My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Valkyrie Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Royal Hogs Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Cannon Barbarians Royal Hogs
Zap
Cannon Firecracker Royal Hogs
Barbarian Barrel
Knight Cannon Firecracker Barbarians Valkyrie Royal Hogs
The Log
Cannon Firecracker Barbarians Royal Hogs
Earthquake
Cannon Firecracker Barbarians Royal Hogs
Arrows
Firecracker Royal Hogs
Royal Delivery
Knight Firecracker Barbarians Valkyrie Royal Hogs
Fireball
Cannon Firecracker Barbarians Royal Hogs
Poison
Cannon Firecracker Barbarians Royal Hogs
Lightning
Knight Cannon Valkyrie
Rocket
Barbarians Valkyrie Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Cannon Firecracker Valkyrie Barbarians Royal Hogs Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Cannon Firecracker

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Knight
Knight
Firecracker Arrows Royal Hogs
Cannon
Firecracker
Knight Valkyrie Royal Hogs
Barbarians
Valkyrie
Firecracker Royal Hogs
Royal Hogs
Arrows Knight Firecracker Valkyrie
Goblin Machine

Defense Synergies 3 6

Arrows
Knight Cannon Barbarians Valkyrie
Knight
Cannon Firecracker Arrows
Cannon
Knight Arrows Firecracker Valkyrie
Firecracker
Knight Valkyrie Cannon
Barbarians
Arrows
Valkyrie
Firecracker Arrows Cannon
Royal Hogs
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Valkyrie
Barbarians Knight Cannon Firecracker Valkyrie
Cannon Barbarians Knight Valkyrie
Cannon Barbarians Knight Firecracker Valkyrie
Arrows Firecracker Barbarians Valkyrie
Arrows Cannon Firecracker Valkyrie
Arrows Cannon Firecracker
Arrows Cannon Barbarians Valkyrie
Cannon Barbarians
Knight Cannon Firecracker Barbarians Valkyrie
Barbarians Valkyrie Arrows Knight Cannon Firecracker
Arrows Firecracker
Cannon Barbarians Knight Valkyrie
Valkyrie Arrows Cannon Firecracker Barbarians
Barbarians Knight Cannon
Barbarians Cannon
Barbarians Arrows Knight Cannon Firecracker Valkyrie
Arrows Cannon Valkyrie Knight Firecracker Barbarians
Arrows Valkyrie Knight Cannon Firecracker Barbarians
Barbarians Cannon
Valkyrie Arrows Knight Cannon Firecracker Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Valkyrie
Arrows Knight Firecracker Valkyrie
Barbarians Knight Valkyrie
Valkyrie Knight Barbarians
Barbarians Knight Cannon Valkyrie
Arrows Firecracker
Knight Barbarians Valkyrie
Knight Barbarians Valkyrie
Knight Firecracker Barbarians Valkyrie
Cannon Barbarians
Knight Barbarians Valkyrie
Arrows Barbarians Valkyrie
Barbarians Knight Cannon Valkyrie
Cannon Firecracker Barbarians Valkyrie
Barbarians Knight Firecracker Valkyrie
Arrows Valkyrie Cannon Firecracker Barbarians
Arrows Cannon
Cannon
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Knight Firecracker Barbarians Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Goblin Machine
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Firecracker Arrows Knight Valkyrie Goblin Machine
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker Goblin Machine
Arrows Firecracker Valkyrie Goblin Machine
Arrows
Arrows Barbarians
Arrows Firecracker Valkyrie Goblin Machine
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Barbarians
Arrows Firecracker
Arrows
Knight Firecracker Valkyrie
Arrows Firecracker
Arrows
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker

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