My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Wall Breakers Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Elixir Golem Wall Breakers Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem Wall Breakers
Giant Snowball
Cannon Goblin Gang Wall Breakers Lumberjack
Zap
Cannon Goblin Gang Wall Breakers
Barbarian Barrel
Electro Spirit Cannon Goblin Gang Elixir Golem Wall Breakers Lumberjack
The Log
Electro Spirit Cannon Goblin Gang Elixir Golem Wall Breakers Lumberjack
Earthquake
Cannon Goblin Gang Elixir Golem
Arrows
Electro Spirit Goblin Gang Wall Breakers
Royal Delivery
Electro Spirit Goblin Gang Elixir Golem Wall Breakers Lumberjack
Fireball
Cannon Goblin Gang Elixir Golem Wall Breakers Lumberjack
Poison
Cannon Goblin Gang Elixir Golem
Lightning
Cannon Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Elixir Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Wall Breakers Arrows Cannon Goblin Gang Elixir Golem Lumberjack Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Wall Breakers Arrows Cannon

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Wall Breakers Lumberjack
Arrows
Elixir Golem Wall Breakers Lightning Lumberjack
Cannon
Goblin Gang
Elixir Golem
Elixir Golem
Lightning Arrows Goblin Gang Lumberjack
Wall Breakers
Electro Spirit Arrows
Lightning
Elixir Golem Arrows
Lumberjack
Electro Spirit Arrows Elixir Golem

Defense Synergies 0 7

Electro Spirit
Lumberjack
Arrows
Cannon Lightning Lumberjack
Cannon
Arrows Goblin Gang Lumberjack
Goblin Gang
Cannon Lumberjack
Elixir Golem
Wall Breakers
Lightning
Arrows
Lumberjack
Electro Spirit Arrows Cannon Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Cannon
Lumberjack Cannon Goblin Gang
Cannon Goblin Gang Lumberjack Lightning
Cannon Lumberjack Goblin Gang
Lightning Arrows Lumberjack
Arrows Goblin Gang Electro Spirit Cannon Lumberjack
Lightning Electro Spirit Arrows Cannon Goblin Gang
Lightning Electro Spirit Arrows Cannon
Cannon Goblin Gang Lumberjack
Goblin Gang Cannon Lumberjack
Goblin Gang Electro Spirit Arrows Cannon Lumberjack
Arrows Goblin Gang
Cannon Lumberjack Goblin Gang Lightning
Electro Spirit Arrows Cannon Goblin Gang Lumberjack
Cannon Goblin Gang Lumberjack
Cannon Goblin Gang Lightning Lumberjack
Arrows Cannon Goblin Gang Lumberjack
Arrows Cannon Electro Spirit Goblin Gang Lumberjack
Arrows Electro Spirit Cannon Lumberjack
Cannon Lumberjack
Goblin Gang Electro Spirit Arrows Cannon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack
Arrows Goblin Gang Lightning Lumberjack
Goblin Gang Lumberjack Lightning
Goblin Gang Lightning Lumberjack
Cannon Goblin Gang Lumberjack
Arrows Electro Spirit Goblin Gang
Goblin Gang Lightning Lumberjack
Lumberjack
Lightning Electro Spirit
Cannon Goblin Gang
Lumberjack
Lightning Arrows
Lightning Cannon Goblin Gang Lumberjack
Cannon
Goblin Gang Electro Spirit Lightning Lumberjack
Arrows Electro Spirit Cannon
Electro Spirit Arrows Cannon
Cannon
Cannon Lumberjack

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows
Lightning Arrows
Lightning Arrows
Arrows
Arrows Electro Spirit
Arrows
Arrows Lightning
Arrows Lightning
Lightning Goblin Gang Lumberjack
Lightning Arrows
Lightning Arrows
Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning
Lightning Arrows
Lightning Arrows
Lightning
Lightning Arrows
Lightning
Lightning Arrows
Arrows Electro Spirit
Arrows Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Electro Spirit
Lightning
Lightning Arrows
Lightning Electro Spirit Arrows
Arrows Lightning
Lightning Electro Spirit Goblin Gang
Lightning Arrows
Arrows
Lightning Goblin Gang Lumberjack
Arrows Lightning
Lightning Arrows
Electro Spirit Goblin Gang Lightning
Lightning
Lightning
Lightning
Lightning

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