My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Hog Rider Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Goblins Hog Rider Skeleton Army
Zap
Goblins Inferno Tower Skeleton Army Goblin Giant
Barbarian Barrel
Goblins Inferno Tower Skeleton Army Electro Wizard
The Log
Goblins Hog Rider Skeleton Army
Earthquake
Hog Rider Inferno Tower Skeleton Army
Arrows
Goblins Skeleton Army
Royal Delivery
Goblins Hog Rider Skeleton Army Electro Wizard
Fireball
Hog Rider Inferno Tower Skeleton Army Electro Wizard
Poison
Inferno Tower Skeleton Army Electro Wizard
Lightning
Inferno Tower Electro Wizard
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Rage The Log Skeleton Army Hog Rider Electro Wizard Inferno Tower Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Rage The Log Skeleton Army

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Hog Rider
Goblins Rage The Log Electro Wizard
Inferno Tower
Rage
Hog Rider Goblin Giant Electro Wizard
Skeleton Army
Goblin Giant
Rage The Log Electro Wizard
The Log
Hog Rider Goblin Giant
Electro Wizard
Hog Rider Rage Goblin Giant

Defense Synergies 3 8

Goblins
Inferno Tower The Log Electro Wizard
Hog Rider
Inferno Tower
Skeleton Army The Log Electro Wizard Goblins
Rage
Skeleton Army
Inferno Tower The Log Electro Wizard
Goblin Giant
The Log Electro Wizard
The Log
Inferno Tower Goblins Skeleton Army Goblin Giant Electro Wizard
Electro Wizard
Inferno Tower Goblins Skeleton Army Goblin Giant The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Goblin Giant The Log Electro Wizard
Inferno Tower Skeleton Army Goblins The Log Electro Wizard
Inferno Tower Skeleton Army Goblins Electro Wizard
Inferno Tower Skeleton Army Goblins Electro Wizard
Skeleton Army The Log
Skeleton Army The Log Goblins Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Goblin Giant The Log Electro Wizard
Inferno Tower Goblins Skeleton Army
Skeleton Army Goblins Inferno Tower Electro Wizard
Goblins Skeleton Army Electro Wizard Goblin Giant The Log
Inferno Tower Electro Wizard
Inferno Tower Skeleton Army The Log Electro Wizard
Skeleton Army Goblins The Log Electro Wizard
Inferno Tower Skeleton Army Electro Wizard
Inferno Tower Skeleton Army The Log Electro Wizard
Goblins Inferno Tower Skeleton Army Electro Wizard
Goblins Skeleton Army The Log Electro Wizard
The Log Electro Wizard
Inferno Tower Electro Wizard
Skeleton Army Goblins Goblin Giant The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblins Inferno Tower Electro Wizard
Electro Wizard The Log
Skeleton Army Goblins Inferno Tower Goblin Giant The Log Electro Wizard
Skeleton Army Inferno Tower Goblin Giant The Log Electro Wizard
Inferno Tower Skeleton Army Goblin Giant
Goblin Giant Electro Wizard
Skeleton Army Goblins Inferno Tower Goblin Giant Electro Wizard
Inferno Tower Skeleton Army Goblin Giant
Electro Wizard Goblins Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army Goblin Giant
Inferno Tower
Skeleton Army Goblin Giant The Log Electro Wizard
Skeleton Army Inferno Tower Goblin Giant
Skeleton Army
Inferno Tower Skeleton Army Electro Wizard Goblins Goblin Giant The Log
Inferno Tower The Log Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Electro Wizard
Goblin Giant The Log
The Log
The Log
Goblin Giant
The Log
The Log
The Log
Goblins Electro Wizard
The Log Electro Wizard
The Log
The Log
The Log
The Log
The Log Electro Wizard
The Log
The Log
The Log
The Log
The Log
The Log Electro Wizard
The Log
The Log
Electro Wizard
Electro Wizard
The Log
Electro Wizard
The Log
Electro Wizard Skeleton Army
Electro Wizard
The Log
Electro Wizard
The Log
The Log Electro Wizard
Electro Wizard
Goblin Giant The Log Electro Wizard

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