My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Dark Prince Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Dark Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince
Giant Snowball
Bats
Zap
Bats Firecracker Dark Prince Goblin Giant
Barbarian Barrel
Firecracker Dark Prince
The Log
Firecracker Mini P.E.K.K.A Dark Prince
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Dark Prince
Fireball
Firecracker
Poison
Bats Firecracker
Lightning
Mini P.E.K.K.A Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Rage Dark Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Rage Arrows Firecracker Mini P.E.K.K.A Dark Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Rage Arrows

Attack Synergies 1 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Mini P.E.K.K.A Rage Dark Prince Goblin Giant
Arrows
Mirror Mini P.E.K.K.A Dark Prince Goblin Giant
Firecracker
Bats Mini P.E.K.K.A Mirror Dark Prince Goblin Giant
Mini P.E.K.K.A
Bats Arrows Firecracker Mirror Rage Dark Prince Goblin Giant
Mirror
Arrows Firecracker Mini P.E.K.K.A
Rage
Bats Mini P.E.K.K.A Dark Prince Goblin Giant
Dark Prince
Bats Arrows Firecracker Mini P.E.K.K.A Rage Goblin Giant
Goblin Giant
Bats Arrows Firecracker Mini P.E.K.K.A Rage Dark Prince

Defense Synergies 1 10

Bats
Firecracker Mini P.E.K.K.A Dark Prince Goblin Giant
Arrows
Mirror Mini P.E.K.K.A Dark Prince
Firecracker
Bats Mini P.E.K.K.A Mirror Dark Prince
Mini P.E.K.K.A
Bats Arrows Firecracker Mirror
Mirror
Arrows Firecracker Mini P.E.K.K.A
Rage
Dark Prince
Bats Arrows Firecracker
Goblin Giant
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Giant
Mini P.E.K.K.A Bats Firecracker Dark Prince
Mini P.E.K.K.A Bats Dark Prince
Mini P.E.K.K.A Bats Firecracker Dark Prince
Arrows Firecracker Mini P.E.K.K.A Dark Prince
Arrows Bats Firecracker Dark Prince
Bats Arrows Firecracker
Arrows Goblin Giant
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Dark Prince
Bats Arrows Firecracker Dark Prince Goblin Giant
Arrows Bats Firecracker
Mini P.E.K.K.A Bats Dark Prince
Bats Arrows Firecracker Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Arrows Firecracker Mini P.E.K.K.A Dark Prince
Arrows Bats Firecracker Dark Prince
Arrows Bats Firecracker Dark Prince
Mini P.E.K.K.A
Dark Prince Bats Arrows Firecracker Mini P.E.K.K.A Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Dark Prince
Arrows Firecracker Mini P.E.K.K.A
Bats Mini P.E.K.K.A Dark Prince Goblin Giant
Mini P.E.K.K.A Dark Prince Bats Goblin Giant
Mini P.E.K.K.A Dark Prince Goblin Giant
Arrows Firecracker Bats Goblin Giant
Mini P.E.K.K.A Dark Prince Bats Goblin Giant
Mini P.E.K.K.A Dark Prince Goblin Giant
Bats Firecracker Mini P.E.K.K.A Dark Prince
Goblin Giant
Bats Mini P.E.K.K.A Dark Prince
Arrows Dark Prince Goblin Giant
Mini P.E.K.K.A Dark Prince Goblin Giant
Firecracker
Bats Firecracker Mini P.E.K.K.A Dark Prince Goblin Giant
Bats Arrows Firecracker Mini P.E.K.K.A Dark Prince
Arrows
Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows Goblin Giant
Arrows Firecracker Dark Prince
Arrows Firecracker Dark Prince
Arrows Firecracker Bats Goblin Giant
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats Mini P.E.K.K.A
Firecracker Arrows Dark Prince
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Bats Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Dark Prince
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker Dark Prince
Arrows Firecracker
Arrows
Arrows Firecracker
Bats Arrows Firecracker
Bats Firecracker
Mini P.E.K.K.A
Arrows
Arrows Firecracker
Arrows Firecracker
Bats Dark Prince
Arrows Firecracker
Arrows
Firecracker Mini P.E.K.K.A Dark Prince
Arrows Firecracker
Arrows
Firecracker Dark Prince
Bats Firecracker
Firecracker Bats
Firecracker Dark Prince Goblin Giant
Firecracker

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