My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Executioner Magic Archer Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Valkyrie Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Miner Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Barbarians Miner
Zap
Barbarian Barrel
Barbarians Valkyrie Executioner Magic Archer
The Log
Barbarians Mini P.E.K.K.A
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Mini P.E.K.K.A Valkyrie Executioner Miner Magic Archer
Fireball
Barbarians Executioner Magic Archer
Poison
Barbarians Executioner Magic Archer
Lightning
Mini P.E.K.K.A Valkyrie Executioner Magic Archer
Rocket
Barbarians Valkyrie Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Executioner Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Executioner Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Mini P.E.K.K.A Valkyrie Magic Archer Golden Knight Barbarians Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Miner Mini P.E.K.K.A Valkyrie Magic Archer

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Mini P.E.K.K.A
Valkyrie Magic Archer Mega Knight
Valkyrie
Mini P.E.K.K.A Executioner Magic Archer
Executioner
Valkyrie Miner Mega Knight
Miner
Executioner Magic Archer Mega Knight Golden Knight
Magic Archer
Mini P.E.K.K.A Valkyrie Miner Mega Knight Golden Knight
Mega Knight
Mini P.E.K.K.A Executioner Miner Magic Archer
Golden Knight
Miner Magic Archer

Defense Synergies 0 8

Barbarians
Mini P.E.K.K.A
Valkyrie Executioner Magic Archer
Valkyrie
Mini P.E.K.K.A Executioner Magic Archer
Executioner
Mini P.E.K.K.A Valkyrie Mega Knight
Miner
Mega Knight
Magic Archer
Mini P.E.K.K.A Valkyrie Mega Knight
Mega Knight
Executioner Miner Magic Archer
Golden Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Executioner Magic Archer Golden Knight
Barbarians Mini P.E.K.K.A Valkyrie Executioner Mega Knight
Barbarians Mini P.E.K.K.A Mega Knight Valkyrie Executioner
Barbarians Mini P.E.K.K.A Valkyrie Mega Knight
Barbarians Mini P.E.K.K.A Valkyrie Mega Knight
Valkyrie Executioner Magic Archer Mega Knight
Executioner Magic Archer
Barbarians Valkyrie Magic Archer Mega Knight Golden Knight
Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Valkyrie Miner Mega Knight
Barbarians Valkyrie Executioner Magic Archer Mega Knight
Executioner Magic Archer
Barbarians Mini P.E.K.K.A Mega Knight Valkyrie
Valkyrie Executioner Mega Knight Barbarians Mini P.E.K.K.A Magic Archer Golden Knight
Barbarians Mini P.E.K.K.A Mega Knight
Barbarians Mini P.E.K.K.A Mega Knight
Barbarians Mega Knight Mini P.E.K.K.A Valkyrie Executioner
Valkyrie Mega Knight Barbarians Executioner Magic Archer Golden Knight
Valkyrie Executioner Barbarians Magic Archer Mega Knight
Barbarians Mini P.E.K.K.A
Valkyrie Mega Knight Barbarians Mini P.E.K.K.A Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie Mega Knight
Mini P.E.K.K.A Valkyrie Executioner Miner Magic Archer Mega Knight
Barbarians Mega Knight Mini P.E.K.K.A Valkyrie Golden Knight
Mini P.E.K.K.A Valkyrie Mega Knight Barbarians
Barbarians Mini P.E.K.K.A Valkyrie Executioner Mega Knight
Executioner Magic Archer
Mini P.E.K.K.A Barbarians Valkyrie
Mini P.E.K.K.A Mega Knight Barbarians Valkyrie
Mega Knight Barbarians Mini P.E.K.K.A Valkyrie Magic Archer
Barbarians
Mega Knight Barbarians Mini P.E.K.K.A Valkyrie Golden Knight
Mega Knight Barbarians Valkyrie
Barbarians Mini P.E.K.K.A Mega Knight Valkyrie Executioner Golden Knight
Barbarians Valkyrie Executioner Magic Archer Mega Knight
Barbarians Mini P.E.K.K.A Valkyrie Executioner Magic Archer Golden Knight
Valkyrie Executioner Mega Knight Barbarians Mini P.E.K.K.A Magic Archer Golden Knight
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Golden Knight
Executioner Miner Magic Archer Golden Knight
Miner Magic Archer
Barbarians Valkyrie
Executioner Valkyrie Magic Archer Mega Knight
Executioner Magic Archer
Executioner Magic Archer
Executioner Magic Archer
Miner Golden Knight
Mini P.E.K.K.A
Miner Valkyrie Magic Archer Golden Knight
Executioner Magic Archer
Executioner Miner Magic Archer Golden Knight
Magic Archer
Magic Archer
Executioner Magic Archer Golden Knight
Magic Archer Executioner Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Executioner Magic Archer Mega Knight
Valkyrie Miner Magic Archer Mega Knight Golden Knight
Magic Archer Mega Knight
Barbarians
Valkyrie Executioner Magic Archer Mega Knight
Miner Executioner Magic Archer Golden Knight
Miner Magic Archer Mega Knight Golden Knight
Miner Magic Archer Golden Knight
Executioner Magic Archer
Mini P.E.K.K.A
Miner Magic Archer Mega Knight
Magic Archer
Mega Knight
Magic Archer
Barbarians Magic Archer
Executioner Magic Archer
Miner Mini P.E.K.K.A Valkyrie Executioner Magic Archer Mega Knight
Executioner Magic Archer
Executioner Mega Knight
Magic Archer Golden Knight
Executioner Magic Archer
Executioner Miner Magic Archer Mega Knight Golden Knight
Mega Knight

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