My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Executioner Electro Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Executioner P.E.K.K.A Electro Wizard Inferno Dragon Magic Archer Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Sparky
Giant Snowball
Baby Dragon Inferno Dragon Lumberjack
Zap
Inferno Dragon Sparky
Barbarian Barrel
Executioner Electro Wizard Magic Archer Lumberjack Sparky
The Log
Lumberjack Sparky
Earthquake
Arrows
Royal Delivery
Baby Dragon Executioner P.E.K.K.A Electro Wizard Inferno Dragon Magic Archer Lumberjack Sparky
Fireball
Baby Dragon Executioner Electro Wizard Inferno Dragon Magic Archer Lumberjack Sparky
Poison
Executioner Electro Wizard Magic Archer Sparky
Lightning
Baby Dragon Executioner Electro Wizard Inferno Dragon Magic Archer Lumberjack Sparky
Rocket
Executioner Inferno Dragon Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Executioner Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Executioner P.E.K.K.A Inferno Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Baby Dragon Electro Wizard Inferno Dragon Magic Archer Lumberjack Executioner Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Baby Dragon Electro Wizard Inferno Dragon Magic Archer

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Baby Dragon
P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack Sparky
Executioner
P.E.K.K.A
P.E.K.K.A
Electro Wizard Magic Archer Baby Dragon Executioner Lumberjack
Electro Wizard
P.E.K.K.A Baby Dragon Magic Archer Lumberjack Sparky
Inferno Dragon
Baby Dragon
Magic Archer
P.E.K.K.A Electro Wizard Lumberjack
Lumberjack
Baby Dragon P.E.K.K.A Electro Wizard Magic Archer Sparky
Sparky
Baby Dragon Electro Wizard Lumberjack

Defense Synergies 0 9

Baby Dragon
P.E.K.K.A Inferno Dragon Lumberjack
Executioner
Lumberjack
P.E.K.K.A
Baby Dragon Electro Wizard
Electro Wizard
P.E.K.K.A Inferno Dragon Magic Archer Lumberjack
Inferno Dragon
Baby Dragon Electro Wizard
Magic Archer
Electro Wizard Lumberjack
Lumberjack
Baby Dragon Executioner Electro Wizard Magic Archer
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Executioner Electro Wizard Magic Archer Sparky
P.E.K.K.A Inferno Dragon Lumberjack Sparky Executioner Electro Wizard
P.E.K.K.A Lumberjack Sparky Executioner Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Lumberjack Sparky Electro Wizard
P.E.K.K.A Lumberjack Sparky
Baby Dragon Executioner Electro Wizard Magic Archer Lumberjack
Electro Wizard Inferno Dragon Baby Dragon Executioner Magic Archer
Baby Dragon P.E.K.K.A Electro Wizard Magic Archer Sparky
P.E.K.K.A Inferno Dragon Sparky Lumberjack
Electro Wizard Lumberjack Sparky
Executioner Electro Wizard Baby Dragon Magic Archer Lumberjack
Executioner Inferno Dragon Baby Dragon Electro Wizard Magic Archer
P.E.K.K.A Lumberjack Sparky Electro Wizard
Executioner Sparky Baby Dragon P.E.K.K.A Electro Wizard Magic Archer Lumberjack
P.E.K.K.A Inferno Dragon Sparky Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack Sparky
Sparky Executioner P.E.K.K.A Electro Wizard Lumberjack
Baby Dragon Executioner Electro Wizard Magic Archer Lumberjack
Baby Dragon Executioner Electro Wizard Inferno Dragon Magic Archer Lumberjack
P.E.K.K.A Sparky Electro Wizard Inferno Dragon Lumberjack
Baby Dragon Executioner P.E.K.K.A Electro Wizard Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack P.E.K.K.A Electro Wizard Sparky
Electro Wizard Baby Dragon Executioner Inferno Dragon Magic Archer Lumberjack
P.E.K.K.A Lumberjack Electro Wizard Sparky
P.E.K.K.A Lumberjack Electro Wizard Sparky
P.E.K.K.A Executioner Inferno Dragon Lumberjack Sparky
Executioner Baby Dragon Electro Wizard Magic Archer
P.E.K.K.A Sparky Electro Wizard Lumberjack
P.E.K.K.A Inferno Dragon Lumberjack Sparky
P.E.K.K.A Electro Wizard Baby Dragon Inferno Dragon Magic Archer Sparky
P.E.K.K.A Inferno Dragon Sparky
P.E.K.K.A Inferno Dragon Lumberjack Sparky
P.E.K.K.A Electro Wizard
P.E.K.K.A Executioner Lumberjack Sparky
Baby Dragon Executioner Magic Archer Sparky
Electro Wizard Sparky Baby Dragon Executioner P.E.K.K.A Inferno Dragon Magic Archer Lumberjack
Executioner Baby Dragon P.E.K.K.A Electro Wizard Inferno Dragon Magic Archer Sparky
Electro Wizard
P.E.K.K.A
P.E.K.K.A Inferno Dragon Lumberjack Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Baby Dragon Sparky
Baby Dragon Executioner Electro Wizard Magic Archer
Baby Dragon Magic Archer Sparky
Sparky
Executioner Baby Dragon Magic Archer Sparky
Executioner Baby Dragon Magic Archer
Baby Dragon Executioner Magic Archer Sparky
Baby Dragon Executioner Magic Archer
Electro Wizard Lumberjack Sparky
Electro Wizard Magic Archer Sparky
Baby Dragon Executioner Magic Archer
Baby Dragon Executioner Magic Archer Sparky
Baby Dragon Magic Archer
Baby Dragon Magic Archer Sparky
Baby Dragon Executioner Magic Archer Sparky
Magic Archer Baby Dragon Executioner Sparky
Sparky
Sparky
Baby Dragon Executioner Electro Wizard Magic Archer Sparky
Baby Dragon Magic Archer
Baby Dragon Magic Archer Sparky
Sparky
Baby Dragon
Baby Dragon Executioner Magic Archer Sparky
Inferno Dragon
Baby Dragon Executioner Electro Wizard Magic Archer Sparky
Baby Dragon Magic Archer Sparky
Baby Dragon Magic Archer Sparky
Baby Dragon Executioner Electro Wizard Magic Archer Sparky
Electro Wizard
Sparky
Magic Archer Sparky
Electro Wizard Magic Archer Sparky
P.E.K.K.A Sparky
Magic Archer Sparky
Electro Wizard Magic Archer
Baby Dragon Executioner Electro Wizard Magic Archer
Baby Dragon Executioner Electro Wizard Magic Archer Lumberjack Sparky
Baby Dragon Executioner Magic Archer
Sparky
Executioner P.E.K.K.A Sparky
Baby Dragon Electro Wizard Magic Archer Sparky
Executioner Electro Wizard Magic Archer
Baby Dragon Executioner Electro Wizard Magic Archer Sparky
P.E.K.K.A Inferno Dragon Sparky
Sparky

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