My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Witch X-Bow Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit X-Bow Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Witch
Zap
Minions Firecracker Witch X-Bow
Barbarian Barrel
Ice Spirit Firecracker Witch X-Bow Royal Ghost
The Log
Ice Spirit Firecracker Witch X-Bow
Earthquake
Firecracker Witch X-Bow
Arrows
Ice Spirit Minions Firecracker Witch
Royal Delivery
Ice Spirit Minions Firecracker Witch Royal Ghost
Fireball
Minions Firecracker Witch X-Bow
Poison
Minions Firecracker Witch X-Bow
Lightning
Witch X-Bow
Rocket
Witch X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Firecracker Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Firecracker Rocket Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rocket Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Giant Snowball Minions Firecracker Royal Ghost Witch Rocket X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Giant Snowball Minions Firecracker

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Minions Giant Snowball Firecracker Witch X-Bow Royal Ghost
Giant Snowball
X-Bow Ice Spirit Firecracker Witch Royal Ghost
Minions
Ice Spirit Firecracker
Firecracker
Ice Spirit Giant Snowball Minions X-Bow
Rocket
X-Bow
Witch
Ice Spirit Giant Snowball Royal Ghost
X-Bow
Giant Snowball Ice Spirit Firecracker Rocket
Royal Ghost
Ice Spirit Giant Snowball Witch

Defense Synergies 1 15

Ice Spirit
X-Bow Giant Snowball Minions Firecracker Rocket Witch Royal Ghost
Giant Snowball
Ice Spirit Minions Firecracker Witch X-Bow Royal Ghost
Minions
Ice Spirit Giant Snowball Firecracker X-Bow
Firecracker
Ice Spirit Giant Snowball Minions X-Bow
Rocket
Ice Spirit
Witch
Ice Spirit Giant Snowball Royal Ghost
X-Bow
Ice Spirit Giant Snowball Minions Firecracker
Royal Ghost
Ice Spirit Giant Snowball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Firecracker X-Bow
Ice Spirit Minions Firecracker Witch X-Bow
Rocket Witch Giant Snowball Minions
Witch Minions Firecracker
Firecracker Rocket X-Bow
Giant Snowball Minions Firecracker X-Bow Royal Ghost
Giant Snowball Minions Rocket Ice Spirit Firecracker Witch X-Bow
Rocket X-Bow
Witch Minions X-Bow
Ice Spirit Giant Snowball Firecracker Royal Ghost
Minions Witch Giant Snowball Firecracker X-Bow Royal Ghost
Minions Giant Snowball Firecracker Witch
Ice Spirit Giant Snowball Minions Rocket Witch X-Bow
Rocket Ice Spirit Giant Snowball Minions Firecracker Witch X-Bow Royal Ghost
X-Bow
Rocket Ice Spirit Giant Snowball X-Bow
Minions Firecracker Witch X-Bow
Ice Spirit Giant Snowball Minions Firecracker Witch X-Bow Royal Ghost
Giant Snowball Witch Ice Spirit Minions Firecracker Royal Ghost
Royal Ghost Giant Snowball Minions Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Witch X-Bow Royal Ghost
Giant Snowball Firecracker Rocket X-Bow Royal Ghost
Ice Spirit Minions Rocket Witch
Rocket X-Bow
Witch
Firecracker Rocket Ice Spirit Giant Snowball Minions Witch
Rocket Minions Witch
Rocket Ice Spirit Giant Snowball Minions Firecracker Witch X-Bow
Witch
Minions Witch
Rocket Giant Snowball
Rocket Witch
Firecracker Witch
Witch Ice Spirit Minions Firecracker Rocket X-Bow
Minions Giant Snowball Firecracker Witch Royal Ghost
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket X-Bow Royal Ghost
Firecracker Giant Snowball X-Bow Royal Ghost
Rocket X-Bow
Firecracker Rocket
Rocket Giant Snowball Firecracker
Firecracker Ice Spirit Giant Snowball Minions Rocket Witch
Firecracker Witch
X-Bow Ice Spirit Giant Snowball Firecracker
Giant Snowball Firecracker X-Bow
Rocket Giant Snowball Minions X-Bow
Firecracker Rocket X-Bow
Giant Snowball Firecracker Rocket
Rocket Giant Snowball Firecracker
Minions Firecracker Rocket X-Bow
Giant Snowball Firecracker X-Bow
Rocket X-Bow Giant Snowball Firecracker Witch
Firecracker Rocket X-Bow
Giant Snowball Rocket
Minions Rocket
Rocket Giant Snowball Firecracker X-Bow
Rocket Giant Snowball Firecracker Witch X-Bow
Rocket Minions X-Bow
Rocket Giant Snowball
Rocket X-Bow
Rocket Giant Snowball X-Bow
Giant Snowball Firecracker Ice Spirit Witch
Witch
Firecracker X-Bow Giant Snowball Witch Royal Ghost
Giant Snowball Witch X-Bow
Rocket Firecracker X-Bow
Giant Snowball Firecracker Witch X-Bow
Rocket Ice Spirit Giant Snowball Minions Firecracker Witch
Giant Snowball
Giant Snowball Rocket X-Bow
Rocket Ice Spirit Giant Snowball Firecracker
Rocket Giant Snowball Firecracker
Ice Spirit Minions Rocket Witch X-Bow
Rocket Giant Snowball Firecracker Witch
Firecracker Rocket
Giant Snowball Firecracker
Rocket Giant Snowball
Firecracker
Ice Spirit Giant Snowball Minions Firecracker Rocket Witch
Firecracker Giant Snowball Rocket Witch
Giant Snowball Firecracker Rocket Witch X-Bow Royal Ghost
Firecracker Rocket

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