My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Lumberjack Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack Goblin Machine Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Lumberjack
Zap
Cannon Firecracker
Barbarian Barrel
Cannon Firecracker Wizard Lumberjack
The Log
Cannon Firecracker Lumberjack
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Wizard Lumberjack Boss Bandit
Fireball
Cannon Firecracker Wizard Lumberjack Boss Bandit
Poison
Cannon Firecracker Wizard Boss Bandit
Lightning
Cannon Wizard Lumberjack Boss Bandit
Rocket
Wizard Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Earthquake Wizard Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Machine Boss Bandit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Firecracker Earthquake Lumberjack Wizard Goblin Machine Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Firecracker Earthquake

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Earthquake Lumberjack
Cannon
Firecracker
Earthquake Lumberjack
Earthquake
Arrows Firecracker
Wizard
Lumberjack
Lumberjack
Arrows Firecracker Wizard
Goblin Machine
Boss Bandit

Defense Synergies 0 9

Arrows
Cannon Lumberjack
Cannon
Arrows Firecracker Earthquake Wizard Lumberjack
Firecracker
Cannon Earthquake Lumberjack
Earthquake
Cannon Firecracker
Wizard
Cannon Lumberjack
Lumberjack
Arrows Cannon Firecracker Wizard
Goblin Machine
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Firecracker Wizard
Lumberjack Cannon Firecracker
Cannon Lumberjack
Cannon Lumberjack Firecracker
Arrows Firecracker Earthquake Lumberjack
Arrows Cannon Firecracker Earthquake Lumberjack
Arrows Cannon Firecracker Wizard
Earthquake Arrows Cannon
Cannon Lumberjack
Cannon Firecracker Lumberjack
Arrows Cannon Firecracker Earthquake Wizard Lumberjack
Arrows Firecracker Wizard
Cannon Lumberjack Earthquake Wizard
Wizard Arrows Cannon Firecracker Earthquake Lumberjack
Cannon Lumberjack
Cannon Lumberjack
Wizard Arrows Cannon Firecracker Lumberjack
Arrows Cannon Firecracker Wizard Lumberjack
Arrows Earthquake Wizard Cannon Firecracker Lumberjack
Cannon Lumberjack
Wizard Arrows Cannon Firecracker Earthquake Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
Arrows Firecracker Wizard Lumberjack
Lumberjack
Lumberjack
Cannon Lumberjack
Arrows Firecracker Wizard
Lumberjack
Lumberjack
Firecracker
Cannon
Lumberjack
Arrows
Cannon Wizard Lumberjack
Wizard Cannon Firecracker
Firecracker Lumberjack
Arrows Cannon Firecracker Earthquake Wizard
Arrows Cannon
Cannon
Cannon Lumberjack

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Firecracker
Arrows Firecracker
Earthquake Arrows
Earthquake Arrows Firecracker
Wizard Arrows Firecracker Earthquake
Arrows Firecracker Wizard Goblin Machine
Arrows Firecracker Earthquake Wizard
Arrows Earthquake Firecracker Wizard
Arrows Firecracker Wizard
Lumberjack
Firecracker Arrows Earthquake Wizard Goblin Machine
Arrows Firecracker Wizard
Earthquake Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker Wizard
Earthquake Arrows Firecracker Wizard
Arrows Earthquake
Arrows Firecracker Earthquake Wizard Goblin Machine
Arrows Firecracker Earthquake Wizard Goblin Machine
Earthquake
Arrows Wizard
Earthquake Arrows
Arrows Firecracker Earthquake Wizard Goblin Machine
Arrows Firecracker Earthquake Wizard
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard
Firecracker Wizard
Arrows Earthquake Wizard
Arrows Firecracker
Arrows Firecracker Earthquake Wizard
Earthquake
Arrows Firecracker Wizard
Arrows
Firecracker Wizard Lumberjack
Arrows Firecracker Earthquake Wizard
Arrows
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Wizard

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