Rocket
Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Fireball Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Fireball Executioner Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Knight Skeleton Army Bandit Fireball Magic Archer Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Knight Skeleton Army Bandit

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Knight Fireball Executioner Bandit Magic Archer Mega Knight
Knight
Executioner Giant Snowball Fireball Magic Archer
Fireball
Giant Snowball Knight Magic Archer Mega Knight
Skeleton Army
Executioner
Knight Giant Snowball Bandit Mega Knight
Bandit
Giant Snowball Executioner Magic Archer Mega Knight
Magic Archer
Giant Snowball Knight Fireball Bandit Mega Knight
Mega Knight
Giant Snowball Fireball Executioner Bandit Magic Archer

Defense Synergies 3 16

Giant Snowball
Mega Knight Knight Executioner Bandit Magic Archer
Knight
Executioner Magic Archer Giant Snowball Fireball Skeleton Army
Fireball
Knight Bandit Mega Knight
Skeleton Army
Knight Executioner Bandit Magic Archer
Executioner
Knight Giant Snowball Skeleton Army Bandit Mega Knight
Bandit
Giant Snowball Fireball Skeleton Army Executioner Magic Archer Mega Knight
Magic Archer
Knight Giant Snowball Skeleton Army Bandit Mega Knight
Mega Knight
Giant Snowball Fireball Executioner Bandit Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Executioner Magic Archer
Skeleton Army Knight Executioner Bandit Mega Knight
Skeleton Army Mega Knight Giant Snowball Knight Executioner Bandit
Skeleton Army Knight Bandit Mega Knight
Fireball Skeleton Army Mega Knight
Fireball Skeleton Army Giant Snowball Executioner Bandit Magic Archer Mega Knight
Giant Snowball Fireball Executioner Magic Archer
Fireball Bandit Magic Archer Mega Knight
Skeleton Army
Knight Skeleton Army Giant Snowball Bandit Mega Knight
Skeleton Army Executioner Giant Snowball Knight Fireball Bandit Magic Archer Mega Knight
Executioner Giant Snowball Fireball Magic Archer
Skeleton Army Mega Knight Giant Snowball Knight Fireball Bandit
Fireball Skeleton Army Executioner Mega Knight Giant Snowball Magic Archer
Skeleton Army Knight Bandit Mega Knight
Skeleton Army Giant Snowball Fireball Bandit Mega Knight
Mega Knight Knight Fireball Skeleton Army Executioner
Fireball Mega Knight Giant Snowball Knight Skeleton Army Executioner Bandit Magic Archer
Giant Snowball Executioner Knight Fireball Bandit Magic Archer Mega Knight
Skeleton Army Mega Knight Giant Snowball Knight Fireball Executioner Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight Giant Snowball Fireball Bandit
Fireball Bandit Giant Snowball Knight Executioner Magic Archer Mega Knight
Skeleton Army Bandit Mega Knight Knight
Skeleton Army Mega Knight Knight Fireball Bandit
Knight Skeleton Army Executioner Bandit Mega Knight
Fireball Executioner Giant Snowball Magic Archer
Skeleton Army Knight Fireball Bandit
Mega Knight Knight Skeleton Army
Mega Knight Giant Snowball Knight Fireball Skeleton Army Bandit Magic Archer
Skeleton Army
Mega Knight Knight
Skeleton Army Mega Knight Giant Snowball Fireball
Skeleton Army Mega Knight Knight Fireball Executioner Bandit
Fireball Skeleton Army Executioner Magic Archer Mega Knight
Skeleton Army Knight Fireball Executioner Magic Archer
Executioner Mega Knight Giant Snowball Fireball Magic Archer
Giant Snowball Fireball
Mega Knight
Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight Bandit
Fireball Giant Snowball Executioner Bandit Magic Archer
Fireball Bandit Magic Archer
Knight Fireball
Fireball Executioner Giant Snowball Magic Archer Mega Knight
Fireball Executioner Giant Snowball Magic Archer
Executioner Magic Archer
Fireball Giant Snowball Executioner Magic Archer
Fireball Giant Snowball Bandit
Giant Snowball Fireball
Knight Fireball Bandit Magic Archer
Fireball Giant Snowball Executioner Magic Archer
Giant Snowball Knight Fireball Executioner Bandit Magic Archer
Fireball Bandit Magic Archer
Giant Snowball Fireball Magic Archer
Giant Snowball Fireball Executioner Bandit Magic Archer
Magic Archer Fireball Executioner Bandit Mega Knight
Giant Snowball Fireball
Giant Snowball Fireball Executioner Bandit Magic Archer Mega Knight
Giant Snowball Fireball Magic Archer Mega Knight
Fireball Magic Archer Mega Knight
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball Executioner Magic Archer Mega Knight
Fireball Giant Snowball Executioner Bandit Magic Archer
Fireball Giant Snowball Bandit Magic Archer Mega Knight
Fireball Bandit Magic Archer
Giant Snowball Fireball Executioner Magic Archer
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball Bandit Magic Archer Mega Knight
Giant Snowball Fireball Magic Archer
Mega Knight
Giant Snowball Fireball Magic Archer
Fireball Skeleton Army Bandit Magic Archer
Fireball Giant Snowball Executioner Magic Archer
Fireball
Fireball Knight Executioner Magic Archer Mega Knight
Giant Snowball Fireball Executioner Magic Archer
Giant Snowball Fireball
Executioner Mega Knight
Giant Snowball Fireball Magic Archer
Giant Snowball Fireball Executioner Magic Archer
Giant Snowball Fireball Executioner Bandit Magic Archer Mega Knight
Fireball Mega Knight

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