My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Lumberjack Lava Hound Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Lumberjack Lava Hound Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack Goblin Machine Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Lava Hound Mighty Miner
Giant Snowball
Goblins Lumberjack Lava Hound Mighty Miner
Zap
Goblins Lava Hound Mighty Miner
Barbarian Barrel
Goblins Electro Wizard Lumberjack
The Log
Goblins Lumberjack
Earthquake
Arrows
Goblins Lava Hound
Royal Delivery
Goblins Electro Wizard Lumberjack Lava Hound
Fireball
Electro Wizard Lumberjack Lava Hound Mighty Miner
Poison
Electro Wizard Lava Hound
Lightning
Electro Wizard Lumberjack Mighty Miner
Rocket
Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Freeze Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Freeze The Log Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Goblin Machine Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Freeze Electro Wizard Lumberjack Mighty Miner Goblin Machine Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins The Log Freeze Electro Wizard

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Freeze
The Log
Lumberjack
Electro Wizard
Lumberjack
Lumberjack
The Log Electro Wizard Lava Hound
Goblin Machine
Lava Hound
Lumberjack
Mighty Miner

Defense Synergies 0 8

Goblins
Freeze The Log Electro Wizard
Freeze
Goblins Electro Wizard Lumberjack
The Log
Goblins Electro Wizard Lumberjack
Electro Wizard
Goblins Freeze The Log Lumberjack
Lumberjack
Freeze The Log Electro Wizard
Goblin Machine
Lava Hound
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
Lumberjack Goblins The Log Electro Wizard
Lumberjack Goblins Freeze Electro Wizard
Lumberjack Goblins Electro Wizard
The Log Lumberjack
Freeze The Log Goblins Electro Wizard Lumberjack
Electro Wizard Freeze
The Log Electro Wizard
Mighty Miner Goblins Lumberjack
Goblins Electro Wizard Lumberjack
Goblins Electro Wizard Freeze The Log Lumberjack
Electro Wizard
Lumberjack Freeze The Log Electro Wizard
Goblins Freeze The Log Electro Wizard Lumberjack
Electro Wizard Lumberjack
Freeze The Log Electro Wizard Lumberjack
Goblins Electro Wizard Lumberjack
Goblins The Log Electro Wizard Lumberjack
Freeze The Log Electro Wizard Lumberjack
Electro Wizard Lumberjack
Goblins The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins Electro Wizard
Electro Wizard The Log Lumberjack
Lumberjack Goblins The Log Electro Wizard
Lumberjack The Log Electro Wizard
Lumberjack Mighty Miner
Freeze Electro Wizard
Goblins Electro Wizard Lumberjack
Mighty Miner Lumberjack
Freeze Electro Wizard Goblins The Log
Lumberjack
The Log Electro Wizard
Lumberjack
Electro Wizard Goblins Freeze The Log Lumberjack Mighty Miner
Freeze The Log Electro Wizard Mighty Miner
Electro Wizard
Lumberjack Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
The Log Electro Wizard
The Log
Freeze The Log
The Log
Freeze Goblin Machine
The Log
The Log Freeze
The Log
Goblins Electro Wizard Lumberjack
The Log Electro Wizard Goblin Machine
The Log
Freeze
The Log
The Log
The Log
Freeze
The Log Electro Wizard Goblin Machine
The Log Goblin Machine
The Log
The Log
The Log
Freeze The Log Goblin Machine
The Log Electro Wizard
The Log
The Log
Electro Wizard
Electro Wizard Freeze
The Log
Freeze Electro Wizard
Mighty Miner
The Log
Electro Wizard Freeze
Electro Wizard
Freeze
The Log
Electro Wizard Lumberjack
The Log
Freeze The Log Electro Wizard
Electro Wizard
Freeze The Log Electro Wizard

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