My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Bandit Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Bandit Ram Rider
Giant Snowball
Cannon Guards Ram Rider
Zap
Cannon Guards Bandit Ram Rider
Barbarian Barrel
Cannon Guards Bandit Magic Archer
The Log
Cannon Guards Bandit Ram Rider
Earthquake
Cannon Guards
Arrows
Guards
Royal Delivery
Guards P.E.K.K.A Bandit Magic Archer Ram Rider
Fireball
Cannon Bandit Magic Archer Ram Rider
Poison
Cannon Guards Magic Archer
Lightning
Cannon Bandit Magic Archer Ram Rider
Rocket
Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Guards Bandit Fireball Magic Archer Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Guards Bandit

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Fireball
The Log Magic Archer Ram Rider
Guards
The Log Bandit Ram Rider
P.E.K.K.A
Magic Archer The Log Ram Rider
The Log
Fireball Guards P.E.K.K.A Bandit Magic Archer Ram Rider
Bandit
Guards The Log Magic Archer Ram Rider
Magic Archer
P.E.K.K.A Ram Rider Fireball The Log Bandit
Ram Rider
Magic Archer Fireball Guards P.E.K.K.A The Log Bandit

Defense Synergies 3 14

Cannon
The Log Fireball Guards Bandit Magic Archer
Fireball
The Log Cannon Bandit Ram Rider
Guards
Cannon The Log Magic Archer
P.E.K.K.A
The Log
The Log
Cannon Fireball P.E.K.K.A Guards Bandit Magic Archer Ram Rider
Bandit
Cannon Fireball The Log Magic Archer Ram Rider
Magic Archer
Cannon Guards The Log Bandit Ram Rider
Ram Rider
Fireball The Log Bandit Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball The Log Magic Archer Ram Rider
P.E.K.K.A Cannon The Log Bandit Ram Rider
Cannon P.E.K.K.A Ram Rider Bandit
Cannon P.E.K.K.A Guards Bandit Ram Rider
Fireball P.E.K.K.A The Log
Fireball The Log Cannon Guards Bandit Magic Archer
Ram Rider Cannon Fireball Magic Archer
Cannon Fireball P.E.K.K.A The Log Bandit Magic Archer Ram Rider
Cannon P.E.K.K.A
Guards Cannon Bandit
Guards Cannon Fireball The Log Bandit Magic Archer Ram Rider
Fireball Magic Archer Ram Rider
Cannon P.E.K.K.A Fireball Guards The Log Bandit Ram Rider
Fireball Cannon Guards P.E.K.K.A The Log Magic Archer
P.E.K.K.A Cannon Bandit Ram Rider
Cannon Fireball P.E.K.K.A The Log Bandit Ram Rider
Cannon Fireball P.E.K.K.A
Cannon Fireball Guards The Log Bandit Magic Archer Ram Rider
The Log Cannon Fireball Guards Bandit Magic Archer Ram Rider
P.E.K.K.A Cannon Ram Rider
Cannon Fireball Guards P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball P.E.K.K.A Bandit
Fireball Bandit The Log Magic Archer
Guards P.E.K.K.A Bandit The Log Ram Rider
Guards P.E.K.K.A Fireball The Log Bandit Ram Rider
P.E.K.K.A Cannon Guards Bandit Ram Rider
Fireball Magic Archer Ram Rider
Guards P.E.K.K.A Fireball Bandit Ram Rider
P.E.K.K.A
P.E.K.K.A Fireball The Log Bandit Magic Archer
P.E.K.K.A Cannon Guards
P.E.K.K.A Guards
P.E.K.K.A Fireball Guards The Log
P.E.K.K.A Cannon Fireball Guards Bandit Ram Rider
Cannon Fireball Magic Archer
Guards Fireball P.E.K.K.A The Log Magic Archer
Cannon Fireball P.E.K.K.A The Log Magic Archer
Cannon Fireball
Cannon P.E.K.K.A
P.E.K.K.A Cannon Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Guards The Log Bandit
Fireball The Log Bandit Magic Archer Ram Rider
Fireball The Log Bandit Magic Archer
Fireball Guards The Log
Fireball The Log Magic Archer
Fireball Magic Archer Ram Rider
The Log Magic Archer
Fireball The Log Magic Archer Ram Rider
Fireball The Log Bandit Ram Rider
Fireball Guards
Fireball The Log Bandit Magic Archer Ram Rider
Fireball Magic Archer
Fireball The Log Bandit Magic Archer
Fireball Bandit Magic Archer
Fireball The Log Magic Archer
Fireball The Log Bandit Magic Archer
Magic Archer Fireball The Log Bandit
Fireball
Fireball The Log Bandit Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball
The Log
Fireball The Log
The Log Fireball Magic Archer
Fireball The Log Bandit Magic Archer Ram Rider
Fireball The Log Bandit Magic Archer Ram Rider
Fireball The Log Bandit Magic Archer
Fireball Magic Archer
Fireball Guards
Fireball
Fireball The Log Bandit Magic Archer
Fireball Magic Archer
P.E.K.K.A
Fireball The Log Magic Archer
Fireball Guards Bandit Magic Archer
Fireball Magic Archer Ram Rider
The Log Fireball
Fireball Magic Archer
The Log Fireball Magic Archer
Fireball
P.E.K.K.A
Fireball Guards The Log Magic Archer
Fireball Magic Archer
Fireball The Log Bandit Magic Archer
P.E.K.K.A
Fireball

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