My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Goblin Cage Flying Machine Zappies Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Flying Machine Royal Hogs Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Royal Hogs
Giant Snowball
Royal Recruits Flying Machine Zappies Royal Hogs Lumberjack
Zap
Firecracker Flying Machine Zappies Royal Hogs
Barbarian Barrel
Firecracker Royal Recruits Goblin Cage Zappies Royal Hogs Lumberjack
The Log
Firecracker Royal Recruits Goblin Cage Zappies Royal Hogs Lumberjack
Earthquake
Firecracker Goblin Cage Zappies Royal Hogs
Arrows
Firecracker Royal Recruits Flying Machine Zappies Royal Hogs
Royal Delivery
Firecracker Royal Recruits Goblin Cage Flying Machine Zappies Royal Hogs Lumberjack
Fireball
Firecracker Goblin Cage Flying Machine Zappies Royal Hogs Lumberjack
Poison
Firecracker Royal Recruits Goblin Cage Flying Machine Zappies Royal Hogs
Lightning
Goblin Cage Lumberjack
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Fireball Goblin Cage Flying Machine Zappies Lumberjack Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Fireball Goblin Cage Flying Machine

Attack Synergies 0 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Recruits Goblin Cage Flying Machine Zappies Royal Hogs Lumberjack
Royal Recruits
Firecracker Flying Machine Zappies Royal Hogs Lumberjack
Fireball
Royal Hogs
Goblin Cage
Firecracker Flying Machine Royal Hogs Lumberjack
Flying Machine
Firecracker Royal Recruits Goblin Cage Zappies Royal Hogs Lumberjack
Zappies
Firecracker Royal Recruits Flying Machine Royal Hogs Lumberjack
Royal Hogs
Firecracker Royal Recruits Fireball Goblin Cage Flying Machine Zappies Lumberjack
Lumberjack
Firecracker Royal Recruits Goblin Cage Flying Machine Zappies Royal Hogs

Defense Synergies 0 14

Firecracker
Royal Recruits Goblin Cage Flying Machine Zappies Lumberjack
Royal Recruits
Firecracker
Fireball
Goblin Cage Zappies Lumberjack
Goblin Cage
Firecracker Fireball Flying Machine Zappies Lumberjack
Flying Machine
Firecracker Goblin Cage Zappies Lumberjack
Zappies
Firecracker Fireball Goblin Cage Flying Machine Lumberjack
Royal Hogs
Lumberjack
Firecracker Fireball Goblin Cage Flying Machine Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Fireball Goblin Cage Flying Machine Zappies
Lumberjack Firecracker Royal Recruits Goblin Cage Flying Machine Zappies
Goblin Cage Lumberjack Royal Recruits Zappies
Royal Recruits Goblin Cage Lumberjack Firecracker Zappies
Firecracker Royal Recruits Fireball Goblin Cage Lumberjack
Fireball Firecracker Flying Machine Zappies Lumberjack
Firecracker Fireball Goblin Cage Flying Machine Zappies
Royal Recruits Fireball Goblin Cage Flying Machine
Zappies Royal Recruits Goblin Cage Lumberjack
Firecracker Royal Recruits Zappies Lumberjack
Firecracker Royal Recruits Fireball Flying Machine Zappies Lumberjack
Firecracker Fireball Flying Machine Zappies
Royal Recruits Goblin Cage Lumberjack Fireball Flying Machine Zappies
Fireball Firecracker Royal Recruits Goblin Cage Zappies Lumberjack
Royal Recruits Goblin Cage Zappies Lumberjack
Royal Recruits Fireball Goblin Cage Zappies Lumberjack
Firecracker Royal Recruits Fireball Goblin Cage Zappies Lumberjack
Fireball Goblin Cage Firecracker Royal Recruits Flying Machine Zappies Lumberjack
Goblin Cage Firecracker Royal Recruits Fireball Flying Machine Zappies Lumberjack
Royal Recruits Goblin Cage Zappies Lumberjack
Royal Recruits Firecracker Fireball Flying Machine Zappies Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Lumberjack Fireball Goblin Cage Zappies
Fireball Firecracker Flying Machine Lumberjack
Royal Recruits Zappies Lumberjack Goblin Cage
Royal Recruits Lumberjack Fireball Goblin Cage Zappies
Royal Recruits Goblin Cage Zappies Lumberjack
Firecracker Fireball Flying Machine Zappies
Royal Recruits Fireball Goblin Cage Flying Machine Zappies Lumberjack
Royal Recruits Goblin Cage Zappies Lumberjack
Royal Recruits Goblin Cage Firecracker Fireball Flying Machine Zappies
Royal Recruits Goblin Cage Zappies
Royal Recruits Goblin Cage Flying Machine Zappies Lumberjack
Royal Recruits Fireball Goblin Cage
Royal Recruits Fireball Goblin Cage Zappies Lumberjack
Royal Recruits Firecracker Fireball Goblin Cage Flying Machine Zappies
Royal Recruits Zappies Firecracker Fireball Goblin Cage Flying Machine Lumberjack
Firecracker Royal Recruits Fireball Goblin Cage Flying Machine Zappies
Fireball Goblin Cage
Zappies Lumberjack

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Royal Recruits Flying Machine
Firecracker Fireball Flying Machine
Fireball Flying Machine
Firecracker Royal Recruits Fireball Flying Machine
Fireball Firecracker
Firecracker Fireball Flying Machine
Firecracker Flying Machine
Fireball Firecracker Flying Machine
Fireball Firecracker Flying Machine
Fireball Lumberjack
Firecracker Royal Recruits Fireball Flying Machine
Fireball Firecracker Flying Machine
Flying Machine Firecracker Fireball
Firecracker Fireball Flying Machine
Firecracker Fireball Flying Machine
Firecracker Fireball Flying Machine
Firecracker Royal Recruits Fireball Flying Machine
Fireball
Firecracker Fireball Flying Machine
Firecracker Fireball Flying Machine
Fireball
Fireball
Royal Recruits Fireball Flying Machine
Firecracker Fireball
Firecracker Fireball Flying Machine
Fireball Flying Machine
Fireball Firecracker
Firecracker Fireball Flying Machine
Firecracker Fireball Flying Machine Zappies
Fireball
Fireball
Firecracker Fireball Zappies
Firecracker Fireball
Royal Recruits Fireball Flying Machine Zappies
Fireball Firecracker Flying Machine Zappies
Fireball
Fireball Firecracker Flying Machine Lumberjack
Firecracker Fireball Flying Machine
Fireball
Firecracker Royal Recruits Flying Machine
Firecracker Royal Recruits Fireball Flying Machine Zappies
Firecracker Fireball Flying Machine Zappies
Firecracker Royal Recruits Fireball Flying Machine
Fireball Firecracker

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