My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Dark Prince Goblin Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dark Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards Dark Prince Inferno Dragon
Giant Snowball
Archers Guards Inferno Dragon
Zap
Archers Guards Dark Prince Goblin Giant Inferno Dragon
Barbarian Barrel
Ice Spirit Archers Guards Dark Prince
The Log
Ice Spirit Archers Guards Dark Prince
Earthquake
Archers Guards
Arrows
Ice Spirit Archers Guards
Royal Delivery
Ice Spirit Archers Guards Dark Prince Inferno Dragon
Fireball
Archers Inferno Dragon
Poison
Archers Guards
Lightning
Dark Prince Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Guards Dark Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Archers Arrows Guards Dark Prince Inferno Dragon Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Archers Arrows Guards

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Archers Guards Dark Prince Goblin Giant Inferno Dragon
Archers
Ice Spirit Arrows Dark Prince Goblin Giant Inferno Dragon
Arrows
Archers Dark Prince Lightning Goblin Giant
Guards
Ice Spirit
Dark Prince
Ice Spirit Archers Arrows Lightning Goblin Giant
Lightning
Arrows Dark Prince Goblin Giant
Goblin Giant
Ice Spirit Archers Arrows Dark Prince Lightning
Inferno Dragon
Ice Spirit Archers

Defense Synergies 0 10

Ice Spirit
Archers Guards Dark Prince Goblin Giant Inferno Dragon
Archers
Ice Spirit Guards Dark Prince Goblin Giant
Arrows
Dark Prince Lightning
Guards
Ice Spirit Archers
Dark Prince
Ice Spirit Archers Arrows
Lightning
Arrows
Goblin Giant
Ice Spirit Archers
Inferno Dragon
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Goblin Giant
Inferno Dragon Ice Spirit Dark Prince
Archers Dark Prince Lightning Inferno Dragon
Inferno Dragon Guards Dark Prince
Lightning Arrows Dark Prince
Arrows Archers Guards Dark Prince
Lightning Inferno Dragon Ice Spirit Archers Arrows
Lightning Arrows Goblin Giant
Inferno Dragon
Guards Ice Spirit Archers Dark Prince
Archers Guards Arrows Dark Prince Goblin Giant
Arrows Inferno Dragon Archers
Ice Spirit Guards Dark Prince Lightning
Ice Spirit Arrows Guards Dark Prince
Inferno Dragon
Ice Spirit Lightning Inferno Dragon
Arrows Dark Prince
Ice Spirit Arrows Archers Guards Dark Prince
Arrows Ice Spirit Archers Guards Dark Prince Inferno Dragon
Inferno Dragon
Dark Prince Archers Arrows Guards Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers Dark Prince
Archers Arrows Lightning Inferno Dragon
Guards Ice Spirit Dark Prince Lightning Goblin Giant
Guards Dark Prince Lightning Goblin Giant
Guards Dark Prince Goblin Giant Inferno Dragon
Arrows Ice Spirit Archers Goblin Giant
Guards Dark Prince Archers Lightning Goblin Giant
Dark Prince Goblin Giant Inferno Dragon
Lightning Ice Spirit Dark Prince Inferno Dragon
Guards Goblin Giant Inferno Dragon
Inferno Dragon Guards Dark Prince
Lightning Arrows Guards Dark Prince Goblin Giant
Dark Prince Lightning Guards Goblin Giant
Archers
Guards Ice Spirit Archers Dark Prince Lightning Goblin Giant Inferno Dragon
Arrows Archers Dark Prince Inferno Dragon
Arrows
Guards Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Guards
Arrows
Lightning Arrows Goblin Giant
Lightning Arrows Guards Dark Prince
Arrows Dark Prince
Arrows Ice Spirit Goblin Giant
Archers Arrows
Arrows Ice Spirit Lightning
Arrows Lightning
Lightning Guards
Lightning Arrows Dark Prince
Lightning Archers Arrows
Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning
Lightning Archers Arrows Dark Prince
Lightning Arrows
Lightning
Lightning Arrows
Lightning
Lightning Arrows
Arrows Ice Spirit Dark Prince
Inferno Dragon
Arrows Lightning
Lightning Arrows
Lightning Arrows
Lightning Archers Arrows
Lightning Ice Spirit Guards
Lightning
Lightning Arrows
Lightning Ice Spirit Arrows
Arrows Lightning
Lightning Ice Spirit Archers Guards Dark Prince
Lightning Archers Arrows
Arrows
Lightning Dark Prince
Arrows Lightning
Lightning Arrows
Dark Prince
Ice Spirit Guards Lightning
Lightning
Lightning Dark Prince Goblin Giant
Inferno Dragon
Lightning
Lightning

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