My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Witch Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Graveyard Skeleton King
Giant Snowball
Goblin Gang Witch Graveyard Skeleton King
Zap
Goblin Gang Firecracker Witch Graveyard Skeleton King
Barbarian Barrel
Knight Goblin Gang Firecracker Witch Electro Wizard Graveyard Skeleton King
The Log
Goblin Gang Firecracker Witch Graveyard Skeleton King
Earthquake
Goblin Gang Firecracker Witch Graveyard Skeleton King
Arrows
Goblin Gang Firecracker Witch Graveyard Skeleton King
Royal Delivery
Knight Goblin Gang Firecracker Witch Electro Wizard Graveyard Skeleton King
Fireball
Goblin Gang Firecracker Witch Electro Wizard Skeleton King
Poison
Goblin Gang Firecracker Witch Electro Wizard Graveyard Skeleton King
Lightning
Knight Witch Electro Wizard Skeleton King
Rocket
Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Firecracker Electro Wizard Skeleton King Witch Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Goblin Gang Firecracker

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Graveyard Knight
Knight
Goblin Gang Firecracker Graveyard Arrows Witch Electro Wizard
Goblin Gang
Knight Firecracker Skeleton King
Firecracker
Knight Goblin Gang
Witch
Knight Graveyard Skeleton King
Electro Wizard
Graveyard Knight
Graveyard
Arrows Knight Electro Wizard Skeleton King Witch
Skeleton King
Graveyard Goblin Gang Witch

Defense Synergies 3 6

Arrows
Knight
Knight
Goblin Gang Firecracker Electro Wizard Arrows Witch
Goblin Gang
Knight Firecracker Electro Wizard
Firecracker
Knight Goblin Gang Electro Wizard
Witch
Knight Electro Wizard
Electro Wizard
Knight Goblin Gang Firecracker Witch
Graveyard
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Electro Wizard
Knight Goblin Gang Firecracker Witch Electro Wizard
Goblin Gang Witch Knight Electro Wizard
Witch Knight Goblin Gang Firecracker Electro Wizard Skeleton King
Arrows Firecracker
Arrows Goblin Gang Firecracker Electro Wizard
Electro Wizard Arrows Goblin Gang Firecracker Witch
Arrows Electro Wizard
Witch Goblin Gang Skeleton King
Knight Goblin Gang Firecracker Electro Wizard
Goblin Gang Witch Electro Wizard Arrows Knight Firecracker Skeleton King
Arrows Goblin Gang Firecracker Witch Electro Wizard
Knight Goblin Gang Witch Electro Wizard
Arrows Goblin Gang Firecracker Witch Electro Wizard Skeleton King
Knight Goblin Gang Electro Wizard Skeleton King
Goblin Gang Electro Wizard
Arrows Knight Goblin Gang Firecracker Witch Electro Wizard
Arrows Knight Goblin Gang Firecracker Witch Electro Wizard
Arrows Witch Knight Firecracker Electro Wizard
Electro Wizard
Goblin Gang Arrows Knight Firecracker Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Witch Electro Wizard
Electro Wizard Arrows Knight Goblin Gang Firecracker
Goblin Gang Knight Witch Electro Wizard
Goblin Gang Knight Electro Wizard
Knight Goblin Gang Witch
Arrows Firecracker Goblin Gang Witch Electro Wizard
Goblin Gang Knight Witch Electro Wizard
Knight
Electro Wizard Knight Firecracker Witch
Witch Goblin Gang
Knight Witch
Arrows Electro Wizard
Knight Goblin Gang Witch Skeleton King
Firecracker Witch
Goblin Gang Witch Electro Wizard Knight Firecracker Skeleton King
Arrows Firecracker Witch Electro Wizard Skeleton King
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Electro Wizard
Arrows
Arrows Knight Firecracker
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Goblin Gang Electro Wizard
Firecracker Arrows Knight Electro Wizard
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker
Arrows
Arrows Firecracker Electro Wizard
Arrows Firecracker Witch
Arrows
Arrows
Arrows Firecracker Witch
Witch
Arrows Firecracker Witch Electro Wizard
Arrows Witch
Arrows Firecracker
Arrows Firecracker Witch Electro Wizard
Electro Wizard Firecracker Witch
Arrows
Arrows Firecracker Electro Wizard
Arrows Firecracker
Electro Wizard Goblin Gang Witch
Arrows Firecracker Witch Electro Wizard
Arrows
Knight Goblin Gang Firecracker Electro Wizard
Arrows Firecracker Skeleton King
Arrows
Firecracker
Goblin Gang Firecracker Witch Electro Wizard Skeleton King
Firecracker Witch Electro Wizard
Firecracker Witch Electro Wizard
Firecracker

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