My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Executioner Giant Skeleton Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Skeleton Army Giant Skeleton
Giant Snowball
Guards Skeleton Army
Zap
Guards Skeleton Army
Barbarian Barrel
Bomb Tower Guards Skeleton Army Executioner Giant Skeleton
The Log
Guards Skeleton Army Giant Skeleton
Earthquake
Bomb Tower Guards Skeleton Army
Arrows
Guards Skeleton Army
Royal Delivery
Guards Skeleton Army Executioner Giant Skeleton
Fireball
Bomb Tower Skeleton Army Executioner
Poison
Bomb Tower Guards Skeleton Army Executioner
Lightning
Ice Golem Bomb Tower Executioner Monk
Rocket
Bomb Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Ice Golem Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Ice Golem Bomb Tower Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Guards Skeleton Army Executioner Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Ice Golem Guards Skeleton Army Bomb Tower Executioner Monk Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball Ice Golem Guards Skeleton Army

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Ice Golem Executioner Giant Skeleton
Ice Golem
Giant Snowball Executioner
Bomb Tower
Guards
Skeleton Army
Executioner
Giant Snowball Ice Golem
Giant Skeleton
Giant Snowball
Monk

Defense Synergies 1 15

Giant Snowball
Ice Golem Bomb Tower Guards Executioner Giant Skeleton
Ice Golem
Bomb Tower Giant Snowball Guards Executioner Giant Skeleton
Bomb Tower
Ice Golem Giant Snowball Skeleton Army
Guards
Giant Snowball Ice Golem Skeleton Army Executioner Giant Skeleton
Skeleton Army
Bomb Tower Guards Executioner Giant Skeleton
Executioner
Giant Snowball Ice Golem Guards Skeleton Army Giant Skeleton
Giant Skeleton
Giant Snowball Ice Golem Guards Skeleton Army Executioner
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Executioner
Bomb Tower Skeleton Army Executioner Monk
Bomb Tower Skeleton Army Giant Snowball Executioner Giant Skeleton
Bomb Tower Skeleton Army Guards Monk
Bomb Tower Skeleton Army Giant Skeleton Monk
Skeleton Army Giant Snowball Bomb Tower Guards Executioner
Giant Snowball Bomb Tower Executioner
Ice Golem Bomb Tower Giant Skeleton Monk
Bomb Tower Skeleton Army
Guards Skeleton Army Giant Snowball Ice Golem Giant Skeleton
Guards Skeleton Army Executioner Giant Snowball Ice Golem Bomb Tower Giant Skeleton
Executioner Giant Snowball
Bomb Tower Skeleton Army Giant Snowball Guards Giant Skeleton
Bomb Tower Skeleton Army Executioner Giant Snowball Guards
Skeleton Army Bomb Tower
Bomb Tower Skeleton Army Monk Giant Snowball
Bomb Tower Skeleton Army Executioner
Bomb Tower Giant Snowball Guards Skeleton Army Executioner
Giant Snowball Bomb Tower Executioner Ice Golem Guards Giant Skeleton
Bomb Tower
Skeleton Army Giant Snowball Bomb Tower Guards Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Giant Snowball Ice Golem Giant Skeleton
Giant Snowball Ice Golem Bomb Tower Executioner Monk
Guards Skeleton Army Giant Skeleton Ice Golem Bomb Tower
Guards Skeleton Army Giant Skeleton Ice Golem Monk
Giant Skeleton Guards Skeleton Army Executioner
Executioner Giant Snowball Ice Golem Bomb Tower Monk
Guards Skeleton Army Ice Golem Bomb Tower Giant Skeleton
Giant Skeleton Bomb Tower Skeleton Army
Giant Skeleton Giant Snowball Ice Golem Bomb Tower Skeleton Army Monk
Guards Skeleton Army
Bomb Tower Guards Giant Skeleton
Skeleton Army Monk Giant Snowball Guards Giant Skeleton
Skeleton Army Giant Skeleton Ice Golem Bomb Tower Guards Executioner
Bomb Tower Skeleton Army Executioner
Guards Skeleton Army Ice Golem Bomb Tower Executioner Giant Skeleton Monk
Executioner Giant Snowball Ice Golem Bomb Tower Giant Skeleton
Giant Snowball Bomb Tower
Bomb Tower Guards Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Guards Giant Skeleton Monk
Monk Giant Snowball Executioner
Giant Skeleton
Ice Golem Guards Giant Skeleton
Executioner Giant Snowball
Executioner Giant Snowball Ice Golem Monk
Executioner
Giant Snowball Ice Golem Executioner
Monk Giant Snowball
Giant Snowball Guards
Monk
Monk Giant Snowball Executioner
Giant Snowball Ice Golem Executioner
Monk
Giant Snowball Ice Golem
Giant Snowball Executioner
Executioner
Monk Giant Snowball
Giant Snowball Executioner Monk
Giant Snowball Monk
Giant Skeleton Monk
Giant Snowball
Monk
Giant Snowball Monk
Giant Snowball Ice Golem Executioner
Giant Snowball Executioner Monk
Giant Snowball Monk
Giant Snowball Ice Golem Executioner
Giant Snowball Guards
Giant Snowball
Giant Snowball
Giant Snowball Monk
Giant Skeleton
Giant Snowball Monk
Guards Skeleton Army
Giant Snowball Executioner Monk
Executioner
Giant Snowball Ice Golem Executioner
Monk Giant Snowball Giant Skeleton
Executioner
Giant Snowball Guards Giant Skeleton
Giant Snowball Executioner
Giant Snowball Executioner Giant Skeleton Monk
Monk

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